Ah, ok, my jerky knee misconstrued your initial response to mean “no to options”, while in truth you were saying “yes, BUT…” - and that I am in complete agreement with.
As a slight digression (and not connected with the topic at large): my position on personal choice is that individuals ought to be empowered to choose their own paths, and not be unnecessarily and involuntarily subordinate to the decisions of others - with, of course, the caveat that their own self-deterministic choices don’t in turn end up forcing their paradigms onto others.
/end_of_reply
DAY 2 UPDATE (pulling myself back on topic )
Right, so on the matter of being able to opt out of unwanted challenges: now that I’ve had a second day of these tasks being presented, seeing that they are the same set again, I’m presently assuming that they are a recurring set (or I have experienced a statistical anomaly), perhaps for a certain phase (first week, for example) or else for the duration. If this is indeed the case, then the opt-out facility becomes irrelevant - it is not “taking away” opportunities that would otherwise be offered - we simply do or don’t do whichever of the tasks we are able/willing to. However, again if this assumption is true, it would indicate a very limited task-set - I submit that a more diverse range of challenges may be in order (but I suspect this may well be the eventual intention, for all I know.)
Regarding the apparently buggy Battlecruiser Enforcement - today I ran a Blood Watch (if I remember correctly), and upon killing the site-boss, I got a notification ‘ding’ notifying me of 10 points from completing a challenge. There was no outstanding challenge overlapping that would have been satisfied by this kill (all other doable challenges had already been completed hours before.) Now, first off, the challenge in question is worth 4 points, not 10, so unless I was also being rewarded for 1.5 of my previously uncredited successes (yeah, right! heheheh), this is incorrect. Also, those notifications (as mentioned by others already) are really uninformative - all they say is how many points were awarded, but not for what, so their usefulness expires almost immediately. Furthermore, my Battlecruiser Enforcement challenge still showed as incomplete at that point (perhaps it will refresh upon re-log, I haven’t logged out yet, but even that would be inconsistent, as all others update immediately.)
/end yet_another_wordy_mural_construction
EDIT: On the topic of the rewards, I think that they are paltry in that they are abysmally uninteresting. If this system were to be implemented on an on-going basis, I would expect rewards to trickle in very slowly, but I would prefer considerably more personal choice about what can be redeemed - cash in on minimal-value items regularly, or save up over time for something juicier, or anywhere in-between. It is possible to dramatically increase the perceived value of the Agency kickbacks without needing to increase their notional or absolute value, simply by allowing players to make them relevant to themselves. Again, I suspect this all may be a prototype, and that such may, for all I know, be the eventual intention.