What happened to the "High Sec Expansion" we were promised?

It really isn’t impossible, and there are systems out there that nobody else wants, that could support a corp.

goons noticed. its all a giant jealousy fit over rorqs really.

I stand corrected.

Yeah but are they satisfied? :wink:

I’m sure they were feeling pretty smug when they fielded 290 titans. :slight_smile:

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I have a feeling you may be right :slight_smile:

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CCP had a pretty good idea of how many Rorquals the various player factions had, where they were located, and thus what the initial output would be prior to making the change. I don’t think its fair to insinuate that the current state is some sort of unexpected outcome.

I wasn’t being remotely flippant, this thread is literally a giant jealous sperg over rorquals, and since CCP had to tone them down fairly quickly I think there is some evidence that CCP did underestimate rorqual growth.

Let me get this straight… the solution to the lack of attention for highsec is to nerf something in null? So, highsec’s problem it’s all about nullsec? Who said that?

The problem is not the attention given to nullsec. The problem is the lack of attention to highsec.

Beginning with the simplest: players want more missions with dumb NPCs, not AI sh*t that needs to be figured out into one and just one viable answer which then can be rinsed and repeated ad nauseam.

Not even nullsec pirate shipyards have been a successs (grand total it’s five of them killed in six months). Why bring that unsolicited AI garbage to high?

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Ccp seem to believe the fix to pve is to make it more akin to pvp

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Yeah, that’s something wev’e been warning them against for years, with a resounding failure. Last year news was that a bunch of CCP develeper geeks had an urge to make a briliant AI code and implement it on EVE to build up their resume and that’s how pirate shipyards, FOBs and resource wars were born. None of them have been specially succesful, though.

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Did someone just say that what players want is NPC enemies so easy it doesnt matter what way you fight them, rather than a risky NPC enemy that has to be fought properly or you are actually in danger?

No, nobody said that. I think I said that players love PvE content that can be run in a wide array of ships and fits, allowing for creative ways to succeed (or fail), rather than “complex” puzzles with just one optimal solution that punishes creativity and quickly becomes a boring routine.

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You are the one that was complaining that nullsec was a flat nerf to highsec. In any case, the whole concept that highsec has to get the same amount of things that nullsec, or that players are tied to one sec is utterly absurd. Tired of hearing it. There is nothing stopping you accessing nullsec content. Its dumb for CCP to have to try balance what is a glorified starter area in this way.

I’m fine with smart ai things to fight against, but you’ll actually find that a great many players do not want to do anything that isn’t max isk/hr against some personal comfort level for risk that is not very high, nor do they want to pay a lot of attention.

They kept hundreds of people occupied in various ways on and off for months. The heist of the first loot drop was a great eve story.

if we notice something spawned near us, we may well attempt to kill it, but the fact that we haven’t is pretty much, well showing one of the issues that need iterating over.

Fobs and resource wars (at least the lp rewards for resource wars), also need iteration.

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I think those are two sides of the same coin.
Im pretty sure those folk who run optimal Isk/hr fits dont really care if the same mission can be run in a wacky failfit ship optimised for that mission.

But we can agree to disagree.

No, I don’t complain. I explain why this kind of thread pops up and why CCP is in trouble about game population.

Personally I won EVE in 2016 and only discuss about it for a hobby… yet not very often. Today I browsed General because I was looking for a song in the old forums and couldn’t search for its title, so opened a thread and saw this one… mostly I stick to OOPE and the LAGL thread, which is by far the best in the forums in all its outrageous offtopicness. :grin:

This sort of thread has popped up in eve every week since 2003.

Its full of the same really dumb misconceptions. The worst misconception of all being the ‘highsec’ player. If ever there was a self-imposed glass ceiling of mediocrity and boredom, that would have to be it.

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Actually what I proposed was nothing more than a vague idea to get players together to learn teamwork, make friends and maybe start new corps or expand existing ones. I don’t see anything there that would threaten the sanctity of the glorious blue sphincter of dullsec in any way, shape or form.

lolwut? I don’t think that’s it. Why do you think so?

What that tells me is just that the initially high numbers were never intended to be permanent, but were merely for expectation management. I think it is only now that they might be starting to see numbers they weren’t expecting and may start to consider a third phase. It’s all just speculation, though.

The customer is always right. If they want “a self-imposed glass ceiling of mediocrity and boredom”, else you give them exactly that or they take their money elsewhere.

And guess what? CCP’s customers are taking their money elsewhere, and CCP is increasingly desperate to improve revenue per customer with all the usual tricks. First vanity items, then F2P, next will be lockboxes (probably before end of year)…

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It’s a GAME. It’s not like the winner gets a Nobel Prize or cures cancer. And why are you the expert on what makes other people bored?

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