What happened to the community?

Yes, I remember the hype and the total let-down that was the actual implementation…

I’m just wondering how he got that it was “shot down thanks to the players” if that was the content he was referring to.

There is this thing that some frightened players were very vocal on forums about CCP not caring about the spaceship part. But CCP probably had other reasons to abandon WiS than listening to them. Just like they abandoned PI after release. Or FW. And these features all were in need of constant updates and refinement. So its not only WiS. Just CCP releasing half finished stuff first then going after another. Thats what I remember since ever.

Then people just got an actual image of what is CCP doing, and they did not want to buy it any longer. It was looking like that:

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The “safe space” generation is playing the game now

wtf is wis

“Walking in Stations”, the implementation of your character in 3D perspective and the Captain’s Quarters, which was the one room you could walk into after leaving your ship.

oh i remember that and the troll video they put out about it. sad times.

Basically what Nana Skalski said. The development and implementation was apparently taking so long that there were a lot of people afraid that actual game-play issues were not being addressed because of it. As a result CCP basically ceased with the overall vision of WiS and players were instead given “The Captain’s Quarters.” I had already stopped playing at that point, so I have no opinions on that, except I was a little disappointed when I heard about it. I may have come back a long time ago if the overall WiS vision had actually been implemented. However, I do understand the players’ hesitancy with WiS - if CCP had gone ahead with it, like they envisioned, we may have been looking at a Star Citizen type scenario…still in development.

When I said content that may have changed the game for the better, I meant there were already a lot of people coming to the game just because of the WiS announcement. There were, and still are, a lot of people that stay away from EVE because “they can’t ever leave their ships.” It’s a thing.

EVE would have double (imo) the population it has today if CCP had gone ahead with the project.

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You may frown at me for asking this, but what is WiS? Oh, found out - Walking in Station. Never mind.

I will risk a statement that Star Citizen phenomenon would not exist, instead there would be EVE Online phenomenon. :thinking:

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Walking in Stations. Actual avatars that were going to be able to walk around inside stations.

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Totally agree.

I linked an article from Nov 2008 above that talked about what CCP’s vision for it was going to be. Pretty cool stuff.

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The population is dropping by about 9% of the active player base, per a month.
Eve has a huge bleeding issue that ccp is trying to conceal with falsified metric data, often hide behind “steam events” (ie the “create a new account, and see that eve is still growing”).

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Well, from my viewpoint, trying to hang the lack of development on player feedback is quite a stretch. CCP has had a lot of ‘visions’ over the years (Dust, integrating planetary action with space action, 3D, World of Darkness, Faction Warfare, Resource Wars, etc. etc.) that either never got implemented, or were implemented in such a half-assed fashion that they never amounted to much or were even removed from the game or cancelled outright.

CCP has never shown they have the development, design and coding chops to integrate 3D character avatars into the game and also create useful content for us to do with those avatars. Pretty much everything that ‘works well’ in EVE was put into the game in the pre-release phases and the first 4 years of post-release development. Back when CCP was still working hard and had a fair chunk of the original team available.

Since about 2008 onwards it seems to me that they have been putting in half-efforts at everything. Or as Nana Skalski said “releasing half finished stuff then going after another”. They don’t seem to have any commitment to quality game development since that time.

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Fair enough.

I was actually excited for DUST too, until I found out it was console only lol

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bought a ps3 for it and still had over $100 worth of premium currency on it when it shut down…

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Yeah, at that point I didn’t own a console anymore. Still don’t lol

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I only started playing EVE two years ago, so I don’t have the perspective that most of you have on the game. Actually, from a two-year old’s perspective, the game went through quite a lot of changes and development in my time-span:
1.) regular in-events are gone. I used to enjoy them.
2.) one-off events are a think now. See triglavian related stuff.
3.) I saw the introduction of The Agency, a change in the suspect and remote repping mechanics, the newwallet and the Hyper Relay, and the whole Triglavian ships, weapons, mutaplasmids and abyssal sites.
4.) The bookmark revamp.
5.) probably other more important changes that just don’t come to mind right now.

I missed a lot of things, but then again, I’ve only been playing for 12% of EVE’s age.

I just want to say that the game and CCP don’t seem stagnant to me, quite the opposite, actually.

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Well true that is, as you say, a matter of perspective. It’s not that CCP hasn’t changed anything, they’ve changed lots of things. Alpha states, ship/module balancing, various events that have come and gone, ‘lore’ events like the Coronation of the Empress, new items in game, etc.

If you’ve been in the game for a short while, then a couple things: everything is new and interesting and fraught with potential for being pretty cool. That, plus, all announced changes seem significant.

When you’ve been in the game for 5+ years, say, you start to recognize that for the last 8 years or so they’ve mostly been twiddling with ‘surface’ changes that have small, short term impacts and take less in the way of coding. They aren’t addressing or changing core game play issues that significantly alter the way the overall game works.

Anyways, if you’re having fun and seeing interesting development, then go with that and enjoy the ride! Don’t let crusty old farts throw you off. :slight_smile: Go have some fun while we set back in our rocking chairs with our Gin&Bitters and grump about how everything’s going to hell in a handbasket because kids just don’t listen anymore!

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I’m actually interested in lore, of all things. And the recent triglavian stuff is pretty enjoyable and interesting to me. I wish I caught the deployment of the drifters but I remember people talking about them a lot in local chats just when I was beginning to play. I began playing just as people began to be aware of them, I think. I also hear that there was a time that CCP pilots were flying in jovian ships, in regular space. That must have been cool. Speaking of which, was there ever a time that regular capsuleers could enter Jove space? I mean when that space was gated. Or did the Jovians close their gates before the launch of the game, in 2003, in a purely lore event?

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