Welcome to the Agency - Feedback

Agreed. They should have used some sort of test server to test this event beforehand.

Only wait they did and it failed on sisi also and for some reason they still proceeded to bring it to tranq knowing it was a steaming pile of ****

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Define ā€œdestroyā€. For plex traders price falling would be bad, for people plexing, good.

The graph is missing data and I’m not sure myself how it’s all connected.

That defeats the purpose of an event though. Events are generally celebrations or fun new proofs of concept in MMOs and have rewards for everyone that people shouldn’t get locked out of.

In this instance I use destroy in the context of stability and falling prices.
It’s clear I’m biased myself as I am a returning player from years ago (around 2009) and the alpha event finally meant I could come back and play again and the prices were quite stable and falling. CCP destroyed that stability with nuplex in a sense changing the goalpost.

If I’m Charlie Brown in this situation everytime I step up to kick the ball I get it yanked out from beneath me each month because ccp made a poorly thought out update that is only resulting in requiring more and more grinding to reach the same goal that has only moved because of developer interference. Not the player market organically rising the price. If that view point makes sense at all. If it keeps rising I will likely depart a second time because the grind is becoming obstructive in the same way I’ve come to understand the shadow event ws an unrealistic grind that many players had in the past complained about resulting in the current disastrous agency framework.

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You dont lock anyone out, thats the whole point.
Dailies lock people out, because they give you a limit, and also punishing not login in. as i said, imagine cant playing in the week but wanting to do on the weekend. Nope, 5x 30 minutes time are better then 1x 24h, and this is not really great imho.

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This is a very primitiv quest or mission or quest? What game is this? Space warcraft? Sorry it looks all the same.
It’s better I collect some more ore for the smithy.
Ah, sorry veldspar for isk, I remember.

What is with the story of eve? Some hidden mission? Make something together?
Perhaps I’m wrong… but I don’t like something about this.

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Far far in the future, mankind has managed to build Gates to other Sunsystems and thus survive. You are the Captain of a ship called Nebuchadnezzar, spending your days with randomly flying between Sunsystems in no time and without anything to do - or docking in Interstellar Stations and chatting with friends. Of course you travel and communicate faster than light and somehow magically need no fuel for it. Unless you want to ā€œJumpā€, which is even faster. Then again to acquire simple Elements to build simple stuff, you need to move your own butt into Asteroid Belts and press a Button, so you can do the mining. Let’s just say technical progress has been partly pretty great and partly there hasn’t been any at all. Also you can’t do any technical progress yourself. Well you can turn some Blueprints into a more Advanced Form (we call T2) and this is named ā€œInventionā€, but everyone does it and there is no secrets, so probably shouldn’t call it invention. Also there are computer generates humans in the form of so-called ā€œPirate Factionsā€ hanging about in different Sunsystems at various places. They are dumb and regarding how dumb they are, it is surprising that they are able to breathe, let alone fly spaceships. Sometimes you meet other Players, real human beings behind some Computer Screen. If they play for more than 2 weeks, you might freely call them Bittervets. Often they broadcast their feelings randomly through a Sunsystem. Don’t ignore them, they look for meaning just like you. Then you have another type of computer generated humans called ā€œEmpiresā€ and their respective bodies of opression, call them Faction Police, also some dudes who call themselves ā€œAgentsā€ and basically give you tasks (the same again and again) if you’re a taker. A specifically over-motivated group called CONCORD has the deepest pockets. They can allow themselves economically unfortunate decisions, like paying every Player who shoots at Pirates a hefty sum - no matter if these Pirates come back again and again and again and pose no threat to anyone, because they quietly sit in their places waiting for Players to come along and shoot at them while also making breakfast. When everyone gets too bored someone will take a heart and start a war between Players. Since there is nothing really to fight for, we all pretend there would be. On top of that and to compensate players have developed the fine art of reddit posting. This is where the actual game happens mostly. You can go there and try to be funny, wannabe-ironic packaged in pseudo-unironic, fit right in with everyone else. Or you can buy a ship in-game, pay a few Dollars to buy some paint for it (pretty cheap paintjob for a spaceship if you ask me) and undock. Now you can go shoot dumb ā€œPiratesā€ and get paid by deep-pocket CONCORD, so you can buy a bigger ship and shoot more ā€œPiratesā€ in shorter time and buy yet a bigger ship and repeat.

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The Final Reward should give players an option to choose from 1 out of 3 items maybe. Giving more power to the player on the reward(s).

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Zlug may be right…
…but this is what I heard.

In the beginning, it was dark, and stuff cost less. There was only one ship in the game, a Goliath of materials, constructed simultaneously by every player in the universe, the ship was a titan, and it’s name was Steve.

Steve was sacrificed unto the Great God of all Eve, Bob the Mighty, the all encompassing force, in the hopes that from the ashes of Steve, more of Bob’s fruit would flourish.

And thus hailed the arrival of the Frigate, the Cruiser, and the might of the Battleship that doth grew unto the capitals and suppers of legend, nigh upon creation, to be reborn in ashes once more.

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Seems after today’s update/extension to the Agency, I now have 2 stuck events, marked complete in the list.

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And bugged again, I have 4/6 challenges stuck at 0S. Tried to restart the game, didn’t change anything.

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Try clearing your cache.

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Can you tell me how to do that?

Edit : nvm, I checked the shared files from the launcher options and it worked.

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As do I and I wasn’t even trying to participate.

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How do you actually redeem a reward? Without even trying I have more than enough points for the one little microplex, but for the life of me couldn’t figure out what I had to do to actually redeem my points. Or do you just wait for the event to end, then they’ll get redeemed automatically?

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Neocom menu -> Inventory -> Redeem items

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The 23 hours timing and the 0 seconds ā€œbugā€ are the two biggest issues for me. I didn’t even have my computer on for 2 days and I log in yesterday and my timers are still stuck at 0 seconds. I didn’t try to clear the cache or anything, just sort of gave up.

Going forward, I think those are the two areas I would look for improvement. As others have said, I think resetting at downtime would work better.

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@CCP_Dragon

Hey, just wanted to offer my feedback. I kind of like this event, but I have two major issues with it, both related to accessibility. I do a lot of PvE and site running, so this event works very well for me. But that’s not what I always feel like doing.

Issue 1: Please include a bigger variety of options tacked to the already extant daily challenges to earn the same amount of points, especially data/relic site completions, get into a PvP fight, mine an asteroid, start an industry job, maybe even manage a market order. If you’re just trying to get people to log in each day, there’s no reason to force them into pirate ratting (or any other type of play for which exclusive challenges exist) rather than what they may or may not enjoy more. The way I see it, anyway.

Issue 2: I like this event, but it really felt like a drag sometimes completing the challenges every day in order to not miss out on the rewards. I would much prefer if challenges were instantly made available after completion. This would be a big help to people that simply cannot log in every day. Maybe a bonus period could exist on the weekend or something to let more casual players catch up if you’re not digging the instant-completion-instant-challenge system. I think my ā€œIssue 1ā€ would help a lot with ā€œIssue 2ā€ as well.

I think the rewards were pretty good, I mean 5 plex, meh, but the redeemable boosters and badass tengu skin I like. I’m always up for skill training boosters! I don’t think I’ve missed a single event that had them.

Thanks for taking the time,
Arnold Kalashnikov

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Ideas have been bouncing around in my head as of late. Let’s start by saying that I like the concept, but there needs to be a lot of work done if anyone is going to take it seriously. I’m going into this thinking, one, that these are just trial events, and two, that there is more planned for The Agency but CCP would like some feedback. I understand that the T3Cs have just been revamped, which is great but, I feel as if the skins are an attempt to lure players into trying the cruisers. I don’t think that works, but thats for another time ha ha.

I’ve read a few posts and there seem to be a few things that people are agreeing upon. I like the 6 active challenges slots, I like the idea of having an ā€˜Accept’ and ā€˜Decline’ button for each. If you pressed ā€˜Decline’ then a new challenge would appear, the catch would be that you can only decline a challenge in each slot every 12 or 24 hours. I think we can agree that there needs to be quite a few new and different challenges. I can see so much potential in new gameplay ideas, including existing features. I will outline some soon. I quite liked the idea that the new project discovery has with its reward system. People are interested in the lore behind The Agency, so what great chance to create the ā€œlookā€ of the agency through skins for every ā€˜core’ ship.

Now the ideas I’m proposing would take a lot of work I think, so bare with me. What if The Agency had actual agents at various locations across New Eden, and you could ā€œbecomeā€ an agent, within Empire Space. Similar to Security agents, but these ā€œAgentsā€ are only affiliated to The Agency and have renounced their Empire affiliation in order to serve the greater good of New Eden’s citizens and capsuleers. You could have 3 or 4 ā€œLevelsā€ if you will, let’s go with 3 for the time being.

Just as Sec. agents, you would start with ā€œL1ā€ agents and work your way up to ā€œL3ā€. As you progress with an agent you will receive reward points(as you do now), which would go towards unlocking new crates to open that would contain the previously mentioned skins. But unlike Project Discovery, if you have already received a skin, then you could trade for a lump sum of ISK. L1 crates would give you frigate/destro skins, L2 would be Cruiser/BC and L3 would give you BS and Supers. The catch is that the skins would be space dependent. If you are doing challenges with an agent in Caldari Space, then you would only receive Caldari skins. It would get people to explore systems they have never been to. Instead of instantly starting with a booster. Why not have it so that if you accept 2/3 or more challenges that the agent adds a booster to your inventory that you can inject yourself. The booster would be level specific, with L3 having quite good boosters. At a certain reward point amount, you could have the L1 agent tell you that you need to go find ā€œInsert Agent Nameā€, he then tells you a code word. You would need to write both the name and code word down, once 30-60 seconds has passed he will end the convo and if you didn’t write those down, you would be out of luck.

You then would have to go to a Locator Agent and have them find said agent. Once you find the agent and fly to him/her, you have to give them the code word. If it’s wrong, then they will not give you new L2 Challenges, otherwise, if you do give them the correct code word, you will be given harder challenges to complete. Only L1 agents are able to be found within the ā€œAgent Finderā€, all others need to be located or discovered. You can rinse and repeat for L3 agent as well, except at certain intervals you could have a story Arc type mission, there would be 1 for each of the empire races, 4 total. Like the skins, it would be dependant on if you were in Caldari/Amarr/Minmatar or Gallente Space. The agent could adjust your standings, without penalty, with the race that you are currently in space with.

When it comes to the actual challenges, I would say to just get rid of ship dependent challenges and just make them challenges without restrictions. With the Level system, you could have differing requirements for each challenge. ie: Bountiful Prey - L1: 1mil, L2: 10mil, L3: 25mil

Some examples of different challenge would be, combat/relic/data sites, killing pirate BSs L1-1 kill, L2-10, L3-25? Could we incorporate combat scanning for PvE content here? Say, for example, your agent has heard rumors of 1-3 enemy encampments within the system. You need to find them and exterminate them, once you accept the mission it activates. Undock, use your combat probes to search and destroy these pirates. Enemies could range from small frigate gangs to full brigades that may need a friend or 2 to complete? I’m not against including PvP Challenges as well, or even industrial type challenges? Can we incorporate NPC mining fleets? For Miner Defense, why not have the player accept the challenge, which would trigger an NPC Mining fleet to spawn in an asteroid belt. You fly up to them, have a quick chat with them. Enemies spawn and you have to protect the miners.

I understand that these ideas would take a lot of time and effort, but I would rather have a new full fledged content than just this or that once and a while. A lot of the people commenting have great ideas and I would love to see some of them in the game. There is a ton of potential, I like the idea that the Agency is a semi-secret, kind of covert organization that protects New Eden discreetly.

That was bloody long.

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Olmeca is that you?