What happened to the "High Sec Expansion" we were promised?

These moons will contain a randomized selection of upgraded standard mineral ore variants, as well as some of the most common varieties of moongoo ores in lower quantities than those available in lowsec and nullsec.

From the latest dev blog. So there will be some moon goo.

It wont be long I’m sure. The missions need a total over all and making them all different and played the same over and over again.

Bottom line, if you look at Chribba’s Eve Offline web site, PCU is down by at least 20% from a year ago, when there was still all that hype about unpaid Alpha accounts. It is worse that 2015, when that was ALL PAYING accounts. It is slightly ahead of 2016, which was, once again, all paying accounts. I would bet my house that CCP’s financials will be way way off of last year’s, when they made a ton off of skill injectors.

CCP’s management on the C-level plus right right down to Seagull, who is responsible for the grand direction of Eve, are utterly incompetent. They are responsible for this mess, and in a properly run company, would all be shown the door. But CCP is not a properly run company.

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Why? Did WoW or Everquest do a complete revamp or all missions? Usually they would introduce a new expansion, leaving old content intacted in case. Give CCP seems to be reluctant about touching old code, maybe we won’t see new missions. Maybe we’ll see incursions from other factions or the like. Maybe it will be new exploration combat sites tied in a bit like FOBs.

Or maybe the new missions will be an expansion of burners with BC and BS burners? Or really scary thought… Level 5 burners in low sec where you face capital ships.

I just wouldn’t assume a mission rework is a guarantee.

So what about those customers who DONT want a game like all the others?

EvE used to provide that.

Not all things should appeal to the majority.

Maybe they should go play WoW. :slight_smile:

How would that help?

Well, I don’t play games like all the others, and I played EVE for 7 years and CCp made a completely sh*t job for me.

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Sounds like you enjoyed playing a game you paid for, and now its being changed to suck.
Changed to be like all that other stuff you dont play.

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Just a thought, what about looking at what actually works in highsec and expand on that?

It’s the event sites. Why?

The sites are accessible or challenging, they can be easily found everywhere, can be run in a couple of minutes in various fits, give exceptional rewards, and stealing / baiting / PvP / market options.

I always enjoy the event times, because it’s something there when I login, I can stay at home and fool around with the sites and site runners. It’s casual content, I don’t need to prepare, roam, or formup a group.

Else we need a complete overhaul of the wardec mechanics in the direction of more suspects and easy participation in defender activities (“recruit local for help”).

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Ah, now I remember you…,. you’re a useless troll. Name was familiar.

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That’s a terrible way to try and shut down opinion that you dont agree with.

That is a much superior idea.

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Yea, there is so much stuff you could do in a complex universe like EVE.
Smuggling could be: You have to transport illegal goods in highsec for the pirate factions. You have to bribe customs officers, avoid DED agents by hacking (with data analyzer or a new module) into their local IT systems and sending them to remote systems, etc. To stop players from skipping systems using WHs you could add waypoints where they have to pick up items. As reward you get pirate LP and small amounts of ISK.

Open world RPGs like Skyrim often have these kind of mini-games, which are basically games within a game. They make the game world richer and more alive.

Resource wars could be something like this, but the rewards would have to be better to make them worth doing and completing many of those sites should have an effect on the faction.

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Sheesh, once you realize the results never match the hype (for anything, not just Eve) you’ll never be disappointed.

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Because of marketing. In small indie games and mods, which dont have marketing people, you often get what you expect.

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I kinda disagree with that. To me it seems they did listen to their frontline staff, especially that located and being a part of NS empires, which left the rest of the game in ■■■■ state.

Now in addition to that they can’t seem to be able to wrap their heads around the idea that not everyone wants to be in NS due to wide plethora of ■■■■ they created there. Cap spam, bots (countless freagin bot fleets and bots at every aspect), poor combat mechanics based purely on numbers and powercreep instead of involving decent tactics and thinking. Biggest rewards need to go to those that manage to take out superior number and power forces by using superior tactics on team and individual player levels. Instead its exact opposite.

And thats just a few things of off a huge gigantic list to start off with.

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k Whatevs ya say

Its an ancient game living off fairly minimal marketing, and it is actually doing very well. The alpha changes probably gave CCP a 2 or 3 year break, and is almost certainly now returning old players to the game. They did in fact reinvent the game under your nose, and prevent it collapsing.

I disagree, the current developer group are actually quite good within the remit given to them by the upper management, which is to maintain EVE and do what they can with what is left to develop it. it is now vastly more reliable, a major patch day is not set a week skill and forget eve, and probably a much sounder basis for further development, and probably lets the developers go home at normal hours each day. All things that are necessary for a product after the first few years.

Yes they have become tone deaf to some user issues (particularly sound and citadels), and yes, this current group struggles to make new encounters that are actually fun, because its under resourced.

IMO however the way you go about feedback (which is feedback based on not even playing the bloody game), is entirely pointless. It appears your sole remit in life is to attempt to enrage everyone that does play the game and enjoy it, and to make sure that anyone that questions why highsec isn’t the entire MMO in itself doesn’t find new methods of enjoying the bloody game, and instead runs to the forum whining about hitting the end of the content.

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There is this space called NPC space, where somewhat fiesty small organisations can quite comfortably setup and live, in stations that cannot be conquered or destroyed, where in practice its damn hard to kick them out, and in lieu of having ratting and ore anoms you get to install athanors or run L4 agents with such a massive benefit to LP/hr that it makes up for all the time you spend camped or whatever, as well as run the occasional high level ded, or hack nullsec relics and datas.

The athanors make it so you don’t need to bulk import anymore, I can comfortably run a ship building business using a viator and a kryos for my logistical requirements, which is enough to support t2 module inventing and building as well.

tl;dr the game is about groups of people achieving things, and imo right now the toolset is there to let you do that.

And exactly what do you think I’m doing when my blockade runner transits well known camp spots with moon goo in it. I don’t need an NPC to tell me that someone wants to take this stuff off me, the actual players want to do it.

THE OTHER PLAYERS DO IT.

Yes resource wars rewards are bad. We’ll all hold hands and wait 6 months for CCP to assign a dev to iterate on it.

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