Version 24.01 - Cradle of War - Known Issues

haha yeah got the same issue however we must be wrong because they clearly said:

“Marauders & Black Ops:
A few years ago, the mass of Marauders and Black Ops ships was increased to make them less efficient in wormholes. After several balance passes to both Marauders and Black Ops, and new content added to wormhole space, we’re reducing the mass values of all Marauder & Back Ops Battleships as follows:
Note: Inertia Modifier values have been scaled to maintain align times.“

so until they get this ■■■■ sorted all ops involving marauders are at a stand still

Could you please prioritize the hotfix for the current Paladin and Golem align-time issue?

The bug has a major impact on players actively using these ships. Align times of 100+ seconds make normal travel and PvE extremely frustrating and, more importantly, leave expensive Marauders unnecessarily exposed in space.

We understand from CCP’s update that the engineers are waiting for the build to complete and that an unscheduled downtime may be required to deploy the fix.

We would really appreciate it if this fix could be deployed as soon as it is safely possible. Paladin and Golem pilots are effectively having to avoid using their ships until the issue is resolved.

Thank you to the developers working on the hotfix. Please keep us updated on the deployment status and expected downtime.

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Agile development indeed - unlike my marauder. Never mind - mistakes happen

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Any Eta? when it will be done? :confused:

19:00 UTC

yes it was fixed. :slight_smile:

It’s the Campaign bus!

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@CCP_Swift
Issue with the new wormhole sites:

The new “background asteroids” are huge and very close to the actual combat area. That leads to the situation that depending on the angle and distance you warp in from - and you don’t know that prior to actually being in the site - your scout/tackler/fleet lands right in the middle of such a huge asteroid.
Which results in you/your whole fleet either gets stuck in it, or gets catapulted out into all directions. Which is a total PvP mess if you bring a fast kiting fleet to engage another fleet that is already in there.

Fix: Move all huge background Asteroids at least 150km out of the central area (scale them up in size if you want to maintain the visuals…), so even a warp to 100 won’t let your ships land into one of them. Redesign smaller roids and at least central structure complexes in the site as “collidable” so you can actually see how far you are away from them and make them small enough so you can maneuver ships and fleets around them.

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The epitome of “non-interactable”. You can get decloaked, stuck, bounce, get thrown off alignment by something you cannot see and evaluate. Typical #CCPQualityImprovement.

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Almost everywhere I go into new or ‘updated’ content I see those annoying huge non-interact-able asteroids. In the beginning maybe they thought it looked cool and unique - compared to older scenery. But because they keep adding it almost everywhere it is all starting to all look similar… huge big asteroid right smack near warp in, and clouds.

A few weeks ago I did another type of site, and my warp ended right in the middle of the stupid asteroid. Just kept bouncing back and forth between the inside faces of the asteroid, like a ping-pong ball. Nothing I tried worked, and I had to wait it out for 4-5 minutes to finally get free.

I really hope someone at FCCP will stop that guy that is putting the big asteroids everywhere!

6 Likes

When’s the next “real” update? Winter?

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@FC_Based_Beanz @CCP_Swift
Is it already known that the Zephyr is attacked by Sleeper Drones despite the role bonus stating otherwise? We experienced this after the update. We contacted support, and they said the loss was non-refundable.

Pretty sure that is an oversight from implementing the new AI on these NPCs.

Lose ## ships Air Career goals are disabled. Tried with shuttle and Bantam.

I just tried to move some accounts around in my Launcher Group to reorder their login sequence position. I can drag them. However, they do not stick to their new position. They always move back to where they were before. This is absolutely uselesss.

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When you do this, I have seen either
a: you order them, the line you drag bounces back, but the characters do actually change order → visuals are confusing but works “as intented”
b: you order them, the line you drag bounces back and the characters do NOT change order.

and it is group depending.. I have an old launcher group, where it’s option b, I have an old one where it’s option a, and it seems if you make new ones it’s mostly option a..

So my theory is that is was a bug, group made during the bug don’t work, and others do work although the bouncing back line is CONFUSING.

Little movies:
Working: https://files.catbox.moe/8qky6a.mp4
Not working: https://files.catbox.moe/odee2y.mp4

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Known issue:

The cinematic landing text for a “Dazh Liminality Locus” is currently misstated as a “Stellar Fleet Deployment Site”, both the outer and inner room of the dungeon.

People just didn’t notice since pochven salvaging was pretty much dead after you switched off the NPC battles until now.

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wait, they turned off the npc battles, how come this is the first i am hearing of this, i just thought that i wasn’t timing my pochven trips right

Patch Notes for 2026-09-25.1

Defect Fixes:

PvE:

  • NPCs will no longer respawn within C1-C3 combat sites.

    This isn’t fixed

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Military campaign objectives don’t seem to track anymore and can not be (further) completed, it seems?

5 Likes