What happened to the "High Sec Expansion" we were promised?

Therein lies the problem. At some point you run out of friends to play the game with, and then you are left with strangers.

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and you think that 7 years of eve wasn’t a massive, massive success for the company that gave it to you. if that was 1 sub, you paid ~$1000 for a game.

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I made lots of friends in CAS with my old character. So I made a new character, put it in CAS, joined the CAS Combat Guild (CCG), my old characters are now in castabouts, and because the CCG organisation has a somewhat altruistic common goal and a fairly hands off approach on the space of individuals to operate individually, it is actually quite impervious to the loss of an individual and doesn’t have the assets worth a heist and I personally invite new people and make new friends.

Wierdly enough, the organisation has a collective memory of FCs and other prominent players in CCG from over the last 10 years who have now left the game, its like we have our own mythology about our own fallen warriors, as well as a halo of other players that have left us for various organisations as they see fit (goons, culture, NC, even signal cartel recently for one girl who really did discover what she wanted to be in EVE).

ie some social structures are stronger than others. I came to this one because I liked the people in it, its plainly very durable, and I like pretty much all of the people I now play with.

I’m sure that if you wanted, you could make a durable organisation, or you could find one with suitable interests for you.

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It seems highly unlikely. Between having to trust strangers and being not welcome in most other places, I can start to see why more people want solo content, or at least more things for those of us who dont have a multi multi person corp/alliance with them.

It just always seems to not be what you know but who you know. Always has been really.

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Good question. But, why don’t you ask the other group that same question, since they are the ones whose refrain has been “If you don’t like it the way it is, go play WoW.” I seem to recall disparaging things like “When an EVE player leaves the game to play WoW, the intelligence level of both communities goes up.” being said without any push back whatsoever. Well, maybe the pendulum has swung. If certain groups of players don’t like the game, let them eat cake.

Because they arent the ones suggesting someone who doesnt like WoW go play WoW?

So you are saying if the game play experience becomes a homogenised awful pile of instant win linear games, then we should just live with it and not try to express our opinions on the games we would rather pay for?

I don’t know why we or CCP are supposed to care what they want to play. I really just don’t get where this soft-heartedness for poor little PVPers in null comes from. They’re “elites”. They can take care of themselves.

And, no, I’m not saying they shouldn’t express their opinion. I’m asking why anyone should give a flying rats [expletive deleted] about that opinion. They certainly don’t care what people who aren’t them want.

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I have no idea what you are talking about now.

But you do seem to be of the opinion that the forums arent worth keeping. This, I would agree.

Quote where I said that.

If you are having trouble following along, maybe you should give yourself a little more time to digest what you’re reading. You seem to be very quick to reply.

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After a while you get to know who will undock and help you if you get tackled. Also I think that I might have consumed 1% of my lifetime earnings with PVP now. (last I looked zkill said I was up to a mere 1.69b of losses), I just very rarely field things that aren’t already written off the balance sheet. My athanors were a risk, but I’ve earned back the stake put into them now, so I’d be fairly philosophical about them if I lost them.

If opinions of any group of players doesnt matter, then the forums are useless. Which you knew very well. I cant wait to see what way you try to spin this into some sort of troll or point.

Oh thats a very easy to guess and very specific number. Which is why I rarely even dock these days. Rather lose something to a rat than be on a corpies KM.

You took my question and turned it into a statement. Bad Ramona. No!

Not all opinions are created equal. If the null sec player’s opinion of what the game should be made into is killing the game, maybe it should be set aside in favor of a more productive, constructive vision.
Everyone’s opinion should be heard, but some opinions are not feasible, not practical, biased, or outright nonsense. Hearing them out and then disregarding them isn’t the same as shutting down free speech for everyone.

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The game has sufficient content to keep people occupied for a long time, if people do not accept the dinsdalism that the rest of the game is not an interesting problem to solve and that a whole mega long single player “MMO” need be built purely in highsec (in spite of all the inherent contradictions), then yes its likely they’ll solve it.

Its really not even a nullism to point out that there is a complex and rich game to solve, with pretty much all of the things ‘more interactive npc’ types provided automatically for you by humans. Imagine if you believed that goonswarm was something that CCP wrote, and that every goon is not actually a person, but a bot, run by CCP.

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If you would like to play it like that, you are the one who mentioned null sec players.

I personally would like better access to it but Im not the sort who asks for anything to be changed to suit what I want. If the majority does want it and it changes, for better or worse, Ill take the challenge but if it becomes too easy then Ill leave. I dont expect to be listened to even if I did want a change because thats not how things work.

Except that by living in nullsec, you pretty much accept that there are other people in your EVE, and that CCP isn’t responsible for writing every last second of your entertainment.

What can CCP really do with people who’s fundamental premise diverges from an MMO so badly and is also extraordinarily expensive, since they desire an extended progression and income mechanic, rather than searching out more of the things there are in game to do (and accepting that for some tasks, yes personal satisfaction might be more of the pay than isk in wallet).

Well, some people who play this game are EXACTLY the kind of people who ask, nay, DEMAND that the game be tailored to suit them. They don’t care about you or the game. That’s just . . . how they are. They only care about themselves. They’re space bastards.

They will even use external means like the CSM and forums to direct popular opinion (manufacturing consent) and other things to make the game be as they see it should be. They feel like they’re more worthwhile than you or me or high sec players or CCP or . . . everybody. That’s just how they are. They’re space bastards.

I am of the opinion that your opinion should be heard and evaluated. I think you SHOULD have better access to various content. I don’t think you should be shut out completely. (They can’t shut me out at all.) I think CCP would make a better game by listening to more diverse sets of opinions and concerns. I don’t think you should go play WoW.

Am I crazy?

Never in history did anyone say, “I am accomplishing too much.” That’s not why people quit EVE.

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You keep ignoring the word “if”. But people do stop playing games when they have grown bored of it. And once youve unlocked everything, got all the acheivements and generally what used to be called cheatcoded your way through a game, very little else is left to do with it.

I completely accept that both the conditions of “safer more immmeadiate” play and having the game locked down by the supposed thousands in null are conditions that lead to this, though I dont hold the conspiracy theories about null.

But never having been in null more than a few hours at a time before returning home, I cant say I have a full view of why those theories exist.

So does a good book. I can ride my bicycle or go shoot hoops for hours every day. The difference in EVE is that there is constantly someone trying to take my book or block my path as I ride or stab me on the basketball court and take my Air Jordans. Without taking these disruptive external factors into account, we do not have an accurate picture of the game.

I think what you are referring to is the tendency of game creators to put mechanisms in their games to encourage (or even force) people to PLAY rather than just win over and over. Positive reinforcement. In order to get you to ride a different rollercoaster or watch a different show or eat a corn dog instead of a hamburger, they give you an incentive. EVE is not different in that respect. It just happens that in EVE, as mentioned before, your ride can come to an abrupt and unexpected end if someone else decides that it’s a small world after all and blows you away.

Practically, that means that at least some of the content is going to be inaccessible to at least some of the playerbase at least some of the time. And when you give the players things like interdiction bubbles and jump drives, any bored lot of hooligans can lock down Space Mountain indefinitely, i.e. for all intents and purposes, it’s not in the game. So, you have to go back and reaccount for what is actually accessible to whom before you can say “There’s lots of content.”

If we think of the humans as NPCs, the game sucks. The NPCs are way overpowered. The NPCs can kill before you even know you are locked. They can lock you down indefinitely. They can rip you off for billions. If the Goombas in Super Mario Bros. were this hard, nobody would play it.

You can’t force a bunch of rabbits into a cage with a fox and expect them to organize and resist. They’re rabbits. That’s now how they survive encounters with foxes. And I don’t know what kind of low self-esteem rabbits you’ve met in your life, but the ones I’ve met don’t want to be foxes. They’re happy to be rabbits. It works for them in 99.99999% of their life. There’s just this one game called EVE Online that they tried one time where it didn’t work, but other than that: Rabbits FTW!

As for actual AI in the game, I honestly think the recent additions are a great thing. Now players, especially those who shelter in high sec, can get a taste for how cold and harsh EVE is designed to be. These AI will just kill your ship (and capsule) 100% of the time, just like many players. But I am really curious how players are reacting to it. Maybe CCP has an answer for us floating around somewhere.

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Firstly, there’s not many people in null to even interact with.
Secondly, for those that are there, my interaction with them is mostly limited to them trying to kill me. That’s it. I’d hardly call that “rich”. They try to kill me over here. They try to kill me over there. They try to kill me this way. They try to kill me that way. Woohoo!

What CCP can do is actually enable them to search for content and have a reasonable chance of accessing it successfully. Certain death is not fun for everyone. Sorry.

The most interesting and meaningful interactions I’ve had with people have been in high security space, because it’s not just an immediate showdown once we’re on grid with one another. I can actually fly my spaceship usually, without being webbed, scrammed, neuted, jammed, having my DPS nullified by logistics, being blobbed, etc. If they remove that [expletive deleted] from the game, you will see people in null and all over the place. But if you have to be a seasoned combat pilot with a well-thought out plan and fitting to mine veldspar in null, not many people are going to mine veldspar in null. It’s going to remain an empty place.

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