Vote Bexey for CSM 20 you know it makes sense

I am throwing my hat in the ring again as a non aligned candidate for the CSM.

My platform is a place where I catch trains :p, however having played the game for a number of years I have come to learn the plusses and minuses of the game and its mechanics. EVE is a unique game in that it has a market based on real life commodities markets and replicates bounty and shortages in its systems. This gives players many more styles of play than the usual FPS or shoot-em up MPRPG that is out there. For a developer this creates its own problems in ensuring that content is balanced and available to all, together with supporting the more casual player.

Personally, Since I have less time to play at the moment, I spend a lot of time in Hi Sec for my manufacturing but also have spent much time living in wormholes, still keeping in touch with WH players I interacted with. Both of these are areas which need attention in development to ensure player engagement and retention.

My focus in representation would be:

What is Hi Sec? should attention be given to its scope, size and risk/reward. What should be done to balance consequence free hi-sec ganking?

How can PI be improved? Should building interface be improved. What about changing positions of extractors/ units, what about the inconsistencies in behaviour of units?

J-Space Delivering more content for the WH community

UI. Fixing some of the more crazy UI elements in common play

Making the game accessible for more casual players.

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