lol the amount of salt mined in this thread is enough to run a public aquarium for years… You guys cry too much, so CCP should maintain a mechanic that benefits a handful of people in the expense of thousands? Just accept the fact that everything in this game is subjected to changed and if you can’t adapt you should just leave, no one will miss you… Only a griefer will grieve about the loss of a mechanic used with the only intent of griefing… So long and thanks for all the fish.
You started looong ago, but today is the first time you have ever posted.
You have all those complaints but most of them aren’t realistic.
Maybe you should worry about helping EvE before it hits home to a playstyle you abuse.
Seriously you complained about stalker lists aka watchlist? Seriously show me any other game on Earth that does that. A joke you are.
Of course they wouldn’t, and EVE will be a much happier and safer place without them. Once the gankers have gone it’ll all be that much safer for everyone too. Hisec will be free of drama and intrigue and the only thing you’ll ever have to worry about is an occasional mis-click on an order. That’s fine though, because the guy you just sold a Golem to for 1m instead of 1b will contract it back to you because everyone will be kind and considerate.
Left an MTU in space? Fear not, someone will be along shortly to drop you an email and contract you a bookmark so you can collect it. Gone will be the days where a nasty person will remove your space-litter forecfully in the vain hope there may be treasure inside.
Once we’ve dealt with all the psycopaths and space murderers (beacuse that’s what they are, didn’t you know?), we can start on the NPCs. Let’s face it, some of them are pretty tanky and they hit hard, and I hear some of them even scram! Don’t worry, I’m sure CCP already have plans to nerf the crap out of those guys. Your 5b level 4 bling chariot will be perfectly safe and you can still try and improve your mediocre income by 0.00001% by switching out to an officer Ballistic Control Unit without fear of dying.
Chat will be pretty quiet as everyone’s fingers will be tired from clicking to switch asteroids then afking to watch yiff and, let’s face it what will there be to talk about other than “Oh hi, are you mining here? Terribly sorry, I’ll go to the next belt, have a fantastic day!”
What a beautiful sight it’ll be to watch streams of freighters move silently from Jita to Amarr and back again, all day, every day, knowing that the guy flying it is off doing something more interesting, like cutting his nails or de-fleaing the cat.
The whole setup will allow people to get on with their lives whilst safe in the knowledge that the money they’ve earned from mining several billion roids or running a similar number of missions will be safe for years to come… in their wallets, piling higher and getting dustier.
What a ■■■■■■■ crock.
I don’t know how many people are going to threaten to go, but CYA, this is funny.
You can go, your corp can go, and all your friends can go in your corp and the numbers are still anticipated to go up.
Stop trying to argue the “quality” of a player, when if you have ever played any MMORPG ever, you would know quantity matters 1000x more than quality. WHAT YOU DONT BELIEVE ME? Sure then go stop in to Ultima Online and fight the same 10 people like they do everyday because as they tell me its getting awful boring.
The only realistic change in the short term this is obviously going to effect is NPC corps.
You see NPC corps will provide the same service as regular corps do but for 15% more tax, so we can see where everyone will go in the short term.
But at the same time I don’t like the idea of all our one man corps hitting the tax wall either. I would much rather have a button to just let war decs happen. Either way I would say it needs more thought.
But unlike others I think this will have a very positive effect to population.
Lol, WTH are you even talking about? They don’t remove wardecs. They will tie them to structures. Do you know who mainly has structures? Industry corps. Maybe read what the thread is about before you make yourself look like a fool?
I’m talking specific about the mechanic that allows griefer corps to target small/noob corps with the only intent to extort them… With the new mechanic a player will decide if he/she want the risk of being involved in a war.
The CSM minutes explicitly state that new players are not the target of wardecs. So no this has nothing to do with new players, no hiding behind them today it is clearly your own inconvenience you are butthurt about.
You mean like they could by staying in an NPC corp? Well you don’t have to jump corp anymore if you have no structures so a small improvement I will also profit from greatly. If you want a structure like every industrialist who wants to manufacture in a competitive way you can still get wardeced. This change does absolutely nothing except it “fixes” the corp recycling “bug” by disabling wardecs for those people, a very small change and nothing someone even asked for.
There has to be an opportunity for social groups to exist without the constant threat of war.
Regardless of your opinion, that part is fact.
Yeah sure, I’m not even against that. The point I tried to make in the OP is that they ignored the mechanic for 6 years while everyone was screaming at them it is broken and instead of actually designing a proper revamp they just rush a band aid that does basically nothing.
So now the CSM minutes counts as evidence for you? how convenient…
Jumping corps sucks and NPC corp sucks more… the player corp functionality is a core mechanic of the game and no one should be punished for using it.
I never said they aren’t just that people can’t read.
If you are happy with corp light without structures and moon mining, congratulations you actually profited from this. How many times did you have to suffer wardecs the last years?
EDIT:
Ah I see, 2 wardecs at once in 3 years. You had to recycle the corp even. What a torture. How did you survive under this circumstances?
/me opens a book on how long it is, after patch-day, before the inevitable “I didn’t know a structure opened us up to wardecs… CCPlease”
I’m just curious on how the situation on the highsec structures is going to be.
If people are actively going to try to wardec smaller corps just randomly spamming space with structures, then it probably won’t be long before we are going to hear again from people wishing for more nerfs to aggressors and how hard it is for “the little guy”.
But anything that limits structure spamming is a good change in my book.
I’m a explorer, trader, PVEr and faction warfare player in various toons. So this don’t directly benefit me that much because half of the time I’m in Low/WH/Nullsec space… the other half yes will bother me but I mostly ignore it and just go about my other business… But I play this ■■■■ on and off since it exists so although I’m not a expert I’m pretty able to avoid its pitfalls but a newer player won’t as I’ve already seen time and time again people that loves the game and just leave it because griefing behavior…
Still tying to hide behind new players yes?
You may think anything you want I really really don’t care
A lot of corps don’t have structures, to smaller entities they’re a hole in space that you chuck money and resources into, similarly a boat is a hole in the water that you chuck money and resources into.
The only fun I ever had while running a structure was in WH’s, changing the POS password just as everyone logged in and watching them bounce was always a giggle.
I hope this change results in less citadel spam blotting out the stars.
Yeah, not a profitable venture, yet so many highsec industrialists make some. The whole “if I mined it, it’s free” idea warps people’s idea of value.
Anyway, my hope is that highsec corporations will be more prone to cooperation between each other and creating bigger alliances, so you have less structures shared between more people. Instead of every 2-5 man corp spamming space with their own structures.