I have a feeling this will turn into a ramble, and be mildly incoherent…
Firstly, they need to be comprehensive, i.e., multiple aspects be evaluated before implementation. How will they affect low, high, null and WH corps. (Not that the CSM and devs dont do this, but I’ve seen a lot of opinions spouted off, and in my opinion, this not even appearing to be considered).
What other content generation do we have in EvE that is focused around war decs? Basically, its FW (for high and low sec), and I think this needs to be considered because there is an opportunity to kill two birds with 1 stone…
Perhaps require corps to join a faction if they place a structure in low sec? In theory it should encourage cooperation within FW, provide alternative objectives for opposing factions, other than orbiting sites. Although I’ve never participated in a structure bash, so it very well could be a ■■■■ idea…
I’ve read a lot of people saying the costs associated with war decing are prohibitive, encouraging people to join larger corps/alliances so they have targets, I think that in itself is problematic, because it makes those corps “stronger” in ability compared to maybe the 10-15 person corp they targeted.
Perhaps tie structure placement in space, with size of the individual corp, or whole alliance. Total corp/alliance membership (pilot) over a specific threshold requires their structures to be placed in lower security status systems. This pushes the larger corps/alliances into low/null, and gives smaller corps the opportunity to grow, learn about structure placement in high sec, and fight wars amongst each other… however this would need to be combined with some sort of limit on structures in high sec (not low), so as to almost force conflict amongst the smaller high sec corps over resources.
Again, maybe a ■■■■ idea, but in my opinion there are a crap ton of stations in high sec in a lot of systems, and virtually no reason to war dec to remove them, because you can place one too…
Maybe when a war dec is declared you must select an objective which is tied to cost? It may be mundane, but “Destroy X ships from opposing corporation” or “Destroy X type/# of structure(s)”. Once the objective is met, the war ends, regardless of who achieved theirs first. I think there should also be some sort of “reward” for achieving it as well, maybe a corp wide medal, something to acknowledge they “won” the war.
There should, in my opinion, be a better way of finding war targets as well… do locator agents need to be re-evaluated ? There should be a way for small mercenary corporations to exist and flourish… not 100% certain how the mechanic works, but it could act as a viable ISK sink as well. Say for example someone wants to hire a corp to help, it would cost X ISK per pilot in the hired corp/alliance with a percentage going to CONCORD. This would cause it to scale upward for larger corps/alliances. Again, it may work this way now, but I have no idea… personally I dont see why merc corps would need a structure to be hired anyway, but that could be exploited in a way I havent thought of.
I may think of more, or could help build on a few things of others share ideas, just know this is coming from a player that first started in 2006… has played off and on since then (mostly off), has been the target of a war dec that essentially made me quit, not because of the war dec, but because virtually no one else in the corp would fleet up to fight… I’ve been involved in very few PvP activities, would like to be, but have no interest or intention of joining a large corp or alliance to do so. In my opinion there should be some sort of progression from high sec into WH, Null, and Low sec. Social corps are the start, they get to know one another, probably experience a few ganks in high sec because ■■■■ happens… decide they want to place a structure because they want better refining, or cheaper tax on customs offices for PI… this opens them up to fighting over resources within the system/region they base in, etc.
TL:DR - Create conflict, rather than discourage by setting up some sort of progression that provides motivation for all corps to declare a war at some stage of their development. Resources seem to be the logical choice, but system could be as well if FW is taken into account. Keep the structure requirement, but limit based on security status of system or size of corp/alliance. Allow merc corps to exist as an entity rather than disband or join larger corps/alliances.
Take it all with a grain of salt, I’m still experiencing a lot for the first time but would like to experience it all (eventually), rather than getting thrust into content I’m not yet equipped to handle, as I believe that creates an artificial barrier for newer players, and would like to see the player base grow while maintaining the “nothing is 100% safe” attitude as much as possible.