As expected, no arguments. Good to see that I didn’t waste my time with you.
This is a theory. Here is what it looks like in EVE Online: a Catalyst piloted by a ganker undocks and sees a Procurer on dscan in Niarja. Does he warp to the belt the Procurer is in to see if he can “get lucky”?
This is an opinion. Do you have any facts? If not facts, maybe you could tell us how you feel about this.
Consider the possibility that NOT everything is created for destruction.
But . . . the majority of EVE Online’s characters do not PVP.
More players = more destruction. That is what you said. Opinion, fact, hypothesis . . . who cares? Lets explore the possibility without becoming emotionally involved beyond simply wondering and appreciating the idea.
Are you still asserting that there is a linear correlation between population and spaceship destruction or have you wised up?
My assertion was that population DENSITY was correlated to ship destruction. Perhaps we could explore THAT possibility, especially with respect to the TYPES of players that congregate. After all, Jita has many different types of players. There are veterans from the far reaches, noobs from Uitra, carebears from The Forge and surrounding regions’s mission hubs, suicide gankers and organized criminals, even faction warfare participants, even from opposing factions sometimes.
Language is not a game.
My question is still this: why do we need a thread about what Eve is like for a new player when in fact 100% of Eve players have been a new player before? Didn’t we all have to struggle to learn this game at one point?
Because if the vets of the game want to have a game at all for the years ahead, collectively the existing player base and CCP needs a better attrition rate than 97% leaving over the first few months.
I did not say whining I said yelling, and I have seen comments in some threads and no I am not going to link them to you, you can prove me wrong if you are really that fussed about it.
I have had convos with some people too where they said it would kill freighter ganking, I am like you, I think a noob ship with point will be easy enough for them to do.
The distinction between whining and yelling is important, yelling indicates that they are trying to push CCP for some sort of balance adjustment for this nerf. It does not need it!
But back to your silly prove it games, sorry not interested in proving anything to someone with closed eyes and covered ears.
Wasn’t it at all mate. I just hadn’t seen the yelling yet. I would have found it just as amusing to see gankers yelling that freighter ganking is dead.
I may have argued that the change was unnecessary given how gankers would adapt. But now you’ve said it’s because noobs get stuck on collidable objects i see it’s value.
That doesn’t exactly answer my question.
The only thing I and other gankers (though I don’t ganker freighters) said is that it is one of this “just another nerf” and after the gankers adapt the ag white knight types will be back to the forums and demand the next nerf. Like they always do.
The plethora of available ships is one of the features I enjoy most in EVE. I like the specialization enabled by ship features.
I like calculating trade-offs represented by ship features and module fittings to get an edge for a particular activity, while accepting a deficit in other capabilities as the cost for that edge.
Hopefully the community fitting guides mitigate the ship fitting complexity issue for new players, until they learn to enjoy the flexibility and variety having so many choices enables.
He might if it’s a Cov or Venture…try expanding your scenarios a bit before posting…
Ok, are you saying, for everyone to read and be on record, that CCP has not made HS safer over the years. Please clarify that first as I want that on record.
You know this is a game right?
But they still participating in the MIC process so…that’s the game…
You haven’t presented anything yet to prove that theory wrong so maybe it’s you that needs to wise up.
It is when you know how to use it correctly…see, that triggered yo so, +1 point for me.
A lying scumbag yet again…shocker…
And nothing to point a new player there sadly in tutorials or any place else in the game that I can tell. I think we’d all agree such tools and their presentation could be a lot more coherent to help new players.
it’s almost 2020…don’t people have enough sense yet to Google [game name]+[forums] yet?
I’m all for helping new players out but for the love of god…
(jaw drops). Have you ever tried to google anything about eve? You might even completely by accident actually find something current. The game experience should include direct links to useful updated sites— or make joining a player corps one of the achievements.
Yes, a more integrated, consistent approach would up the odds of success.
You know Google has date filters too right?
All people need to do is come to the forums and ask…is that really too much to ask of people?
It’s almost 2020…don’t devs have enough sense yet to design a game that doesn’t require 3 3rd-party tools, 2 screens and long browser searches to play effectively?
What in the game even indicates there is a forum? I just started a new alpha account recently–there pretty much is no help and I wouldn’t be surprised if that’s a big part the reason for the 97% attrition rate. The new player experience is very disjointed with virtually no information other than not very interesting tutorials that teach basic ship interfacing with a few of the games activities. If one’s lucky a recruiter will find a new player and hopefully not just to screw them of their things–one might even get a nice note from a GM (happened once).
Yes new players need to be hand held.
re: 3rd party tools: Why would they waste time on that if others will do it for free?
I’m not saying that CCP isn’t at fault here BUT rather that there is some onus on the player to do a bit or looking themselves…
Almost every game out there has either an official forum or a player/group run forum. Are you really saying that people need to be told this fact in game?
IMO they already do…and you need a bit of common sense to progress after that.