Do you want more protection from people in highsec, or less?


(Rexxar Santaro) #158

Is this true?

Jump Freighters

The Tech 2 versions of freighters, jump freighters, have a reduced cargo capacity but are capable of using cynosural fields to jump long distances. They are also able to use stargates like normal ships. (Since cynosural fields cannot be lit in highsec, jump freighters travelling in highsec have to use stargates.) This makes them ideal supply ships for people who live in nullsec.

These fields can be produced either by the Cynosural Field Generator modules, or the Cynosural Generator Array, which can be anchored at a POS. The module can only generate a cynosural field in systems with a security of 0.4 or below (low-sec or null-sec), and the array can only be anchored in sovereign nullsec. It is also impossible to produce a cynosural field in wormhole space.

I understand their actions and your diagram next way:

  • To deliver an important and expensive cargo from hi-sec to low- or null-sec a JF in hi-sec must be used just to jump there;

  • A JF can enter in hi-sec only by using standard Gates and for this they have to cyno jump to the closest system in low-sec like Ignoitton and then warp towards hi-sec Gate at 0;

  • At the other side, they can warp to the nearby station or to next Gate towards Jita;

  • To make it more safer, they have to dock at nearest station in hi-sec and to use a Freighter to deliver goods from Jita to that station;

  • The cost of goods is just too high (over 5B ISK) and that Freighter will be ganked at a Gate somewhere also;

  • To play more safely, we have to split the cargo into three or four 1.5B ISK parts and deliver them individually one by one with a Freighter speed;

  • Do you see where this algorithm goes on?;

  • This kind of over secured game style mechanics forces player to stop playing in one or another way (nor only Hauling and delivery contracts), because nobody is interested to do masochistic things.

Red Frog Freighters aren’t immune also.


(Arthur Aihaken) #159

Man this thread sure went sideways in a hurry…


(Siegfried Cohenberg) #160

Hey yall like bumping freighters? I like bumping freighters. Highsec is too safe, there needs to be more of me in it 8)


(Foggy Bernstein) #161

Words like carebears, much like fake news, snowflake, SJW and others are overused to the point of meaninglessness and people who still use them in forum posts can be safely ignored. Dull people with no ability to add to a discussion but wish to still seem relevant in a thread use these nonsense words.


(Aiko Danuja) #162

Someone sent me 30 million isk because Siegfriend bumped them. Thanks Siegfriend! Bump em all!


(Qia Kare) #163

You’re right, the PoS doesn’t show up that way. I do forget about those now that they’re being phased out. The customs offices still have a HUD marker, though, and the PoS locations are static per moon, so still possible to find without combat probes, though the combat probes can make the job much easier.

The structure thing, we are told, is a stopgap measure to prevent a small number of wardec alliances from running rampant with oppressive wardecs of players who just want to form social groups. The actual finalized system is something we as yet know nothing about. You may want to join the wardec roundtable on January 5th, if you’re interesting in sharing your ideas in a forum where they may matter more, prior to the finalization of that system. It could offer some valuable insight on the state of affairs today that might benefit someone who’s been out of the loop for 7 years, too.


(Killer Gandry) #164

I will surely try to be present there.
It’s not that I want safer high sec, but as it is atm the amount of wardecs where nothing get’s shot at all is absurd.

If a defending corp or alliance could get ONE location of the nearest structure of the attacking corp it would most likely decrease the craploads of useless decs and will most likely also increase the amount of actuall fights happening.
And no, using alts in NPC corps to spy around, bump ships out of alignment or even tackle them just so the mains can log in in time to get the gank isn’t really fighting.


(Herzog Wolfhammer) #165

Won’t happen. We know who the most coddled are. Maybe the new bosses will do some firing.


(Herzog Wolfhammer) #166

It’s been too safe for you too, Siggy.


(Australian Excellence) #167

You’re literally saying one of the tankiest ships in the game with a teleport out of danger button needs buffs because they die due to multiple pilot errors hahahah :rofl:

Link the killmail of your JF I killed. I’m really curious how high or low on the complete idiot scale you were when you lost your JF to me :joy:


(Nevyn Auscent) #168

Base ehp is not the only measure of tank. JF are not that tanky. It’s just a dps test vs Concord. Sure the logistics of ganking takes effort to set up, but the gank itself is child’s play.
If they had real fittings, and couldn’t be trivially bumped all day it would be quite a different story even under the current Concord timers


(Siegfried Cohenberg) #169

What do you mean too safe?


(Sitting Bull Lakota) #170

I may be grossly misunderstanding the issue, but… couldn’t you just… boing?

Sure you could be in a system where you can’t jump out, but that seems to defeat the purpose of jump freighters.
Kind of a saltwater fish in a freshwater pond problem.
Or a tiger as a housepet problem.
Or a huski in Miami.

You get it.


(Nevyn Auscent) #171

Sure assuming you have a cyno alt army sitting around.
And assuming the jump part is why you have it and not the at least increased buffer over a normal freighter.

And then you have your JF sitting in low and have to go run the gauntlet again to get where you are going. So all that does is delay the engagement, while all the ganker has to do is win once. It’s not a balanced equation when one side has a postpone button and the other a win button.

Note, I am not saying the act of ganking is bad, just that the way it currently occurs isn’t a healthy interaction.


(Violet Crumble) #172

You don’t need an army, and there isn’t a JF pilot without cyno alts.

As for having you JF sitting in low, etc., we are playing a game. You have it wherever you need it and/or move it. That’s what they are used for.

As for sides having a win button, I hope you are referring to JF pilots. It take a pretty lazy or incompetent JF pilot to die in highsec and that’s exactly the way it should be.

I also hole the same view of those that die in lowsec and nullsec. It takes laziness and incompetence and anything that results from lazy, incompetent play shouldn’t be cried over.


(Sitting Bull Lakota) #173

That’s really my point. Why are you using a jf for some other purpose than jumping? You’re just gonna have a bad time.
A br or dst will allow you to freight your cargo to your jump off point or from the jump in point to a hub much more quickly and safely. Courier contracts make the process even safer.
Yes, a jf has a bit more tank than a freighter, but it costs 7x as much and it’s just as slow. It’s always a much more enticing gank target than your average freighter.


(Mevatla Vekraspek) #174

Who wants security can have it.

Like losing a 30B JF?

Your cargo is insured, they are paid to do the job.

You don’t like this procedure? No problem, but don’t whine about JF losses then.
Seriously people? Some complain about a so-called lack of security, you show them how to achieve security and then they complain about too much security?


(Mevatla Vekraspek) #175

B.U.M.P.I.N.G. it’s written in the post.


(Australian Excellence) #176

A triple a-type ark with slaves has 1.1mil ehp, JF’s are tanky.

Yes. And besides CODE. and Goons, there isn’t any other groups that can field enough dps in the higher sec systems to kill them.

Yeah sure it is :roll_eyes:

Lol so dumb. It’s not enough they have so much ehp you need like 20-55 Talos to kill the tanked ones, the problem is they’re being bumped apparently hahahahaha

What is a cyno? :rofl:


(Mevatla Vekraspek) #177

Stupidity kills.