I am throwing my hat in the ring again as a non aligned candidate for the CSM.
My platform is a place where I catch trains :p, however having played the game for a number of years I have come to learn the plusses and minuses of the game and its mechanics. EVE is a unique game in that it has a market based on real life commodities markets and replicates bounty and shortages in its systems. This gives players many more styles of play than the usual FPS or shoot-em up MPRPG that is out there. For a developer this creates its own problems in ensuring that content is balanced and available to all, together with supporting the more casual player.
Personally, Since I have less time to play at the moment, I spend a lot of time in Hi Sec for my manufacturing but also have spent much time living in wormholes, still keeping in touch with WH players I interacted with. Both of these are areas which need attention in development to ensure player engagement and retention.
My focus in representation would be:
What is Hi Sec? should attention be given to its scope, size and risk/reward. What should be done to balance consequence free hi-sec ganking?
PI: It is painful most of the time. I will bring my UI/UX development experience to improve this:
- The time slide. Just why? it is awful to manipulate
- Replacement and changing production
- Improved formula lines
More UI. Fixing some of the more crazy UI elements in common play and lack of ability to move some important windows that become hidden
J-Space Delivering more content for the WH community. It could be more than basic PvE/ Gank space.
Making the game accessible for more casual players. A lot of players do not have time to play long periods of time. Improving short missions and PvE content would help encourage them