Wasted training time!

Skill requirements for skills makes progression worse

Removing skill requirements from skills does not allow newbies to instantly progress into Titans. For example they require an Omega subscription, but they also seem expensive. And pilots likely wont be allowed to fly them unless they had certain skills at level 5.

So basically you want to prevent or is concerned about a problem that doesn’t exist

Being able to buy stuff with a credit card is more of a concern when it comes to newbies losing stuff they cannot afford but thats off topic but i am curious about your opinion on that @Gerard_Amatin

No, I’m trying to keep the current progression system which encourages newbies to first fly cruisers before they fly carriers.

It’s much healthier for new players to start with frigates than with battleships as they can not only learn a lot more from frigates faster, they also pay less to lose such ships.

I would recommend newbies to not buy expensive stuff with credit for the same reason I think the current progression system is better than what you are suggesting; it’s much more efficient and healthier for the new players if they learn to play at a level they can afford losing with their current ISK income.

If someone wants to buy a Titan day one they’re still free to do so.

And to be honest, all the prerequisite skills for the skills of a Titan are negligible compared to the price of a Titan, so if you want to sit in a Titan day one there’s little reason to complain about prerequisite skills.

I dont know if forcing people to train for example cruiser before they can train carrier accomplishes anything other than an SP sink which makes the game look bad

Why is an SP sink making the game look bad?

I think it’s good that there are SP sinks, imagine an MMO that you can ‘complete’ after two years. What else is there to keep you going after that? For single player games that’s OK, but for a persistent MMO?

IMO SP sinks are negative because they are more likely to drive players away than to keep them subbed

CCP seems to agree judging by their actions.

For example they seem generous with free SP, they also have the Expert System. But the fix could be simpler, they could remove skill requirement from skills so players can get into a ship of their choice from the start, assuming they can afford the ship and the skill book.

Compare this to for example WoW where you you dont have to sub for 3 months before paladin is available. However you dont get max level and best gear for free. Niether will that be the case in EVE with the changes proposed. Have a nice de_dust.

A bigger negative for new players is when they open the skill window and see skills that take a month to train. Or that they need 5 billion ISK to even get the skill book!

Such an introduction to the game would give a terrible impression to new players who not only get the wrong idea of the value of ISK (‘5 billion is something I should have??’) but also get discouraged by seeing skill training times many times longer than they’ve even looked at the game.

CCP has been so smart to do what is best practice in gaming, to only present a limited selection of the game (skills in this case) to new player. A few skills that take minutes or hours at most, to get the player used to how skill training works. A streamlined experience to guide players into the skill system of EVE piece by piece with a progression system that has skill requirements for skills.

I do not see how it would be an improvement for the game if a newbie could train into Titans day one. They would complain about the duration and about the price of the skill book.

No, that’s something else. You’re misinterpreting CCP’s intentions there.

Free SP for logging in isn’t there ‘because CCP thinks SP sinks are bad’, that free SP is there to encourage players to log in daily and engage with the game. After all, more players playing the game is good.

Different purpose.

SP sinks cause players to stop playing tho, or not even play in the first place

Do they?

I wager SP sinks also make people continue playing and subscribing who already have everything they currently need, just because there are more skills to train they don’t have yet.

It’s good that the game still has many goals for people who have been playing for years. SP sinks create one of such goals.

You can still train cruiser if you werent being forced to do it

SP Sink = Forced skill training

For example , forced to train Cruiser level 3 before you can train Battleship level 1. and that’s for each faction.

@Gerard_Amatin Lets say you learn the ropes flying caldari cruiser, and you decide to train raven and fly that finally. At some point you might want to fly amarr battleship but then you still are forced to train amarr frigate, cruiser and battlecruiser?

To be fair, if you’re at the point that you’re training an Amarr battleship which is an 8x skill, i.e. it requires 2.048k total skill points for level 5, does it really matter that you had to spend 120k SP for level 3 in the prerequisite skills?

Not only are the prerequisites only a fraction of the SP you need to fly Amarr battleships well, they also allow you to fly a bunch of other ships. Great!

120k SP is anywhere from 2 to 5 days of training and wasted training is wasted training

It’s not wasted though, it allows you to fly a whole bunch of additional ships.

You may not want to fly them today, but I bet you will eventually fly some or even most of them.

If you dont intend on flying things that require skills you were forced to train its wasted training.

And it turns out with Black Ops the problem is even worse. For example if you want to use Widow for PVE you still have to train warp and jump skills?

Free the skill training or die

For example Widow should only require Caldari Battleship and Black Ops level 1 to fly! The other stuff you train if you want. For example cant fit cloaking without cloaking skill or jump or make jump portals without the Jump Drive skills and modules.

An indirect consequence of removing skill sinks is that the meta also becomes more dynamic.

Why should you be able to fly a high tech battleship within an hour as new player?