Nothing easier than an anti ganker killwhoring than beating their chest about how great they are
But its gone absurdly far in the opposite directionā¦and left highsec boring as a result. The focus of wardecs on stations rather than corps has simply resulted in fewer player stations. The insistence on quantum cores that can be stolen has even provided a greater incentive to station bash.
Meanwhile not just smaller starter corps but even larger ones of several hundred people can simply declare their corp war ineligible and mine, haul, etc from NPC stations. And most of the larger such corps have their cake and eat it by mostly living in NPC stations while they maintain player stations yet use a war ineligible holding corp to rush back to as soon as they donāt like a war any more.
And the requirement for a player station doesnāt actually stop the vets ganging up against any small group with a single stationā¦so it has simply made war more expensive and out of reach for those smaller groups or individuals who do want to partake of such activities.
The sensible solution would be to have all player corps over a certain size be war eligible regardless of any player station. And to prevent this being abused by people simply making lots of smaller corps below the threshold into an allianceā¦apply the threshold to alliances too.
You make some points, but I think you donāt go deep enough with the analysis of the problems. Letās begin more general:
That one entirely depends on your point of view. Itās āboringā for those who only seek PvP, basically everyone else seeks ways to avoid being hunted, ambushed, trapped, killed and playing āon their toesā all day long. Easily 95% of the highsec population does explicitly live there to avoid PvP. And you have absolutely zero chance to change that. The more you pressure them into PvP, the more they will seek ways to avoid it until they at some point simply leave t he game. You will never ever convince them to be part of the PvP you seek, you can only bend them until they break. And if that is your goal, you should ask yourself if the game you like does benefit from (paying) people leaving it. You always have an easy chance to get as much PvP as you like: Grab a ship, leave Highsec and attack anything you want. So, if you find HighSec boring, no one is forcing you to live there, just go to where the PvP is and let the Highseccers have their little casual playground.
A point where I would agree on is that HighSec is currently too lucrative, yes, so the choice to stay or to risk PvP but get much higher income opportunities in return is too easy made in favour of opting out. But maybe more on that later.
The rest of your points all come down to an incredibly bad game design around citadels. CCP really has chosen all the worst ideas that one could have for designing them and made a package out of them. Many problems EVE has today (not only in HS) are rooted here. But this would really inflate this topic and has been discussed a thousand times over already.
I tend to a agree for most parts. And there even is a simple solution:
- āAlliancesā should be always wardeccable. You want to stay out, leave it with having your own little corporation, for a moderate-sized peer-group of friends, what a corporation offers is more than enough. But if you want to go larger, create or join an Alliance of multiple corps, you enter the playground for the big guys.
- The āCorporation Managementā Skill offers +20 Corp Members per Level. If your Corporation exceeds the Level V amount (100 characters), basically requiring the Skill āMegacorp Managementā, it becomes war eligible. Again, an active choice for the corp leadership and a motivation to kick out long-term inactives to keep the roster active and compact.
However, I do agree that the wardec system should get a complete overhaul, because it currently is in fact bad. Not as bad (or lets say: hurtful for the game) as the old one, but still pretty bad. But even if that is done, there has to be a way for casuals to opt out, at a sacrifice to make, without taking away the most-basic tools for building a small community.
For me Eve āisā PvP. Everything else is simply a means to that end. Even things like faction war are essentially introducing players to PvPā¦via PvE. Personally I would not play Eve at all if there was no PvP. I canāt think of anything more boring than engaging with NPCs.
Suspect hunting, and increasingly taking on the deliberate baiters, is the thing that keeps me in highsec. But, I am also setting up some excellent fittings for lowsec too. Four of five months ago Iād have been wiped out in lowsec, but now I can finally hold my own.
Iāve bashed loads of them in my Wrecking Machine char. Sometimes the owner puts up a good fight, and I wish that was more so. I wish there were more wars where I could simply target people rather than citadelsā¦but it invariably seems to be the case, especially in other corps I am in, that some station gets bashed and then its just back to some holding corpā¦like no-one seems to want to carry on fighting even though thereās still 24 hours or more on the wardec timer.
As for solutionsā¦Iād recommend this :-
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Corps of 100 people or smaller should have the option to opt in or opt out of wars. If they opt in, they cannot opt out again for 2 weeks, and vice versa.
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Corps of 100 to 250 people should always be wardec-ableā¦but would only be able to be declared war on for 2 weeks out of every 6.
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Corps of 250 to 500 people should always be wardecable, but would only be able to be declared war on for 2 weeks out of every 4.
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Corps larger than 500 would be wardec-able all the time, with none of the above restrictions.
After doing 2 wars in HS nowā¦
My god HQ need to have more than 1 day timers (Any size)
Oh oh black flag has joined Eve Uni, took you long enough.
Cya in space
My only regret is weāre using low sp toons (giving Eve uni a chance)
Black flag is blue to E Uni and is the goto bat phone.
Whatever was the origin story of your beef with Uni? I tried to follow it back and was it when the LSC was evicted early 2010ās and you guys third partied and when you tried to claim you did the whole thing Uni peeps were saying you did not matter at all?
My personal opinion on this is that it eve. Nowhere is safe. The Imperium/goonswarm Alliance started out small and insignificant. Same with every major Alliance and Corp in the game. There were larger Alliances and Corps. Some of them are gone and others are not as large as they once were. Itās the nature of the beast.
This game never promised the playing field was really going to be a level one.
When I did my first toon the intro made it clear that there were many ways to make a name for myself. That for a very few immortality awaited. What I took all that intro to mean was if I wanted to be a capsuleer that everyone knew about. I was going to have to claw and fight my way to that.
I am not that ambitious. But it is still there at any rate. Now the complaint here is that there is far to many wardecing going on in highsec. This is Eve only those that learn to adapt and grow are going to survive. Is the system really that broken. Shrugs I do not know. What I do know that if your Corp is being wardecād way more than usual.
One of three things is happening. One you corp has grown and is growing so other corps are trying to find out just how strong you are or Two. It is Corps that are feeling their strengths and are testing themselves. Needing practice and you and maybe several other corps are just the convenient targets. The third reason could be that someone simply does not like your corp for reasons. In reality it can be any one of those reasons or a combination of those reasons. Or no real reason at all.
Regardless if you have or in a Corp that is able to be wardecād. Itās going to be a some point in time. if your alliance is large enough. Call on some help and see who your friends really are.
If you think it is a bug. Report it. See what happens.
No war in history was voluntary by the defender. Someone attacked someone for whatever reason. Most attackers donāt attack an entity that is stronger. The bottom line is somehow, you caught the eye of someone who likes war, doesnāt like you or your message, wants something you have, or just plain doesnāt want you to have it. The new war mechanics are far worse than the broken mechanic was beforeā¦ Hence now the few āsuper deccing alliancesā as opposed to the many smaller dec corps/alliances. War is war, not something you can just choose to opt out of.
I liked small decs and the hunt. Now itās just a $h**-show worse than it was before. Most mercs donāt want to manage structuresā¦or bash them for that matter. Canāt even assist without one. There has to be a better balance for the war system. I can think of many, as can other players, but CCP cares little.
The dec system was meant for HS as a dec means little in Null. Itās not just broken, itās smashed to pieces.
There are always exceptions. In 1870, the Prussians provoked the French parliament into declaring war, so that the Germans could pretend to be victims.
Gate camping is prob a close 2nd.
I think that in many cases corps are just something people join for something to do and some means of making ISK with others. Thereās no real meeting of minds or common purpose, and noobs in such corps are just padding. Its not surprising smaller corps get wiped outā¦as I think often there was never any glue there in the first place. On the other hand I think even a small 30 man corp with a sense of purpose and requisite skills could be formidable.
You are right. When every member of a small corp is on the same page and are willing to work together/. Such a small corp can become one that not only can punch up, but has the ability to do things that even for a large corp can be out of reach.
I have seen this in RL more time than I care to remember. in a small group or company. When there is good leadership and not everyone wanting to be a chief, but an important part of the whole. Companies like Netflix and the Ford company grow to be as huge as they are because of it. Though what happens after the founder(s) leave or die is something different again.
In game the imperium and goonswarm were at the beginning just a small corp and alliance grew because the initial leadership made it fun to belong. That legacy has, whether one would agree or not, continued to this day.
But that is just my opinion. YMMV
Very true, on one occasion a corp led by some bigshot from nullsec hired 2 alliances to take on my small merc corp. We were told that they would kick sand in our vag???s. We won using intel from the locals.
The 2 alliances lost alot of shiny ships on their way to gank our litle corp. One of the alliances surrendered after zaera ganked their ceo givng zaera a command ship.
The final battle was with the null sec corp with zaera as bait, they suffered heavy losses to our none, the null sec corp disbanded never to be heard from again.
Nowadays they would just smash our HQ, small corps have no chance.