I have no idea what are the customers they target into. All I know “milking” the customers in long term game such as sandbox is slippery slope. BTW if customers wants to be “milked” by SKINs for example I don’t see a problem here. Still, CCP don’t seem to apprehend that not all their customers want to create space empires, and they are always focusing about only that aspect at least for almost 5 years of my gameplay. Is it helped with anything? More players lured into the game for example? Maybe we all have to high expectation about what CCP can pull?
As a solo player, with only occasional forays into lowsec/wormholes, whatever happens in Nullsec is irrelevant. I play this game to unwind and for distraction, I do not play this game to meet other players.
Having spent a lot of my life in corporate settings, the last thing I need is to waste time in some player corp. I’ve had my fill of managerial incompetence and petty drama. CCP goes to great lengths to drive high-sec players to “fleet up”, but if I’ve got a couple of hours to play I’m not going to wait for a fleet to form and be satisfied with cooling my heels and enduring inane chat.
Lowsec is roaming gang/gatecamp territory, and I’ve donated enough ships and pods and implants to last me a lifetime. So stuck with the mundane in Highsec, at least I can amuse myself for awhile in a fantasy SciFi setting.
Not all people need to have their hand held or suck on the corporate teat, so it’s no wonder a whole lot of players prefer highsec. Maybe they just want to enjoy themselves and get away from things for awhile.
Can I ask what it is that you do?
I wander from sec to sec with a very small band of RL friends. I certainly would never join a PUG equivalent, but having my own corp dedicated to dicking around the place is fine, and to do some content I need another person sometimes, even in highsec.
While I have no doubt that CCP can review data to see turnover of players according to where they played, and presumably how often they fleeted with other players, that question of why people want to stay in hi-sec is an important one. A question I’d expect to have a multitude of answers.
(Do missioners still ‘level’ up Ravens? Or have they switched to Machariels?)
In answer to the thread title, CCP has a perfect record of not doing what they promise to do. The few times they’ve tried, it always ends up being bugged, broken or buried.
In the past this game was great, log in numbers were climbing when CCP would just place a bunch of tools in the sandbox and let players do what they wanted with them. This new direction of CCP turning the sandbox into a playground and dictating what players should do in it goes against the very core of a sandbox game.
Leveling the playing field by removing specialization and forcing players to be equal only creates a stalemate which ultimately drives them away from the game. Forcing players to engage in content they don’t want to do will always drive them away from the game.
Machs and rattles. Marauders are great but cost more.
They have the data, problem is what they pulled from it is wrong imo. Most of solo playing players end experience with EvE after “leveled theirs ravens” and bored of hisec security missions. Players that stays are often in corp and most dedicated are from null. To become null player you have to stay in game for a while and learn few things. Outdated pve with which most of new players will start with doesn’t help with it.
So they made a group content like RW, with boxes prizes (boxes will be more popular soon especially with word “loot”). What players first do with RW? Try to solo this content…FOBs? try so solo them…
I don’t think CCP will ever do entertaining pve because they don’t know how to “marry” the concept of pvp world with pve experience. Judging from what we got in the past, pve is necessary evil to CCP devs. There is no vision here, no dedicated dev teams, developing process is really slow (2 years to balance T3Ds?), CCP is really small company in comparison to other I think so they have limited resources to spend.
Questions are:
- Why people stay in hisec?
- Why do they play solo?
- Do they want to be in corp?
- Do they want to play in groups without joining the corp?
- Why they leave after “leveling the raven”?
- Why they came to EvE in first place?
Why don’t you tell us about this data? Perhaps link us to it and tell us how you drew your conclusions.
- People stay in high sec because they can play the game there in the manner that they choose. They have more control there.
- People play solo because other people are unpredictable and often have ill will and bad intentions, most especially in EVE.
- If they wanted to be in a corp, they would be in a corp. What is complicated about that?
- Whether they fleet with others is pretty easy to determine. If those others are in their corp, then no, otherwise, yes.
- Do they leave after “leveling their Raven”? Is that the exact point at which they leave, as soon as their Raven is done leveling?
- They came to EVE to play an internet spaceship game. We know this because that’s what EVE Online IS. It’s an internet spaceship game (among other, more nuanced ways of looking at it).
You’re being intentionally dense. STOP! If you don’t accept how people want to play the game, just say so, but asking questions with obvious answers just makes you look dull and frustrates the discussion.
You are basically asking why people are the way they are and how to change them, but there is an alternative to changing them. Accepting their nature and cooperating with them. The problem with that is that you have to change YOURSELF. And, if you can’t be asked to change yourself to play the game better, then why should they be asked to change?
The obvious solution, one that CCP has clearly rejected, is to turn the entire game into high security space. We already know high sec is not safe, only safer. We already know that low, null, and WH space players are elite ubermensch who can adapt to anything, so obviously this wouldn’t affect them very much. We already know that high security space supports a much larger population than any other type of space. An objective analysis would have us asking why this hasn’t been done already. I wonder.
it was not mine conclusions. CCP made a panel at fanfest about players demography.
then why CCP push us into group content like RW?
because I don’t mind a corp, constant wardecc is nonsense, that’s why I’m not in one like many people in this game.
it’s obvious simplification, if player for example don’t want to hang out on lowsec gate camp or build or be a bee in nullsec empire there very few option for him to do (again simplification). Most players came to the game as pve players. People tend to focus on certain aspects of playing. I seek pve in EvE and has zero intentions to shoot others.
do they? I was bored of wow and don’t have as much time as I had for it. My question was rather what they expect of EvE? What playstyle do they prefer? pve or pvp?
What makes you think HS players don’t have alts in NS/LS corps ?
I have alts in HS. Better for Jita market. 20/20 would od it again.
HS is an insurance that you can stop playing for 2 years and still get all your shiny stuff. Try that in nullsov/wh …
Yes, they do. I think Jita is mainly alts circus, but this prove what exactly? No need to develope hisec because it’s safe heaven for null/wh players?
My apologies. I think I misunderstood the tone of your previous post. I’ll go from here, hopefully with a more accurate understanding of what you are saying.
If I remember the jist of the presentation correctly, it was that the players that stay with EVE are the players that do more than interact with NPCs and objects in game, but interact with their fellow players in varied ways. I think this is what you are referring to: https://www.youtube.com/watch?v=sbHqFgn4SOw
It’s pretty old at this point. CCP RIse, the speaker, even mentions that what is presented there is only in its early phases of being sifted/sorted/interpreted/etc.
Any scientist will tell you that you may have all the appropriate data and still draw the wrong conclusions.
My own interpretation of the Resource Wars implementation is that it is sort of an iteration on Incursions, where the ISK and LP rewards are greatly dialed back but the accessibility of it is much greater. I think there’s already a lot of ISK and LPs streaming into the economy and they didn’t want to exacerbate that with yet another major faucet. But who knows?
It is an MMO, so we should be expected to interact with others, and if CCP’s data shows them that when we interact with others, we continue to play, it would stand to reason that they would want to encourage interaction. I’m pretty sure you can multibox the RW sites, though. You can even solo lower tier ones.
I am also “not in a corp”, but war dec’s are not the reason. I just prefer anarchy. Egalite. I don’t want to be anybody’s “CEO” and I don’t want anybody to be mine. Ask 10 different players and you’d probably get 10 different answers.
But would you do anything “against” another player? Would you compete with them in some other way that did not involve destroying his spaceship?
I expect to be able to affect the outcome of my game. What do YOU expect?
It proves there is no antagonism between HS and NS. It proves that “Why people stay in hisec?” is a bad question, as it implies people had to make a choice. It proves that the way you formulate your question is reducing the state of the game to dichotomy. Nothing more, please don’t take it personally.
CCP data back in 2015 stated clearly that most paying customers never ever go to nullsec with none of their accounts or characters.
Here’s what unique users do with their accounts:
As you might notice, the only ones who used their accounts and characters for nullsec and PvP were “Professionals” and “Aggressors”, which amounted for 38% of the customers back in 2015. The other 62% barely, if ever, travelled in nullsec or participated in kills and wardecs.
The irony is that these charts were produced when CCP already was full focused on the “Professional” types, which were 30% of their paying customers, whereas the rest have been backburned since 2013.
CCP has been trying to lure new players into becoming “Professionals”, which is unknown whether it’s working, but for sure CCP has been leaking Traditionals, Entrepreneurs and Socials all the way since the Rubicon Plan started.
CCP figured a new way to define Pareto’s law as “when 30% of your customers provide 30% of your income, invest on them 70% of your resources to increase their number and to hell with the other 70% of customers”.
Well thats it then, time to shut Null and Low down, and remove all PvP.
When some one finds the next EVE, let me know.
Before they homogenise it, too.
Oh stop it. No one is suggesting that low sec, null or wormholes be shut down just that CCP needs to pay more attention to high sec where the majority of their customers play.
Several people regularly do.
But either way its either change the game for the majority, or seperate high sec off as much as possible so it is its own protected server where no one can harm anyone.
And that’s never going to happen. High sec players are the least engaged players. A few posts above shows a chart in which its easy to see that the groups that high sec players belong to have fewer log in hours.
There is a saying where I’m from: “that dog don’t hunt”. It means that that argument doesn’t work. The tired old high sec plea of “but we are the majority” has never worked. And yet,as this thread demonstrates, the eternally frustrated high sec forum poster crowd will not let it go.
If you high sec people want attention and thus development, I’d suggest spending less time on forums and more in game interacting with others in meaningful ways.
1 - a disproportionate number of people in highsec are parked in the trade hubs. A disproprotionate number of accounts are young and are unlikely to choose nullsec through simple distance and lack of sp / player contacts for logistics issues.
2 - Inspection of the map stats in 2017 makes me believe those figures are no longer true. I certainly remember the way the null map looked in 2014 - it was basically empty of pilots in space or docked. Delve happened in 2017.
3 - the cost of acquisition of a 1 year old already active and engaged account is 0. Cost of acquisition of a new account is considerable. ie even with a 30 / 60 player split, the costs of the 2 areas were never the same.
4 - lastly, the things that have been done on behalf of null have largely been fixes, many of which also apply to highsec - that incidentally make null more accessible and more livable.
5 - A player lead revolution (starting with brave, but now karma fleet and pandemic horde), pretty much eliminated social barriers to entry to nullsec - ie having a ph ratting alt is a pretty trivial exercise - and its increasingly widely understood.
Those are data based on player behavior. Stop making special cases to deny that a) highsec PvE was by far the thing that the majority of players did and b) certainly that might not be true now, as PCU is down by 14% since those data were gathered. Yearly average in 2014 was 41,000 users, and last year 2017 was 35,000 users after the F2P boost.
And guess what looks emptier? Highsec. Guess what’s doing CCP to stay in business? Milking players.
Frankly, IMHO, it would have been easier to just add new missions rather than all the failed attempts by CCP to make the horses drink from the water CCP wanted.
Why should removing null sec and/or low sec mean the removal of PVP from the game?