Wardecs are not the problem

How do you think that is, exactly?
Via unlimited quantity of Wardecs and/or Wardec costs?
Or something else?

PS: Read my proposal above.
In it, Wardecs are limited based on Corp Omega population, at additional cost for each Wardec beyond that limit.

No problem, organizing your post with my messy posts is ironic IMO.

While I totally agree with that point (I actually think that people having PvP interaction may have higher retention rate) , my issue is that, by using the formulation “people WHO are ganked stay longer” there is an implied causation, when the original message states that “people in the ganked group were more likely to subscribe”, which does not imply causation. I know it’s messy, my bad.

Another issue I have is that you call an activity stupid.

  1. Having or showing a great lack of intelligence or common sense.
  2. Dazed and unable to think clearly.
  3. Used to express exasperation or boredom.

Since you stated stupid AND boring I can safely remove the 3. . So my question is : which of the two is it ; and how can you attribute that definition to an action without attributing it to the performer of said action ?
I’m genuinely interested to understand by which process you think you can call someone’s action for several years “stupid” and consider this stupidity does not apply to this someone.

Watchlist was removed because it was stalking, we don’t need stalking in EvE. If you feel you do, then go live by a locater agent.

The cost of wardecs should be based off the size of the offenders corp to the defenders corp. There should be no limit in cost. Adding more people into the corp during a wardec should also cost more. Offending corps should have to have a war chest to pay these costs.

You shouldn’t be able to get the same entertainment a 5 man corp gets with a 2000 man corp for 50 mil.

CCP needs to recognize the difference between a “player” and a “customer” as is one who gives them money and one who does not. Not that this information should be shared, but it should be studied as too optimally help where it is best spent.

like i said … ccp will not change anything but if your really want to change something its easy

1st war: 10mill per member … 10 mill x 10 members = 100 for the war
2nd war: 10mill per member x 2 … 10 mill x2 = 20 mill x 10 members = 200 mill for the war
3rd war: 20mill per member x 2 … 20 mill x2 = 40 mill x 10 members = 400 mill for the war
4th war: 40mill per member x 2 … 40 mill x2 = 80 mill x 10 members = 800 mill for the war

maybe include some math like if the war declaring group has 1000 members it adds 10% fee or something or on the other side if the group who gets a war declared is younger then 3 months the war is automaticly 100% more expensive …

its just easy nubers … i know that 200% is a bit hard … maybe its 110% of the war fee per members from the war you started befor is ok … or 125% or something … then you get a msmaller war count … and maybe 10 wars per alliance is fixed with the same fee and then start with the 110% fee thing … i dont know how much isk they make vs the HS tradhub gankers who kill frighter and JF …

that would really change the war thing and the war declaring corp/alliance would active hunt fot there targets but do you really want that?

isnt life easy with knowing they declared a tradehub war and never show up in the systems you are? let em wast isk on a war … who cares?

JuuR

Did you even read and consider my proposal?

Each and every concern you express above is ALREADY included and covered for in my proposal.

Especially that bottom one.
I specifically differentiated between “player” and “customer” in including only Omega characters in the Wardec nominal limit.

Quite seriously, your response makes me angry.
Do you not even bother to read and think, before responding?

I think the idea of basing war dec costs on aggressor corp/alliance size makes far more sense than on the defender’s size. I’m not sure why they didn’t go this route in the first place. The big corps could still dec a small corp if that corp did something to **** them off or they are hired to, but they’d be less likely to do it for the lulz. A rival small corp that would otherwise hire mercs might dec that small corp themselves. This would be an infinitely better war dec tweak than requiring both parties to have a structure, IMO.

i feel it should be based off the disparity in numbers,
not just the size of one corp.

example numbers so dont read too much here but:
1-1 = 50ml
2-1 = 100ml
3-1 = 200ml
and so on

with the scale being either fixed or half as agressive if you are smaller than the other party.

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The problem with basing on size of the aggressor is you allow reverse war Dec cost tanking. I put all my POCOs or structures under a 1 person alt corp. Now any one wanting to claim or remove those structures either has to pay a ton or be a small group.

Then, I use the existing ally mechanic to invite my real large corp/alliance to help assist in the dec. It’s a system that is easily exploitable and lets large groups protect their structures with minimal ease. Not what I think you all want in the war Dec mechanic.

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this could work both ways though.
dec with a one man corp, Allie in with the big menyfaced murderers.

As far as I know and based on eve units article and the old dev blog, only defenders can get allies.

How many war deccers are structure bashing, though? IMO the typical dec corp will dec a 50 man carebear corp instead of some 1 man structure holding corp…unless they are being paid to blow it up, and then that’s the client’s problem.

derp, yeah you are correct, i should know that so im going to leave that shamefull brain fart there for all to see

Hmm…

What do you think about only counting Omegas in that equation?

There is only set of data and in that data some players stay some leave. My hunch is the are doing logistic regressions, among other things. Where the dependent variable is still playing/not playing. The right hand side of the equation is explanatory variables like joins a player corp, market orders, conracts created, number of player contacts, etc.

It doesn’t matter how many. It is an exploit that lets large groups protect their structures in a small holding corp while adding a huge cost to any groups trying to eliminate those structures.

Imagine CODE throwing up a citadel in Sivala on a 1 man alt corp. They use that structure for a gank base. You want to take it out with your 100 man corp because you are tired of them ganking your haulers. You have to pay a ton of isk to Dec them. Then they get to ally CODE in for free while any help you want also has to pay a ton of isk to join. You are basically advocating a change that will have people begging for a rework with days of release.

And here’s the thing, all a group like Marmite or PIRAT has to do is split into a few corps. They reduce numbers to make decs cheap and can still use tons of neutral logi ships to gain an advantage. They don’t need a 100 man corp if they plan to Dec a bunch of people and trade hub camp to pick of lone ships. It’s not like they can’t blue all the allied corps and share a 3rd party chat like mumble to talk. So this change wouldn’t accomplish your goal at all.

Have you included SP farms in your calculations?

Given this is a game where players used to hunt other players we kinda did want it. Just some players with big expensive ships did not like it.

No… It was removed because it was free Intel. Once you know that a character, say Bob Titanbound, was an alliance or corp’s titan bridge toon, you told your corp to add that character to your watchlist. Then you knew if that toon was onlined, you had to watch for a hot drop. If it wasn’t online, you had no worries.

And if locator agents did the one thing that watchlist did (show online status), war decs could go back to being a bit more targeted. War deccers would be more willing to travel 6 or 10 jumps to try to catch a target, since they would at least know the target is online. Without that, the big mercs groups have turned to deccing the world in the hopes a target comes to them.

why, the possibility of getteng your arse broadened by a gang of them in fleetcanes is quite real.
they can field a sizable chunk of the war-usefull hulls, alphas are less and less second class citizens these days so i dont see why you wouldnt.

consider me an equal-opportunity warmongering savage.

2 Likes

Alphas are SP restricted, not just in quantity but in application.

The point here was Wardecs and the ratio of Corp population/cost.

Did you read my proposal above btw? Id love your feedback.