@CCP_Bee when will you make Camera Flare Effect as option in Graphics menu? You know this is optical flaw?
Similarly, they introduced (a few months ago now) a bug (unwanted rounding) on the info (and comparison) panel about some module attributes. One that come to mind is the Activation time / Duration. For example, on this fit I use 2 Solidifier rigs (shorten duration time). It should be 1.92 seconds, but it shows 1 seconds.
In comparison panel for all the medium shield boosters, it shows the faction ones at 2 seconds, but IIRC it should be 2.4 seconds.
Was that an ââunwanted bugââ? Or intentional? Iâve noticed it and itâs one of the most idiotic things Iâve seen in this game.
1.92s down to 1s, thatâs not even âroundingâ. I donât know what one would call that, âomitting digits from the second place onwardsâ?
Itâs called truncation.
Thanks.
Itâs called âtruncatingâ.
Edit: I am a very slow typist
Next âunscheduled extended downtimeâ. This ever-increasing regularity really is the only thing that works well within CCPâs tech department.
Dude, itâs patch day, relax.
you need to get that addiction looked at, its just pixels⌠relax
âAnnouncedâ Patch day is tomorrow, not today. Date reading is hard, ainât it?
There was a patch today, yes, but itâs not âtheâ patch. And todayâs patch only triggered more than 10 minutes into the ânormalâ DT. Hence, I stand by my point that CCPâs tech department is not doing great work and hasnât been for months.
Damn it, leave me alone, Iâm drunk
They do, you just donât agree with them. Like half the stuff that came out this year is from CSM, I think this was one of the most productive CSMs weâve had in my memory at least.
Yeah apparently they got Marauders nerfed again.
Well f$%&$%â done all.
Plus you can bet itâs all been for the sake of Null, same old, same old.
The new changes are actually a buff for Pala and Kronos at least, because you can manage cap much better with armor reppers now.
I never had an issue with cap anyway, my Paladin fit was always cap stable, still is.
Why does the Abaddon not receive some capacitor love?
Good to see, though, that CCP adopts the detailed explanation approach that other successful game developers have used for a long time. This puts these changes into perspective and gives players insights into reasonings and a basis for debate and merit of these changes.
Destroy Capsuleer: Project Managers can now set up Freelance Jobs that reward destroying specific capsuleers or organizations.
Destroy an organization? How is that supposed to be achieved?
The following capital modules will now have a volume of 1,000m3 when repackaged like other capital modules in the game.
Capital Micro Jump Drive.
Can I get my much deserved on that line as I pointed it out a few weeks ago.
Nice to see that this was adjusted and unified.
why it is not mentioned in the patchnotes, that activation of a Bastion Module requires Safety to set red??
Yes, wtf currently sitting in a Kronos in HS, have to set to orange wtf
Orange is not working for me, i have to set it red to activate the Module âŚ