Wardec Mechanics are really balanced (tm)

Anti-pvp control mechanics such as war hqs and peace periods have destroyed the heart of eve, highsec, and ensure nothing but an ever shrinking pyramid of power focused on nullsec dominance and CCP’s desire to control game play. There is no butterfly effect and eve has not been a player driven experience since 2017. Eve will continue to lose content providing leaders while frantically begging for new players that leave shortly after. Eve will be left with a minimal population of hard-core collector carebears and multiboxers.

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Wars in their current state are in a pretty sht place, id like to see them reinvigorated or added to in some way; maybe constellation objective wars (for example over mining ‘rights’ in a constellation but you have to mine too…)
Im sure theres a way but it wouldnt be a simple fix but being simple isnt what made eve popular…

The way to fix wars is simple, return them to how they used to be instead of BLACKFLAG structure war nonsense.

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I might need to program a forum bot that every time someone repeats that nonsense reminds everyone (including CCP) that the “how it used to be”-system was even worse than what we currently have. A lot worse. It was so bad, it drove many players and small corps out of the game in their early stages from being wardecced by newbro-bullying assholes, that they finally saw the need to stop that at some point because they lost shittons of money.

That doesn’t mean that the current system isn’t bad and boring as well, it’s just the lesser evil. But still pretty bad, yeah.

But newbros werent constantly being wardecced according to ccp

Was in a small merc corp , we fought for money, the only times we slaughtred newbies for free was due to smacktalk or flying expensive ships. This included an F1 Monkey from NULL that told us how awesome he was and that he would kick sand in our v?g??as .
His corp got kicked hard in the nuts

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I was around when the old system was in place and I remember when it was abolished. Their argument was exactly that “it drives players out of the game” aka making them lose money.

Of course not the 3-day old Velator pilot was wardecced, small corps or people that had accumulated their first bunch of “valuable ships” were. People who needed weeks to buy their first barge or their first Battlecruiser or Battleship. Small groups of miners that hadn’t a single SP in weapon skills. They were simply farmed or camped, followed around with locator agents and whatnot. I was there, I was a noob at this time and witnessed it first hand. Of the 20 guys I joined this game with (we came from another game), 18 quit within the first few months because we were constantly wardecced as soon as we used anything bigger than a cruiser or tried to mine in barges to build our own stuff.

I mean, you are around for long enough, you do know what will happen if you create a mechanic that allow vets to wardec weaker and newer players for just the payment of some ISK. You know it. They will do it just for the fun of beating down easy prey, it’s inevtiable. Don’t pretend there will be anything good coming out of that. I understand the frustration about the current system, I totally do. But the old one was definitely worse, as people had not a single opt-out way, besides quitting the game. And thats what they chose to do, en masse.

I don’t think anyone likes the current wardec mechanics, even the people who benefit from this generally agree that it’s a broken system.

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Well for a start , that’s a lie, they could join an NPC corp or join a null sec alliance with a rabbit burrow to scurry into.

But now is the age of the GANKER, no Safety. for you in an NPC corp.

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Well, the main reason EVE fails to keep players is simply because it disappoints the expectations created by all their ads and trailers. And if you do that, people will leave. The overwhelming majority of all new players who try this game do not come into it to undock and shoot other players from day one. They come because the game promises them that they can build something of their own - whatever that will be. Their own little sandcastle in a vast universe, something they can plan and care for and work on with comrades each time they play, for weeks, months and years. Competing with others of course, influencing a larger sphere around them, making careers up to building their own empires. And, once they know how it works, of course even blowing other players up.

Creating a corp with your close friends to use the ingame cooperation mechanics (Hangars, Corpmails, Fittings, a Logo and a Name etc…) is simply essential for that. Forcing them to either give even that basic stuff up for not being jumped on instantly or - even worse - giving up their independence immediately to join some big group where others make the rules and set the limit is an absolute horrible first-try game experience. It’s basically a bad workaround to prevent being headshotted right at the town exit (to say it in other MMOs terms). But people should be encouraged to try and make their own dreams come true - without others razing it immediately after the first two steps. It gives motviation to stay, to spend more time, tell others about it. Feel rewarded for their time investment. And later on at some point there should come the decision: Do I want more? Okay, at the risk of needing to fight then.

EVE is so complex that it needs a lot of time to learn how things work, hell, even to learn how to ask the right questions and do the right searches. An early on opt-out system that protects those who want or can play only very casually is an absolute must-have to give people the time they need before they want to dive deeper. Thats not saying I think the current system is perfect for that, I don’t. But I am absolutely convinced some system is nessessary.

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Actually it doesn’t. As a newbie got ganked first time went into lowsec by 2 battleships. I might have quit out of boredom before then, but ganking me is a NO NO. Zaera needed revenge.

The people who quit are spineless manbabies

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Your personal story is all nice and fine, but you are the rare exception, not the norm. I do basically nothing else but newbro-training for the last few years. It’s my ingame purpose and “job” to teach new players the basics of moving around, exploring the world EVE offers, fitting ships, learning basic mechanics, making some money and actually get fit enough to get a glimpse of what they wanna do in the game. I talk a lot with them and know pretty well what they think, what expectations they have when they join and what reasons they have when they log in less and less and finally quit. A lot more than just some “personal story” about what happened to me. Most don’t even quit because they were actually shot, but because they are simply tired of walking on their toes all day long just to avoid to be blown up in a second by some vet who throws 10 years of experience, skillpoints and blingbling on them in a situation they simply couldn’t forsee as a new player. It’s like beating down a toddler before he can even walk. It’s just annoying for many many people and they go away and look for games that simply offer more fun/time.

The current wardec system (and even moreso the one before), has offered fun for maybe 1% and annoyance for 99% of those affected by it. You can look at this from any angle you want, it’s definitely not good for the game if you think of it as a product that should reward people for spending their time with and paying for.

Because it’s Saturday, I’m starting to think that the whole concept of warmongering in Highsec was a misstep by CCP.

Wars take place between states, tribes, entities of significance, and not between random groupings of carebears, alts and well-organised killing-machines.

There being no ‘sov’ in Highsec, you’ll never be truly able to sustain the idea of ‘war’. There may be skirmishes, as wardecced pilots make their necessary journeys into and around Highsec; there may be structure destruction (because what else can you do, these days?), but none of these resembles nor even feels like war. The significance is absent, and without it all you’re left with is an easily gamed Morris dance, choreographed by CCP – and utterly inconsequential.

With nothing to fight over, who can muster the determination and grit to engage with such a lame feature?

The corporation is the standard unit of community in EVE. It is a grouping of like-minded individuals united in one or more purposes and whose activities are directed by a player with experience and knowledge of the game. If the CEO is crap, the corp will be crap. Good riddance to both.

When a player creates a corp, he is saying (whether he intends it or not) ‘Here we are’. There are consequences attendant upon that assertion, and it’s my view that there certainly should be consequences.

Did it not occur to him that part of creating a community – and perhaps the most important part, early on – is working out how to defend it?

EVE has been too soft on our Highsec Guild-Masters. It’s all too easy.

For Goodness’ sake, CCP, delete this current sham of a feature until you can come up with something better.

In the meantime, little corpies, make friends, make allies, skill, train, learn – get dunked a few times, rinse and repeat. Stop bellyaching, and let’s get the gloves orff!

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Considering how easy they are to kill, I’d say you are doing a poor job.

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The main issue with PvP games is that the prey (carebears) outnumber the PvP’ers.
They cry, eventually get their way and ruin PvP.

The PvP’ers in EVE though have adapted, the carebears do what they always do - CRY

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You only catch those who didn’t take my classes or didn’t listen to my advice. :stuck_out_tongue:

Blaming the students? SIgn of bad teacher

:rofl: Stating facts isn’t blaming. It’s not like I had a way to force anyone to listen to good advice. And I don’t even want to. Some simply want to find out the hard way, nothing wrong with that.

Actually there is as you are responsible for your student’s safety.

I am not when they are out of class doing stupid things on their own. They are a 100% safe from being ganked during class, rest assured.