It’s that time again, when all the serious CSM threads start popping up.
Once more unto the breach, dear friends, once more. CSM 13 is just round the corner, and I’m hoping that you’ll vote for me a fifth time (or sixth, for the people who remember I tried for 8 too ) For the people who know me, it’s all more of the same. More Third party development, more industry, more highsec, more PvE. While things have come on leaps and bounds for some of these, there’s always room for improvement, and always a need for CCP to be guided around some of the rocky shoals.
For those who are new to this:
I’m Steve Ronuken, a Highsec based industrialist, who dabbles in the various PvE aspects of the game. I’m also the person who runs https://www.fuzzwork.co.uk , a major source of tools for the community. (And https://plundering.rocks, https://evebloggers.com, https://market.fuzzwork.co.uk, https://evemail.fuzzwork.co.uk/)
I’m heavily plugged into the third party community (Those lovely people who make all the various tools you use, to make the slog through Eve that bit more understandable), providing conversions for the Static data export, and assistance wherever people need to integrate something with Eve.
With PvE, I’m a big believer in options. For example, some people want mining to become an entirely active activity, with mini-games involved. I’d like to see a more active option, but I don’t think it should replace the current model entirely. (Mostly I’d like to see a more active method of finding where to mine, but after that, it’s much the same as now). I don’t, however, like a lot of clicking. So PI needs work, to cut out all the mindless clicks to set things up. You should need to think about it, but the setup should be more streamlined once planned.
Missions don’t need a lot of work (outside of things like gas clouds). People like to be able to master them, and be able to run them without thinking. But I want to see more dynamic options for PvE in all space, where you can chose to have to think and react to what’s happening around you. (Rather than ‘take out group A, leaving ship X alone, so it doesn’t trigger a spawn’ and so on)
I’ve been at this for 4 years, and I’ve seen some changes I want enter the game. There’s still more to do (always will be, as there’s never enough time) and I’d appreciate your support to help me help you.
Ask me Anything you want down below. I’ll answer if I’m able (pesky NDA blocks some things)