I 100% agree that FW is one of the things most lacking and one of the easiest wins.
Why do we go to FW? For me it was the promise of a fight in a semi-controlled environment, where I could anticipate a more or less fair fight that wouldn’t cost the earth if I lost, and that has at least some sort of meaningful world impact when we are winning or losing.
Instead I found the farming system and to be honest, also ended up playing it because I saw there were very few fights to be had, and the LP/ISK conversion rate was pretty solid. All of a sudden, I find myself fitting less for combat, and more for farming.
Then one day I realise that this is absolutely awful, so I quit.
I tried all of the various things, engineering, mining, trading etc. In the end exploration was the only thing I could do that had the right balance of excitement, danger and reward. Still no fighting though. Now I have a Citadel in a wormhole. It’s super boring at times but feels like a corner of space I can call home.
I guess my conclusion is that if FW had more throwaway easy combat, felt more like my side benefited from cooperation, that there was a larger aim, and that the combat gave proper rewards rather then plexing, I would have at least one char doing that full time, and frankly, that game sounds very good.
Oh, and to echo something else, the difference between hi-low-null-wh needs to be more distinct. Gate camping needs pretty much removing from the game to promote any other sort of ‘proper’ space combat that I think we all envisage before we start Eve. Do we honestly think the best fun in space is hovering around a warp gate trying to game the system? Of course not, but this is the main way combat starts and ends in the game today, mindless one-sided ganking.
More people would engage in combat if they felt the terms of combat could be slightly more predictable in certain areas, and unfortunately they are not. Low is now Null, high is barely safe, and Null is… well it’s still Null. If you’re new, you start off wanting to fight, but you learn within hours that it is impossible to have a meaningful contest until you’ve allowed months to pass in a grind for skills. Even then, your losses cripple you, so you don’t take expensive ships out. Older players talk about billions a week, and you are happy to make tens of millions.
There’s no incentive to lose the better ships you can then fly fighting until you’re too secure to fight in 1v1 anyway. It’s catch 22 and why nobody fights in a fair way.
So fix FW and it is literally game on. Without it… some of us will find a way to eek out some enjoyment, hoping one day it will get better, while a hard core campaign for the game to remain the same because they simply enjoy exploiting new players more than the version of space combat that eve sells in it’s marketing.