Is this true?
Jump Freighters
The Tech 2 versions of freighters, jump freighters, have a reduced cargo capacity but are capable of using cynosural fields to jump long distances. They are also able to use stargates like normal ships. (Since cynosural fields cannot be lit in highsec, jump freighters travelling in highsec have to use stargates.) This makes them ideal supply ships for people who live in nullsec.
These fields can be produced either by the Cynosural Field Generator modules, or the Cynosural Generator Array, which can be anchored at a POS. The module can only generate a cynosural field in systems with a security of 0.4 or below (low-sec or null-sec), and the array can only be anchored in sovereign nullsec. It is also impossible to produce a cynosural field in wormhole space.
I understand their actions and your diagram next way:
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To deliver an important and expensive cargo from hi-sec to low- or null-sec a JF in hi-sec must be used just to jump there;
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A JF can enter in hi-sec only by using standard Gates and for this they have to cyno jump to the closest system in low-sec like Ignoitton and then warp towards hi-sec Gate at 0;
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At the other side, they can warp to the nearby station or to next Gate towards Jita;
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To make it more safer, they have to dock at nearest station in hi-sec and to use a Freighter to deliver goods from Jita to that station;
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The cost of goods is just too high (over 5B ISK) and that Freighter will be ganked at a Gate somewhere also;
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To play more safely, we have to split the cargo into three or four 1.5B ISK parts and deliver them individually one by one with a Freighter speed;
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Do you see where this algorithm goes on?;
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This kind of over secured game style mechanics forces player to stop playing in one or another way (nor only Hauling and delivery contracts), because nobody is interested to do masochistic things.
Red Frog Freighters aren’t immune also.