I don’t think dystopian means what you think it does.
Mr Epeen
I don’t think dystopian means what you think it does.
Mr Epeen
I think it does tbh
Immortality sounds pretty utopian tbh.
Mr Epeen
depends on your outlook, i mean imagine if you were married all that time…
It is not a normal society. Go read the lore. We are basically immortal demigods who stand above the law of common people.
These rules are like rules of a football match.
War is gentlemans thing in future.
ALL WILL BOW TO ME AND DESPAIR!!!
MWHAHAHAHAHAHAHA [evil laugh]
Its dystopian for others, not capsuleers. We are the elite that lives in heaven and have so much of everything, contrary to planetary plebeians.
I never said it was “normal”. Concord, station guns, gate guns and local law enforcement demonstrates that there is “some” law and order. So your argument is null and void. Two of my favorites types of ammo
1 ISK is fortune actually for every planetary plebeian. The people down on planets dont have a free spaceship every time they dock up in capsule, they dont even have capsule… But that is lore stuff, not war.
Speaking of lore stuff, I hope CCP will actually make rules and write them as law in some kind of Yulai Convention this time, so everybody can find it as item in game, and read it. And it would be issued to every corporation CEO on corporation creation.
Do you think we live in a dystopian now? Because the poor cows have it so bad?
Look in your hangar or the market. Then filter for livestock. What do you see?
Non capsuleers are food. Literally sheeple.
Mr Epeen
Hehe, its dystopian for cows, yes.
There won’t be wars in the future is what I’m saying. CCP seems to no longer want it to be interpreted it as war. Or possibly the latest generation of devs at CCP just never understood it or shares the same understanding of it.
What will happen is that war is going to be used as a label for a dramatic effect. It’s only being called war, but once players fly around to hack structures only to figure out the reinforcement timer will nobody continue to believe this would have anything to do with free warfare.
Only some players will try to keep the free warfare alive. Question then is how much CCP is going to fight them and suppress their efforts.
But we’re definitely looking at some fundamental changes to the sandbox. They even put limits on the amount of damage one can do to structures just so these cannot get one-shotted (i.e. 5000 dps cap for the new FLEX structures). No more “the sky is the limit”, but hard caps. How depressing is that?
Since capsuleers are immortal, all wars are like games for them, just need some rules to be fun for everyone.
It didn’t stop people from complaining or leaving. Might as well make them mortal.
…because you are a drama queen, not because you have any facts to back it up.
Mr Epeen
No, I’m not being dramatic. You probably wish I was so you don’t have to, but I’m not. It’s a fact that the mechanic is going to change and it’s turning it into something different. If anything then it’s the drama queens you have to blame for these changes, but I’m good with the mechanic as it is.
Maybe you’re thinking when two ships shoot each other then that’s war, but that’s just two ships shooting each other. War is different and it’s about survival, and I’m assuming that it’s exactly this very nature of war, which is CCP trying to get rid of.
I think this is trying to say how the mechanic works should be fair and accessible to all. Like no neutral logi, or people hopping corps or all the other surprises experts in highsec warfare like to drop on inexperienced newer players, or even veterans used to combat elsewhere in the game.
Sure, but wars usually have reasons. I am a big proponent that this is a sandbox game and players get to make up the reasons, but still, those reasons should largely be apparent.
There is a danger here you over-gamify wars and they will be ignored, but as a goal to encourage combat between groups over tangible objectives, I can’t fault it. The trick is they should be organic, sandbox objectives, not games of capture-the-flag.
Just forcing the attacker to have something in space goes some way to meeting this goal. If an defender can form a fleet and shoot something of the attackers, it gives them some agency, even if it is largely and illusion like most of the things we do in this game. I agree though, this will be the hardest to bring about as Eve is an unbalanced, open-world game and sometimes you will just be completely out-matched. Still, a clear path to submission and freedom, like the ability to return to a social corp, would give some active path for your group out of a war you can’t win and don’t want to participate in anymore.
This is a game so people should enjoy fighting. The war mechanics should support that by giving each side things to do in competition with the other side. War should not be a brutal war of attrition that incentivizes not logging in, dissolving your social group, or using alts.
This will also be hard to bring about, but as a goal it is as you say honourable.
I still don’t see why people why think this. Sure, CCP might try something like that which will be horrible and unused, but I really don’t think they will. Adding more tiers of corps with varying participation in the war mechanic isn’t going to turn Eve into a carebear paradise. We have had the NPC corps since the beginning and Eve has worked fine, so having some lower tiers of corps that are immune to wars, and adding some objectives and conditions that open other corps to direct attack by other groups is totally doable.
I think these goals are perfectly compatible with a PvP sandbox game.