Wardec - mechanics to eliminate players

Well both you and gnshadowninja both seem to think that this is fact, however observant people had noticed that blanket war decs were the thing well before the watch list change, and to be honest I am living very well with that decision along with jump fatigue and reduced jump ranges, it enabled a lot more fights in nullsec like the one today.

Even better most new players go straight into nullsec…, so enjoy the crap stale environment you operate in, or in your case that you do not operate in, as you are in fact a failed blanket war decker. :smile:

You still can’t tell my what is “extreme” example.
I don’t care about anything else. You said I use “extreme example”, you have to explain that. I tell you that’s just normal examples of someone who participates in a pvp game even though he doesn’t want to interact with people.

And now you are insulting me. Just because I show you that you are wrong, you start showing disrespect in return.
What you are showing is, you have no idea what PvP sandbox means. You fail to accept Eve is based and relies on PvP, and is made with design that PvP drives the game.
Your failure to understand the most basic part of Eve, which is learnt by most beginners after a gank, makes you violent in your sentence.

They existed yes, but they weren’t the only way to get good kills unlike now.

Back then there were more hunters than hub jumpers and you know it

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Truth be told, I don’t like you either
BUT DMC doesn’t know any better than to go there when proven wrong (like many others) heh

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There was more hunters then as compared to now and people also hunted, but most kills were in the pipes, trade hubs and mission hubs. CODE actually did targeted war decks and the watch list change made it too difficult for you and you gave up…, which is a pity!

EVE is a game. It is EXTREMELY pedantic to claim otherwise using academic game theory definitions, because it is only one definition of what a ‘game’ is. I suggest you learn the others.

Yes, when you go hunting, you compete with other hunters. You compete for the best trophy with the hunters you go out there with, or if you’re solo, you take pictures and show the other hunters later on. Or, if you’re planning on selling the meat, you’re competing for quality and price. There is quite a bit of competition when you go hunting, even with the animals themselves. You don’t think they won’t try to survive if they realise what’s going on? Go actual hunting before you try to use that as an analogy. Make sure you take a big knife for that one pig that sees you sneaking up on him, no matter what you do, and tries to gore you with its tusks. Then tell me that wasn’t a competition.

I think you make a mistake here. There is no knife in Eve.

He is pointing that compete and competition are not the same thing.
That competition means agreement on the rules. You are not competing with someone if he is playing his own game and your rules are different.

BTW you said previously " there must be a loser, and a winner".
In the example you gave, where someone left their corp and you take the corp’s name, there are two winners : you took their corp name and they did the correct thing in their eyes.
Because precisely, the rules are not set.

So Eve is a sandbox with PvP design. That’s not a competitive game. YOU chose what you want to do, this doesn’t mean you are competing with someone else.
If somebody does not care about zkillboard, then he is not a loser when his name is in red.

There are many other games in which you really compete against other players(quake, unreal tournament :smiley: ). In Eve, you can - but this is not mandatory.

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I decced up until July last year
That’s 1.5 years or so after the watchlist changes

At the time of the watchlist changes I was still in Marmites, and I changed groups two times after that to end up having a couple months break. Then I went where I belonged in CODE. to do some more wars. The latter were all pretty good successes too.

A group of us is actively trying to find a solution to make wars better for everyone, so lmk if you want to come in to give your opinion and suggestions

E: typo
Ty @Salvos_Rhoska

I am quite willing to offer suggestions, I do happen to think that something is needed, because at the moment hunting is not really a casual pursuit in the game so if you have an hour or two to spare and you want to find a fight it is too damn difficult, however the watch list was too OP.

I do agree with the locator agents saying if they are active or not for example, I had suggested an OA that gives watch list type capabilities within a constellation, but was vulnerable when online, so people could go after your eyes so to speak, because part of this is to get people to want to fight back to get off their butts and do so and not just explode themselves on bling fitted stuff or watch as fast lockers warp out.

In any game you want to give people a hope that they can make a difference and to be blunt that is the main issue with war decs and the groups that currently do them, yes they have got good, but they are too good for their environment and it now sucks big time for all parties.

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Check your mail in 2-3 minutes

What insult? The fact that you’re obstinate and will say anything in an attempt to appear right or that you posted a bunch of incorrect assumptions and accusations about me while desperately trying to prove that every single action and content in this game is PvP?

Hell, you can’t even read your own posted replies to see the ‘extreme example’ you used:

The only thing you’ve proved in this thread is that you revel in provoking forum flame wars. I’ve already said twice we won’t agree on the subject and to let it go but you just won’t stop trolling.

You still are unable to explain how my example is “extreme”.

So far you just use disrespectful tone and insult me of being in the “pvp fan club”. It does not bring anything useful.

I will say anything that I notice corrects your words. The fact that you can’t accept you are wrong does not make me accept your insults.

You say you can play Eve without being in a PvP environment. This is false. YOUR example is extreme, and yet you don’t realize you are in a pvp environment, even though you do all you can to avoid interactions.

What solution?
How will you fund it?

OMG, another extreme example presented in an attempt to prove that every single action in Eve is PvP…

Who said anything about watching local anyway? By the way, I don’t watch local in high sec. I do check star map stats when deciding on travel route and system destinations but that activity wasn’t included in my initial list of PvE content that could feasibly be done with no PvP involved.

Good gawd, give it a break already.

What exactly means the word “extreme” for you? It sounds to me like you heard this word somewhere and now feel a need to place it everywhere.

Because if you think looking at local is “extreme”, be warned - something exists that is called D-scan !! How would you call that ? Over-extreme ?

Find
Typo :stuck_out_tongue:
I’ll send an invite if you also want in

Sure. Send me the invite.
But Id prefer you answer my questions here, as asked above.

A solution to make wars more fun for everyone (at least as many people as humanly possible)

we’re tring to have something that a majority will like over the current state

Well, then post it here.
Lets see it.

Agree. This is why I’m spending time on this thread. The Wardec mechanic in EVE must be changed and balanced in a way to grant more protection to fully PVE oriented groups and to grant more combat opportunities to PVP oriented groups. Check the posts in this thread. Somebody approves that everything in EVE is PVP, so everybody must play this game based on PVP view. But a soon you’ll show up ‘big guns’ and ‘ballsy ships’ to those PVPers, they just disappears by warping, docking, jumping whatever. @Salvos_Rhoska talking about EVE philosophy by describing EVE as an aquarium. I’m proving to him that this isn’t an aquarium - a closed ecosystem, - but a slaughter farm. I don’t want to publish an aquarium image and a slaughter farm image, due to censure. It’s not PVP only. EVE isn’t a full PVP game by slaughtering all PVE aspects and activity in game. I posted

The main criterial of any PVP game is interaction between two or more players. This interaction must be based on game rules. If you enter into a game, into arena, than you have to PVP until the end. By ignoring somebody’s PVP will turn into auto - he win, you lose. That’s it. It’s not that case when my ass in a station is creating some indices, which influencing on your interface, blah, blah, blah.

The discussion around “make it fully PVE and the server will die” is vague. I badly remember about a case when somebody installed a game in three modes: pure PVP (PVP gear only, only arena), pure PVE (PVE gear only, dungeons) and mixed. After a year of activity on PVP server was near 300 players (mainly ALTS), on PVE server was near 1500-2000 active players and on mixed server was 9000-1000 active daily players. CCP and EVE fans should analyze deeply why so many players prefer DOTA2 or Hearthstone PVP more than EVE PVP.

Anyway, with current good PVP the EVE population is declining. Maybe because some PVE players haven’t content and space for actions.

Other players arguing to this, because we want to steal their game style with our PVE game style by making it safer and more protected. Read the @Mayhaw_Morgan response.