Janstina Urthadar for CSM 20 - Building Better Oppurtunites

Your EVE Online story.

Hey duders!

I started playing eve back in around 2005/2006 way back in ancient times when Gamespy arcade and X-fire were the main online gaming hubs. I had been trying out eve online with trial accounts here and there, as the gameplay was drastically different from other types of genres. Eve online was a different wheelhouse back then, with fancy learning skills that I used to min/max to try and fly different ships with the 3 week trial duration’s, with the assistance of Eve-mon helping with managing what to train in that tiny queue window.

I ended up seeing an ad on X-fire “Eve - Beauty Never Fades” one of the only videos on YT I can find see linky: https://www.youtube.com/watch?v=e5LdPf2J_hs&list=RDe5LdPf2J_hs&start_radio=1

Which inspired me enough to join for real, I ended up cracking out my first credit card back in December 16, 2008 and have been going at it ever since.

Like most started out in high sec training into ships that I had always dreamed of getting into like the Raven! A few months of learning how to fit ships and hording mods from missions I joined a Corp with friend-O’s that I played BF2 with. After a few jaunts into low sec, a bunch of us yeet’ed out into null sec instantly immersed into sovereignty warfare, back when the # of POS’s in space dictated who got sov.

For the next 7 years I flew under several different flags, living and fighting in almost every region. I’ve had peeps in my corp/ alliance who I got along with so well we did many activities within and out of eve, creating some great friendships? Even though when later on some of those same pilots began flying on the other side of combat “baddies” I always enjoyed seeing them in space playing the game especially when we got on each other’s km’s.

During my time in Null sec I grew tremendously learning how to use in game & external tools to review data to asses fluid information on “hot spots” or to gain intel for planned operations. Went from essentially pressing F1 to FCing in maximum Tie-die madness fights. Was able to work with amazing minds during sparring matches on the server Thunderdome for Alliance tournaments, the amount of work that goes into being a captain is genuinely like a second job. For those who know who your AT alliance captain’s are this year send them some isk or a nice eve mail as it will be a nice morale boost for their efforts.

In 2014 I had a random goal of traveling to every k-space system in eve, which took MONTHS! However, back then I believed that all systems registered as entering, this year I did some revising of locations to create a complete map. Looking forward to seeing it in 2D in the near future!

While I was very active in the PvP side of Null sec I was just as active in PvE, chaining belts, A-Noms, DEDs and incursion fleets. While loving my time in Goonswarm, living out of Deklein, was part of a group called Lucky Runners were we helped pilots who didn’t want to take the risk of running some of the more challenging escalations that CCP has to offer. Absolutely loved running those sites, and I guess the isk was a nice bonus. Choo Choo Choo anyone?

Alongside playing with amazing people I started a in-game channel in my home city called ottawa-canada where us nerds would hit up local restaurants and bars talking about space pixels online while also confusing the heck out of our servers. There’s nothing quite like participating in huge fleet fights and sharing brews with “blues and reds” a few days later.

From these epic conversations led to recruiting players who were interested in aspects of Null sec and took time to foster growth in their success with their development in our region of space. Interestingly enough, a few years later these conversations led to me joining my current corp. I was flying exclusively logi love for SC back when living in null sec on Chandaris fleets. Using wormholes to traverse to multiple regions seamlessly was impressive compared to static jump bridges of the day. After 7 years of amazing adventures, I took a jump into low sec “ba-dum-tss” and have been loving it ever since.

When I left null sec I placed my FC cap on the wall and have been participating in other aspects of eve, such as smooth brain market seeding (sometimes loosing isk to keep things seeded over time), making and moving ice cubes around eve, and assisting FCs with fleet activities.

I have gone -9.9 +/- a few times from non and consensual pvp in low sec, however I’m not sure I would be considered the most pirate candidate, as I enjoy going into high sec for a multitude of reasons. Meaning will normally be climbing back up high enough to toot around in 1.0 systems, #pain.

TLDR: Liquid bread leads to opportunities.

Your areas of expertise. In which areas of the game do you feel you are the most knowledgeable? What qualities set you apart from other candidates?

I would consider myself an all-rounder, approximate knowledge of a great many things. While I currently have been living in low sec for the past 9 ish years I’ve continued to engage in Null and High sec activities for PvP and PvE, keeping myself immersed in the content over the years. I don’t know about you the reader, but when I look at my loss mails I can remember almost every engagement or potential mistake that led to them being generated. The ability to review and assess information from events and learn from them is an important part of this game, along with being humble. Ever experience loosing your favorite ship you’ve had over several years as an old pal on the other side of combat helped turn it into dust? Haaaa! Glad to see that person still playing more than anything!

I’ve stayed active since 2008 with several years of experience to draw from that can help improve player retention and hopefully help tweek some core challenges we all face when playing. Since I’ve been immersed in most activities High, Low, Null, Triangle land (Povhaven), AT, abysals, Incursions, mostly probing wormholes (with some pvp) and events.

Why are you applying for the CSM?

In IRL I’ve been working in the essential services side of public infrastructure for the past 7 ish years, being part of the on-call cycle the entire time. While still in the industry I no longer have these duties of waking up in all hours of the night to respond to spicy alarms. Along with being in-between weewoo FDs this has given me a window of opportunity to participate in helping shape this wonderful game I’ve been a part of for many years.

I have noticed hurdles that lead to potential content generation not occurring due to multiple factors such as the challenges of starting and managing fleets, finding combat, and the types of activities your fleet is willing to participate in due to security status changes. I have a number of ideas that would help improve these scenarios.

Ever form into a massive 200+ man fleet to sit on a teetan only to dock back up an hour later? What if there was content that your FC could get into that would be potentially just as fun and rewarding as jumping into that system?

Just spent an hour roaming and not finding any takers, maybe you want to try to do some Pve with your fleet, but several of your members want to keep their -10.0 intact. What if you could choose to not take sec status increases on an individual level and only bounties. Null bears, once you have 5.0 sec status what if you could choose to accept only bounty payouts at a x % or vise versa, have bad sec status? Don’t care about isk right now, only gain a x % higher status bump. This mechanic could have a cool-down and the change takes place next down time.

Do you manage a corp hanger? Where did those 20 ships go you needed for the fleet you are about to run? Hanger logs would be a game changer for everyone involved.

My goal has always been to ensure that players have the gameplay they want out of eve. I’ve had peeps I’ve recruited leave to other pastures or have pointed them to places to ensure they enjoy the content whatever that is for them. Being able to advocate for changes to help you the player enjoy this game would be amazing!

What can players expect from you?

Will be a contact point for areas of concern for your type of gameplay, regardless of what that is. Eve mail me, I do read things especially if you use colours!

Leveraging years of station spinning while engaging the social and diplomatic interactions with pilots aka working together to solve common goals.

Having some experience with game development, will work with CCP Devs to implement easier achievable goals prior to more ambitious changes that tend to take longer than a single life cycle of the CSM.

While never being on the CSM before, I’ve represented my peers three separate times in a democratic process for school as a class representative, advocating and interacting with directors and senior elements to improve or fix issues. This would be an easier transition compared to others who’ve also never been a part of the CSM, as the core engagements are similar.

Thank you for your consideration,

:heart:

Jan

3 Likes

Hello Janstina Urthadar, first of all good luck with your campaign :flexed_biceps: …and may the best will win ofc :sports_medal:
(I will great every candidate this way :nerd_face: )

Hope you find time to share your thoughts on below topics and game ideas.

1. EVE Vanguard
Have you had an occasion to try it during Operation Nemesis or earlier? What was your impression if any?

What do you think about bidirectional connection planned with EVE Online? Do you see it has a potential to attract more players towards New Eden? And do you think Capsuleers will benefit from it?

2. Information & ISK itemization
How about being able to take a notes from your notepad and put it as an item into container or ship cargo? Same with an amount of ISK? Just like you can do with PLEX.

More details https://forums.eveonline.com/t/information-itemization-put-notes-into-cargo-containers

Would you pitch CCP to consider implementing it?

3. Production Plans
Basically the idea behind this is to bundle all the BPOs (BPCs), required to produce some final product, say, an assembled Drake fully fitted according to some saved fit ready for duty, into a single BPO-like item, and internally arranged into an intricate production workflow. Complete with logistics tasks, if necessary, using delivery corp projects. It could use BPMN diagram editor to arrange.

When installed into industrial job slot it will churn out those Drakes, provided there are required materials in linked containers or pause until they are become available again.

More details https://forums.eveonline.com/t/feature-request-production-plans

Would you pitch CCP to consider implementing it? Or at least expand ESI to allow 3rd party developers to do it?

Hey Elinore, wanted to get back to you on your questions.

1- Eve Vanguard:

I myself do play multiple genres of games FPS being one of them. I was participating in a few cycles, the first ended up playing with a number of Corp mates and a few randoms. Overall pretty decent game-play.

The most recent play-through I enjoyed the tutorial, then continued the proceeding missions with solo queuing. It was neat to see there was more of a pathway to work towards, especially the different difficulties you could choose from assuming you get good at the game. I did find the map interactions with other players a bit strange as there wasn’t a good way to communicate with someone, it was more if anything moves shoot it!!

I look forward to some kind of interaction with Vanguard within Tranquility, never got to try Dust 514 as didn’t own a PlayStation, but now that this is on PC excited to see what it can become.

2- Information & ISK Itemization

The notes idea seems interesting, especially if down the road CCP allows players to create content to try and find within the game. It’s worth noting that back in the day you used to be able to make bookmarks and save the name with messages for others to go back to enter site on your behalf. I used to run DED escalation sites for other players with this feature.

As for being able to place ISK in your cargo I think that might make RMT a lot easier to complete and wouldn’t want to help anyone participating in that.

3- Production Plans

I’ve taken some time to learn more about how industry peeps make some of the bits and bops that we use every day. I don’t think being able to bake that many components at once would be good as it would massively increase the system cost index. Players currently like to spread out their builds across many locations in order to keep prices low and competitive with the market. If one person could install a mega pack of BPC’s in order to make say a Revelation, that would instantly break a system for everyone else. Additionally, the cost to the person depending on the location could actually loose isk from this method as the penalties would stack on itself. If there was no penalty to building hundreds of items in a single system, this would be brilliant.

1 Like

With all the interactions over the past few weeks thought it would be prudent to update this thread, for it to reflect what I’ve been advocating for.

1- Discoverability

2- Player Retention

3- Market share Acquisition

A- Media Appearances

B- YouTube Videos

___

1 - Discoverability

As many are aware knowing is half the battle in eve online and players generally don’t know what they don’t know… A lot of knowledge tends to come from player-to-player interactions, videos and online websites, but if you don’t have those points of contact, eve can be very challenging to learn.

The new player experience has been noted by several, my plan to help make that process a bit easier is to build out an in-game interface that can direct players to different resources. Think of something similar to the ship tree window, but that will direct you to different links or services. There are three main sections to consider, and others could be Ad Hoc.

First would be a list of external applications that are part of the Eve partners program, since these have been vetted by CCP and they should be better displayed to the player as some are very powerful tools that can elevate your success in the game. There would be no requirement to use or visit, but simply giving more exposure from the client would improve the accessibility to their existence.

Just as an example of knowing is half the battle, I used to send eve mails to myself of the prices between my home station and the Jita market to see what the estimated cost was for items, eventually making excel spreadsheets in multi colorful tabs. This generally took a bit of time but seemed to work. Later on, a Corpmate heard me talking about my methods and said why don’t you use Eve Tycoon? I had no idea what that was and, well… to say the least I was disappointed I hadn’t known about it sooner. The tool allows you to see markets all over eve, helping you plan your next shopping adventure without logging in and out of different toons to compare prices. It’s just visible!

The following is a list of tools that I just processed from:

https://www.eveonline.com/news/view/eve-online-partnership-program-updates

Its worth noting a few don’t work and there might be others available as Eve Tycoon isn’t listed on this site see below for a non-exhaustive list.

Adam4Eve - Market, industrial and general statistical tools.
Veetor’s Abyss Loot Tracker - Abyss Loot Tracker.

VE Gatecheck - Is your route through New Eden gate camped? Find out with the Gatecamp Checker.

EVE Ref - Easy access to the information present in the game, such as ships, item stats, industry, reprocessing, systems, agents, etc.

zKillboard - A website that collects killmails and provides some statistics.

Battle Report Tool - Aggregates and presents battle reports from EVE Online.

Janice - Appraisal service that computes prices using Jita 4-4 market orders including all ranged buy orders.

EVE ESI - Java Client for the EVE Swagger Interface (ESI).

EVE Mogul - Market trade analytics and tools for market traders.

Evanova - is an Android application for managing your Eve Online characters, corporations, fittings or other Eve Online information.

Anoik.is - Wormhole classification tool.

Fuzzwork SDE tools - Blueprint Calculator, LP Store Calculator, and more!

EVE-O Preview - A way to keep an eye on several simultaneously running EVE Online clients and to easily switch between them.

PyFA - is the python fitting assistant; it is a fitting tool for EVE Online that allows you to calculate the stats of any possible combination of ships and modules without having to buy them all in-game.

EVE Eye - A universal mapping system for EVE Online.

EVE HR - is a third-party application for Eve Online that is designed to help you run your corporation.

Eve Workbench - Ship Fit Database.

DOTLAN EveMaps - The go-to mapping resource, navigation planer, alliance/sovereignty updates and historical database that gets constantly updated via ESI.

~~Still with me here? Good stuff!

Second would want to look at adding in a feature that helps you to find a starting corporation.

The means of finding new groups who participate in different activities typically comes from that by a player-to-player interaction we were talking about earlier, which causes several opportunities to favor bias over what might be a better option for that player.

The thought would be to tie the top x (maybe 10) corporations in a list under small, medium and large that would reflect locations to learn the game. While the “find new corporation” does have good filtering these days, what it lacks is the ability to properly vet the activity and legitimacy of being new bro friendly. Two key metrics that could shape the ranking are active time logged in, missions completed or a metric that would better reflect an active group that CCP can actually utilize.

Thirdly while there might be a tiny bit of liability with this one, if thought out correctly could display on a global map, list locations where regular eve meetups are occurring or links to in-game approved channels that help coordination of local eve meet ups. As there’s a chance amazing humans are getting together in your city right now and you don’t even know about it! This area could also highlight when CCP is hitting up events along with Fanfest’s.

The above might not be your cup of tea, however it would go a long way to discovering more opportunities going on in and outside of eve online.

~~ The following is what most of the interactions have been about over the last few weeks and will update a few times to reflect additional considerations ~~

___

2- Player Retention

This section is where a lot of the current challenges are being experienced by players all over the map. The thing some of you might’ve heard me ask is what are your pain points? I’m not coming into this blind, there are a number of things that should be updated or added in, but your voice matters and should be reflected as such. Some of these “pain points” are causing people to leave the game presently, which we can all agree isn’t such a great thing. The following is a mini summary of what to look forward to, hopefully of course!

Interface:

  • Ability to change mouse size and color (especially helpful when doing PI as mouse disappears, a lot!).
  • Trade window to select “escrow log” that will log data on the trade similar to loot log in space, showing the Number x item name for what was traded, both players see log on each side of client.
  • Existing trades could continue if no logs are needed or wanted.
  • Corp Hanger Logs, keep logs for up to 30 days (starting).
  • When forming a fleet, being able to select the ship types and # desired for members to view replacing the need for MOTD this will alleviate language barriers.
  • Fleet members could claim/select role notifying updating interface, or refresh fleet window coding could link current fleet comp to the desired # of roles.
  • Double the amount of player fits a player can have.
  • Allow you to organize the ships by name or allow tags to be added to ships.
  • Change layout options to watch list to explore means of adding more information in a smaller space.
  • If you complete an epic arc(s), you can display it in your character sheet.
  • When making skins, allow to increase or add lighting to interface tool to better view “Le Masterpiece”
  • Possibly re-create channel to report botting, unless in game tool does result in actual bans.

Mechanics/Ships:

  • Corp projects can pay out projects with LP.
  • Command destroyers are very challenging to counter with spearfishing in Low sec, either increase the cost of the unit making it more a financial choice to use them, or create a RNG timer on the spool on the “Micro Jump Field Generator” from existing 5 seconds to 5 seconds + 1 to 7 seconds, or increase of time associated directly to the % speed the unit is moving
  • Look at creating a ship whose only role is to break any cloaked ships in X AU, unit would be vulnerable to attack.
  • Allow to reprocess expired drugs into basic synth components.
  • Look a delay on how fast a new toon can be in a ship i.e. should look at slowing down ability to biomass a toon once “burned as a cyno” making a new one and almost instantly ability to fly and light cyno’s for groups.
  • When any ship lights a cyno they will get a suspect timer, it’s ridiculous to have a toon in an NPC Corp lighting onto of your fleet and to counter and destroy it you take a standings hit.
  • Look at adding in a module on all logi ships that would send a burst in a x km radius to officially allow logi to get on KMs, this would allow players to 100% carry repping drones and never miss out on what’s going on the battlefield. Range of “burst” tied to skills. The choice to turn on this module might require a suspect timer, as it would be considered aggression on ships.
  • Reduce build costs for force auxiliaries.
  • Review intended purpose of diamond rats, no value to engage.
  • Look at adding in a timer for tethering, to increase risk vs. reward at sitting on a Citadel for too long start at 30 mins.
  • Look at adding in T2 variations for Abaddon, Hyperion, Maelstrom, and the Rokh, make these in game events similar to T3 destroyers and have top players contributed in notes.

High Sec:

  • Lots of pain points actually fixed with patch on Oct 22, 2025.
  • Review penalties with CSM members as risk vs. reward favors gankers.
  • New player accounts to have daily log in awards, such as mining boosts, mission payout % increases, T1 BPCs for frigs, t1 mods & ammo.
  • There are some systems in high sec that have many stations, where some have literally none, look at team-based events where players work towards building new NPC stations in high sec allowing for more access and content generation. Top X player names added to station info.

Low Sec:

  • Many people in Low Sec don’t participate in PVE activities due to not wanting to increase their prized -10.0 security status, this is a shame as there would be more opportunities for members to work together if there was a way to mitigate this. With the prospect of new interactive content for low sec only, want to allow all players to participate more together. Allow a player to change the type of reward associated with NPC kills, only security status increases at 25% of base, normal bounty and security status increase, and lastly only bounty at 25% of base. The refresh could be every 30 days, causing the player to have to plan strategically their interactions. It would be nice if this only worked in low security space if possible, rewarding those who live in 0.1 to 0.4 systems due to the danger in living in low security space.
  • Increase spawn potential of anomalies based on the average number of players in system, rewards players for being active in systems.
  • New events and activities that have more meaning and rewards.
  • FOBs give little value to players to destroy them, especially for the level of risk increase the payout, what can drop, and decrease the size of the items preferably.
  • Consider rewarding low sec systems with a delay on displaying industrial map statistics from 24 hours to 72 hours.

Null Sec:

  • Look at new types of attrition, if not enough activity over X time, new opportunities for events to occur.
  • *Coughing noises* Continue to review projection issues.

Wormholes:

  • Either increase the spawn of combat sites for C1 to C4’s or review a structure to increase site spawn rate only for C1 to C4’s.
  • Look at making combat sites longer with more rewards but bringing back need for more teamwork and roles.
  • During events, look at spawning activities for WHs.

___

3- Market share Acquisition

The online gaming landscape has shifted drastically over the past couple of years, for any multi gamers out there, you know what I’m talking about. For those who don’t, there are a number of game studios that have been releasing subpar content and gamers are voting with their wallets and not buying them. This is causing several studios to close shop, for better or worse. Additionally, most recently a very long-standing online service made a bit of an oopsie increasing prices with no added value for the services. Once again several are mass canceling their accounts after decades of use.

CCP and the player base could see an influx of new bros into the game if the targeted content is able to draw them in. What that boils down to is opening the door to new types of opportunities that would allow for smaller time soaks of gameplay compared to very invested based time content we have now.

The thing I hear the most of why people don’t play anymore is something along the lines of “Jan, I’d love to play eve, but my wife only gives me 30-40 minutes in the evening and while I’d love to play eve, I just can’t commit to long fleets like back in the day”

The idea is to blend already existing eve concepts and intertwine them into successful player interactions that are observed outside of eve.

Picture an activity that you would queue into a match for from your station, wherever you are in eve. From a starting point your “fleet” would consist of 5 players, 3 DPS, 2 logi. You would have to meet a minimum requirement for your selected role that would allow you to queue in the first place, choosing between armor or shield. Would be sucked into a (to be determined location) to work together to complete in an environment vs. NPCs. This interaction would become more challenging depending on the selected queue that would also reflect the recommended ship types.

Plausible~~ Novice T1 frigs, Seasoned up to T1 cruisers, Expert up to T2 cruisers. The rewards would also scale depending on the difficulty and could net isk and/or commodities that are useful in industry/market if successful.

Pros:

  • Quicker style content, able to draw players in for smaller windows of time.
  • Initial low barrier to entry, with progressive challenging missions
  • Team oriented content, which requires players to work towards a common goal.
  • Exposing players to each other in a way that no other interaction allows
  • Content style that might draw in new players to Eve, which will filter into the broader ecosystem that is Eve online.

Cons:

  • Potentially instance based
  • Possibility that players might sabotage mission success, or awox.
  • Issues with porting players from different areas to one spot then back again

___

A- Media Appearances

Declarations of War: CSM20 Roundtable: Challengers

Posted on October 20, 2025

https://declarationsofwar.com/csm20-roundtable-challengers/

CCP: CSM 20 Candidate Interviews - Part 4

Posted on October 19, 2025

https://www.twitch.tv/videos/2596115032?t=01h15m02s

___

B- YouTube Videos

Syndicate - Battle of M2 CF1

Posted February 13, 2021

https://youtu.be/np0nTAuYc4I?si=TVYDB90Ftl6UIytM

ATX Best Match Ever - Fatal Ascension vs Dark Taboo - With Subtitles from coms

Posted July 18, 2015

https://youtu.be/0nZAum71WCs?si=b4_9GAJNUFPLq9uJ

Venal 2012 in system N6G-H3

Posted August 5, 2012

https://youtu.be/_dH_owa9vAs?si=JnVvLAOhPUhGlvn8

Delve 2012 in system 319-3D

Posted July 3, 2012

https://youtu.be/62kCz-Bw26k?si=6h5AO1P26oqJYkyj

Oldest video I have potato graphics.

Posted November 5, 2006

https://youtu.be/W9EwsC0ZoG8?si=UzDVBiS69DhzbhVQ

It was an absolute pleasure doing this interview with you as well as chatting afterwards. I look forward to seeing what kind of trouble we can get into together in the future. :grinning_face:

1 Like