Version 23.01 - Legion - General Feedback

@CCP_Bee when will you make Camera Flare Effect as option in Graphics menu? You know this is optical flaw?

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Similarly, they introduced (a few months ago now) a bug (unwanted rounding) on the info (and comparison) panel about some module attributes. One that come to mind is the Activation time / Duration. For example, on this fit I use 2 Solidifier rigs (shorten duration time). It should be 1.92 seconds, but it shows 1 seconds.

In comparison panel for all the medium shield boosters, it shows the faction ones at 2 seconds, but IIRC it should be 2.4 seconds.

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Was that an ‘‘unwanted bug’’? Or intentional? I’ve noticed it and it’s one of the most idiotic things I’ve seen in this game.

1.92s down to 1s, that’s not even ‘rounding’. I don’t know what one would call that, ‘omitting digits from the second place onwards’?

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It’s called truncation.

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Thanks.

It’s called “truncating”.

Edit: I am a very slow typist :slight_smile:

Next “unscheduled extended downtime”. This ever-increasing regularity really is the only thing that works well within CCP’s tech department.

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Dude, it’s patch day, relax.

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you need to get that addiction looked at, its just pixels… relax

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“Announced” Patch day is tomorrow, not today. Date reading is hard, ain’t it?

There was a patch today, yes, but it’s not “the” patch. And today’s patch only triggered more than 10 minutes into the “normal” DT. Hence, I stand by my point that CCP’s tech department is not doing great work and hasn’t been for months.

Why hold CSM20 if developers don’t take their opinions into account?

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Damn it, leave me alone, I’m drunk

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They do, you just don’t agree with them. Like half the stuff that came out this year is from CSM, I think this was one of the most productive CSMs we’ve had in my memory at least.

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Yeah apparently they got Marauders nerfed again.

Well f$%&$%” done all.

Plus you can bet it’s all been for the sake of Null, same old, same old.

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The new changes are actually a buff for Pala and Kronos at least, because you can manage cap much better with armor reppers now.

I never had an issue with cap anyway, my Paladin fit was always cap stable, still is.

Why does the Abaddon not receive some capacitor love?

Good to see, though, that CCP adopts the detailed explanation approach that other successful game developers have used for a long time. This puts these changes into perspective and gives players insights into reasonings and a basis for debate and merit of these changes.

Destroy Capsuleer: Project Managers can now set up Freelance Jobs that reward destroying specific capsuleers or organizations.

Destroy an organization? How is that supposed to be achieved? :thinking:

The following capital modules will now have a volume of 1,000m3 when repackaged like other capital modules in the game.

Capital Micro Jump Drive.

Can I get my much deserved :handshake: on that line as I pointed it out a few weeks ago. :smiley: Nice to see that this was adjusted and unified. :partying_face:

why it is not mentioned in the patchnotes, that activation of a Bastion Module requires Safety to set red??

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Yes, wtf currently sitting in a Kronos in HS, have to set to orange wtf

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Orange is not working for me, i have to set it red to activate the Module …

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