Welcome to the Agency - Feedback

I thought the “Recurring Opportunities” already where that testing-field.
Like @CCP_Rise said somewhere mid 2016.

As it comes to feedback, I strongly support this statement:

I would rather use my T3 destroyer or a an Attack Frig.

I tried a Blood Watch and a Blood Lookout yesterday in Harbinger. Both didn’t complete the task of “Battlecruiser Enforcement”. Seems like “The Agency” is rather incompetent at tracking capsuleer activity.

Sad

image

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After logging out and loging back in, the 5/5 belt pirate was gone, and replaced with a Pirate Eradication 5/25. No extra points awarded so it was a wrong assignment.

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Compulsory drugs is the future of our civilization. :peace_symbol::syringe:

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Ramen to to that…

:parrotdad:

…about the event, has CCP given any feedback on this yet? Is it a known issue etc…

Now now, it’s one thing to comment on some observations of the feature or the content not being perfect.

It’s an entirely different thing to make a suggestion or connotation of it being Trumpian or something that could have come out of that black hole of narcisistic incompetence. That’s really insulting to CCP you know.

Trump for Emoji. \o/

only a quick math :

2700 skill points hhour for a full optimized +5 pilot. 3% over 30 min, a very dumb 40 skill points bonus.

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I apologize if that was inappropriate. I didn’t want compare anyone with this… man.
I just think that picture of his face is hilarious. And I liked the idea to use the word “incompetence” in the same post. Pardon me. :speak_no_evil:

[quote=“Inactive_Seller, post:67, topic:10824”]
2700 skill points hhour for a full optimized +5 pilot. 3% over 30 min, a very dumb 40 skill points bonus.
[/quote] I too did think of a booster for skillpoints at first. But it actually gives you +3% Speed, +3% Scan Resolution for 30 Minutes.

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Hard to think of these as dailies since there is absolutely no incentive for anyone who has been playing the game long enough to complete any of the more difficult challenges to do so unless they were intending to engage in that content anyway.

Given that most Eve players are now adults with real life responsibilities and limited game time, the idea of personalized content delivered to your door makes a lot of sense. I think the format has potential but the current iteration is just screen clutter for me.

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ugh now they dont even let me have a gate cloak so i can get to my kb to fight
just lost another ship because ccp disabled my gate cloak wtf???

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Event is so bad that i didn’t even attempt to go out and do it,

What is an agency?

Why are rewards so bad?

Why i am drug up on login?

While on drugs…where is the good stuff? give me something that require neurotoxin control and recovery at l5 just to stay alive after using it with dual moderate bonuses for DMG and Projection.Not in this event though its beyond bad.

Give me boosters via redeem option so i can use them when i can have some use of them don’t mess with my head when you feel like it.

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Ah, ok, my jerky knee misconstrued your initial response to mean “no to options”, while in truth you were saying “yes, BUT…” - and that I am in complete agreement with. :slight_smile:
As a slight digression (and not connected with the topic at large): my position on personal choice is that individuals ought to be empowered to choose their own paths, and not be unnecessarily and involuntarily subordinate to the decisions of others - with, of course, the caveat that their own self-deterministic choices don’t in turn end up forcing their paradigms onto others.
/end_of_reply

DAY 2 UPDATE (pulling myself back on topic :stuck_out_tongue: )

Right, so on the matter of being able to opt out of unwanted challenges: now that I’ve had a second day of these tasks being presented, seeing that they are the same set again, I’m presently assuming that they are a recurring set (or I have experienced a statistical anomaly), perhaps for a certain phase (first week, for example) or else for the duration. If this is indeed the case, then the opt-out facility becomes irrelevant - it is not “taking away” opportunities that would otherwise be offered - we simply do or don’t do whichever of the tasks we are able/willing to. However, again if this assumption is true, it would indicate a very limited task-set - I submit that a more diverse range of challenges may be in order (but I suspect this may well be the eventual intention, for all I know.)

Regarding the apparently buggy Battlecruiser Enforcement - today I ran a Blood Watch (if I remember correctly), and upon killing the site-boss, I got a notification ‘ding’ notifying me of 10 points from completing a challenge. There was no outstanding challenge overlapping that would have been satisfied by this kill (all other doable challenges had already been completed hours before.) Now, first off, the challenge in question is worth 4 points, not 10, so unless I was also being rewarded for 1.5 of my previously uncredited successes (yeah, right! heheheh), this is incorrect. Also, those notifications (as mentioned by others already) are really uninformative - all they say is how many points were awarded, but not for what, so their usefulness expires almost immediately. Furthermore, my Battlecruiser Enforcement challenge still showed as incomplete at that point (perhaps it will refresh upon re-log, I haven’t logged out yet, but even that would be inconsistent, as all others update immediately.)

/end yet_another_wordy_mural_construction

EDIT: On the topic of the rewards, I think that they are paltry in that they are abysmally uninteresting. If this system were to be implemented on an on-going basis, I would expect rewards to trickle in very slowly, but I would prefer considerably more personal choice about what can be redeemed - cash in on minimal-value items regularly, or save up over time for something juicier, or anywhere in-between. It is possible to dramatically increase the perceived value of the Agency kickbacks without needing to increase their notional or absolute value, simply by allowing players to make them relevant to themselves. Again, I suspect this all may be a prototype, and that such may, for all I know, be the eventual intention.

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its still dailies. And i rarely felt something was so misplaced as dailies are in eve.
atleast the rewards are ignorable.
Im just totally flippin’ off if i keep reasoning why, i already did on the SiSi feedback.

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A few points so far (I know, they have been pointed out one way or the other, still)

  • German Translation is only halfway done, and even that little sucks big time - not even the very basic declension of ‘The Agency/Die Agentur’ is handled right.
  • ‘Reload’ Times for tasks should be reduced to 22hrs, or better 20hrs. After all, each task takes time, thus pushing the next one further away.
  • The speed boost effect is gone even before realy noticed. I needs to be either held off until the first undock after login, or better be a unique item (only one available at a time) to be activated manually. Otherwise just scrap it.
  • Rewards of that level should be given out at less points, so at least noobs have some fun.
  • Unused tasks should get replaced after 24hrs
  • Drones are not Pirates? IIRC, there are regions with drones as default.
  • Descriptions nedd to be clarified, as for example just saying ‘combat site’ doesn’t clarify that it’s one to be scanned, not just a random one.

Now, in contrast to other posters, I can live or understand some of the ‘restrictions’

  • Attaching certain tasks, especially such with a low number of points given, to certain ships is a way to stipulate player to try other ships. And as long as it’s ratehr generic (‘a BC’) it should work.
  • I wouldn’t put them away as ‘dailies’, as they don’t come with the usual grinding and buerocratic burden other games offer. I rather see them as kind of a bonus system to varry ones playing style and jump off the beaten path. There are players luring in the same systems since years.
  • Yes, it seams as if it’s geared toward high-sec dwellers, which is fine to lead them a bit around. They are, after all, a rather large group - and more important all new pyers are of that kind - and Eve does need to grow.
  • No, I can’t realy imagine a set of ‘high demanding’ tasks that would divert a seasoned player from his usual money making routine. They would need to have rewards in a reagion which would also require tem to be near to impossible. So lets start low and see if that system works.
  • And again no, PVP tasks would not make sense. Eve isn’t ecactly haunted by too less PVP. Now, if players could swap/reject tasks and the replacement would be from different cathegories, that’s another story.

(Felyx Ravencroft did make a nice argument in his post about the droping tasks/replaceing them issue)

As usual, it’s always better to have something new. Like it.

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Anyone else having issues with the challenges not resetting? It is just sitting there with “Next Challenge: 0s” Good show CCP… (i’ve tried re-logging, undock/redock ect…)

Can we get a way to reset the stupid combat site ones that are worth next to nothing proportionally too much effort?

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meh. do I really need to say anything else?

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It was confirmed on Reddit that the dailies for specific hulls are bugged. The dailies not resetting is a new one.

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It might be considered informative to include a small message in the mail we receive from concord for completing a challenge. This message need simply include the name of the challenge completed.

edit: The text in the challenge description might be slightly improved by defining how one locates the combat site. The simple instructions to “locate” a site is ambiguous and subject to various interpretations. This could be better facilitated by including the requirement to scan the site as follows.

"Scan down and complete a combat signature site, etc…"

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+1 to this, the empty mails don’t tell us anything.

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The offered challenges cover a wide range. […] there is something for everyone!

No they don’t, and there isn’t. They’re all combat. Nothing for the industrial players. :disappointed:

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