What Eve is like for a new player

Absolutely. Not only told that there is a forum (as opposed to the antiquated closed one CCP used to support) but pointed to the most useful vetted threads to find more information.

And while you might want things to remain hard…for what ever bitter-vet sounding reason… making information easier to find to learn the game might well reduce the unsustainable attrition rate.

What are your constructive suggestions?

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Remember when you used to have to buy third party game guides back in the day? I remember. Why does everything have to be spelled out for everyone now? Part of the fun of Eve (for me) was learning all the intricacies and complexities in the mechanics. Why do we need to pander to stupid low-effort players when so far it has done absolutely nothing to improve PCU numbers?

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Sorry I give up…I’m older and expect a bit more from people. Having to find a game’s forum is like a barrier to entry; if you can’t do that yourself then EVE is not your game.

It never has been more easier than now YET here you are demanding that it be even easier…

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Agree. It seems like every suggestion on this dumpster fire of a forum is “make eve easier and people will play it.” But why? Eve’s “golden age” was arguably a lot more difficult to learn and get into than now. Where is the evidence that the learning curve is what is NOW “killing Eve?” I know, it’s in every krab’s butt.

Watch this please and think of all the resources wasted on all the new flavors of NPE over the years:

@Jin_taan once again nails it…

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‘It appears’ you didn’t even read the News article.

:rofl:

Are you saying that if he’s in a Procurer, he won’t draw a ganker in a Catalyst?

Duh.

Of course. You and many “veteran” players are the ones that seem to forget. You expect new players to jump through insane, flaming, rotating hoops of death to get anything done. They’re not gonna do it. The “game” is hard enough to figure out without people trying to make you fail.

If you want to define everything in relation to destruction, that is possible, but that’s just one way of looking at the events that take place in the game. It is not the ONLY way, nor is it the most VALID way.

I don’t need to. Claims asserted without evidence may be dismissed without evidence.

Claims asserted without evidence may be dismissed without evidence.

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Did I say that? NOPE! The type of target helps determine the type or action based on the DPS you are bringing.

So HS is just as dangerous now as over 10 years ago…LOL…ok then.

I did. You did as did tens of thousands of other people. Sorry but this is a hard game and if you want to hit the easy button at every turn then it YOU that is the problem. Chess is a hard came but we don’t make it easier, we tell those that can’t learn it to go play checkers…king me.

What is the most valid way then Vlad?

LOL…you are one to talk…Vlad…

It sounds like what you are saying is that if I am a lion and I can’t catch a gazelle, then I don’t go chasing gazelles. Is that what you’re saying?

Why would CCP make their cold, harsh game SAFER? Does that make sense?
High sec is far more dangerous than 10 years ago; it is just that that danger now applies to a wider demographic of players. To people like you seem to be, “more dangerous” only applies to miners and haulers and newbs. When it becomes more dangerous for those who prey on such players and they have to mitigate that increased danger, that isn’t high sec becoming more dangerous. That’s “a nerf to the danger of high sec”. See how that works?

On the Serengeti, it’s dangerous for lions, too. A lion may run into a group of hyenas or some buffalo or a cobra or other, strange lions . . . is that not how it should be in EVE?

What you must understand is that the harder the game is for one group, the easier it gets for their competition. If lions are dying off left and right, then their main competition, hyenas, will be able to expand unchecked into new territory and will have free reign to exploit resources they would have to fight lions for otherwise.
The harder you make it on new players or miners in high sec or mission runners . . . the easier you make it for veteran players or miners in null sec or anomaly runners in null . . . or whoever their competition is.

I’m not Vlad. I assume you mean Dracvlad? Nope, not me. And, it’s a little paranoid of you to think so. Maybe you should take a step back and rethink the context of this conversation.

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Nope try again…I’m not wasting my time on this concept anymore if you can’t grasp it…

Sorry…I got my quote and screen grab from you already…ty…no need to hash it out anymore…

No, people use multi accounts here…that’s reality. You not acknowledging that means you aren’t dealing with reality. Maybe you should take a step back and rethink that again…

Actually the change was necessary for bumping, so it gets rid of the issue that people can sit there stopping people from warping with no aggression type action. As far as I am concerned that removes my issue with bumping period. Of course it can easily be re-set by a noob ship with a point which is fine by me.

The gankers always take extreme positions on such things as they are trying to protect their easy farming, this makes it a little bit harder which they can easily deal with and as such it requires no balancing at all, no reduction in EHP, nothing, it is merely the cost of a noob ship every three minutes, and enough characters to keep it there. If they have to chase a high value target because they make a mistake then great, more fun…

I was surprised about it being for new players getting stuck on objects and giving up on the game because of that, but that makes total sense when you think about it.

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I have him blocked, he gets a bit uptight at times because of that, so his brain overloads and he goes into mad post mode.

I must say that you are putting in some fine arguments, I am able to just sit back and appreciate your fine writing style and accurate assessments. Great work.

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LOL…The fact you ran away rather than EVER proving your claims just shows what an absolute lying coward you are.

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Yes…

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You’re an idiot if you think this is true.

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And you’re an idiot if you think it isn’t. :upside_down_face:

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Of course you can back up your claim High sec is more dangerous now vs 10 years ago.

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And of course, you can back up your claim that it is safer. :upside_down_face:

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I didn’t make that claim. I made the claim you’re an idiot for claiming hi sec is safer, which I believe (as in opinion) it isn’t. Are you saying now it is just your opinion high sec is more dangerous?

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So what claim are you making? That it is exactly as safe/dangerous as it was 10 years ago?

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