Why not?
I asked you.
If there is no argument against it then its ok
Well, it does have a jump drive.
Kind of makes sense that you should be able to use a jump drive if the hull has oneā¦
Itās a t2 Battleship. All t2 ships require the base hull at V to fly.
I can think of reasons, but Iād like to hear yours first.
The Widow is expensive and requires an omega subscription so if you could technically fly it with an hour of skill training, you wont fly it well, but you also need the money to afford it which most people wont earn in an hour. So forcing a ton of skill training in order to fly it is unbalanced.
@Mephiztopheleze Its seems odd Widow give a bonus per Caldari Battleship level when you are forced to train it to level 5 to fly it in the first place
Youāre talking in circles, I already addressed that argument in my first post.
Next, a big argument against such easy unlocking of high tier specialised skills is that it significantly reduces the SP not for new players (who want to fly sll sorts of ships) but for specialised alt and spy characters.
A focused dread alt for a fraction of the SP? Lost revenue for CCP.
A 1 day old throwaway ānewbieā that can train into a recon and cyno 5 with their starting SP to backstab blues? Terrible for gameplay and lost revenue for CCP.
I see no advantages, only disadvantages of your suggestion.
Newbros rush training into bigger and more expensive ships is the number one cause of hilarious lossmails.
I started playing in 2014, the days when EVE was Ishtars Online: The Game of Drones.
A bunch of people were telling me to rush into an Ishtar.
Some friends told me to slow down and train Engineering and Navigation skills.
Iām glad I listened.
For my first year, I flew frigates almost exclusively.
Today, with 150m SP, Iām still mostly flying frigates on my main combat pilot.
If you only have Dread level 1, if thats your only skill, you are not a focused dread alt.
Lost revenue for CCP.
SP sinks imo are more likely to drive players away than to get them to spend money. Especially if its over done which seems to be the case.
I already addressed that argument too. And you ignored it.
I feel like this discussion is going nowhere.
Yes.
No.
Yes.
No.
Could you please come up with counterarguments instead of just repeating your points? I could repeat mine too but it feels pointless, like talking to a wall.
Its possible the average new player stops after about 3 months and never gets the skills to fly different stuff.
So imo Skill requirements for skills aka skill sinks causes people to burn out faster and also contributes to a stagnant meta since you need doctrines that ~4M SP players can access which might be the majority of players.
(New Player A has played for 2 months and is burned out, but Player B just heard about the game, and replaces him so the population stays the same. But alliances cannot experiment with doctrines because the pool of players are in the range of 2M to 4M SP. and that will not get you flying anything out of the ordinary)
Free the skill training
All of the larger coalitions have some doctrines specifically designed for newer players.
Cormorants, Harpies and EWAR frigates especially.
Donāt discount the value of a dozen or so newbros in Mauluses, Vigils and Crucifiers in a big fleet throwdown. That EWAR wing can do some solid work.
The Goon HarpyFleet is an amazing doctrine that can punch well above its weight when you get good numbers.
I havenāt seen Dryson in a while. This must be one of his altsā¦
If you allow ānewbrosā to train Black Ops 1 and actually board a Black Ops assuming they can afford it then youāve given them an incentive to train Cloaking and Jump Drive stuff too so they can use Black Ops to the full potential.
The way it is now where players are forced to train the āsupport skillsā among other things before they can board it then they just wont bother because it takes like 3 months. Most people rather play something else in that case.
You are also denying content to other players by requiring for example new characters to arbitrarily train skills before they can fly and/or use certain stuff?
at least you train skills in real time⦠imagine if this was like any other MMO, and you only trained while youāre logged in.
Over my 13+ years playing, theres been plenty of times, new players i helped guide, loved the progression it took to go from one ship to anotherā¦
especially as a PVE person, starting at the lower levels of corps, allows them to progress and use smaller ships and learning how to fit along the way to the larger shipsā¦
If the training is wasted then it doesnāt matter if you are not logged in while it happens. It would be the equivalent of having to do quests that dont give XP before you can do quests that do.
There is another problem with skills requiring skills to train: Skill planning becomes a mess
how so?
So instead of training like say corporation management, you wanna go straight to being able to train sovereignty?
Just because you have Sovereignty skill does not mean you can magically hold sov. But it might get more people to try it.