Youāll never be able to convince these people that destruction drives production, instead of production driving destruction. Non-fighters are simply unable to frame their economic understanding from that perspective. To them, PvP is a pastime of sorts, an āokie m8s lets go pew pew lols!ā affair that serves as nothing but a placeholder experience for any team deathmatch game one can download on Steam. They arenāt able to comprehend that PvP, in a game like EVE Online, is just a tool that acts as a means to an end for higher purposes, such as wealth/empire building. Thatās why they say stuff like:
Because they just donāt get it. If they did get it, theyād understand that in an environment where destruction outpaces production, players would find a need to enter conflicts with each other to claim additional resources for themselves at the expense of their economic rivals, which is the exact definition of a PvP driver. Carebears only deal in absolutes. If only one Drake gets destroyed as opposed to two, then itās perceived as a ābadā thing because obviously that means that less PvP is happening, and production obviously needs to be boosted. Never mind what the purpose behind the destruction was; the one Drake might have been destroyed because people were fighting, with limited resources, over space in meaningful content, while the two Drakes might have been destroyed because some bored people set out on a suicide trip in completely expendable and replaceable ships for lack of availability of any meaningful alternative gameplay content. More production obviously means more PvP, so hooray!
Most veterans arenāt TTT owners with a stable of super-capital alts. Iāve been playing since nearly the beginning and have a net worth in the trillions as you say, and my gameplay usually consists of flying an Enyo, Brutix, or Hyperion with basic T2 gear. They are plenty of veterans like me out there, and all youād need to fully catch up to them is focus on specializing in a single race and get to about 30 million skill points (and itās possible to reach near-parity with much less than that). Also, pitting newbs against the veteran elite is a false dichotomy. Who said that new players must always be contending with the vets? They can, and do, join them on the same side, making this whole newb-versus-vet comparison moot.
Sure, we can do that. But considering the fact that about 20-30% of the by-volume destruction comes from ganking, theyād need to implement quite a bit more scarcity or diamond rats or whatever to make up for the negative economic impacts. Weāve discussed this many times in the past, and you never presented any solutions for addressing the economic impacts that removing ganking would have.
Aside from a bunch of universal changes applicable to every ship/item in the game, the only buff to ganking specifically youāve listed is the addition of tags, which turned out to be a paper tiger because hardly anyone even uses them. But aside from listing balancing changes that werenāt at all directed at ganking in particular, are you perhaps interested in listing in all of the nerfs that actually were specifically targeted at ganking in particular, like multiple instances of CONCORD buffing, removal of boomeranging, lofty scam, and other similar gameplay mechanics, system security response time and sec loss recalculations, introduction of kill rights, etc.? Or are you going to pretend that none of that exists?
What happened to this game is a culmination of fuckups on CCP part which ultimately has culminated in thier latest this Scarcity ā ā ā ā ā ā ā ā . The game population was more or less stable around 40,000 per day prior to it.
Started out as a miner in highsec October 2020. Frequented Minechan, did my thing, saved rocks, made my way up to the Orca, then sat cozy on the solo throne. Never ganked once and mined AFK plenty, nodding out here or there, only to jump awake and run to the computer. Orca was always fine, sitting there like a nice slab of steak.
I bet if I had used that Orca to haul a bunch, then I would have made myself a much more valuable target. Funny how that worked: I was able to avoid all risk and mine AFK solo in an Orca in highsec, as well as haul the ore in my Orca to and from the compression points.
No one wants to be told itās their faultā¦
Is it coincidence many of my likes are from ganking posts and I am pro ganking, yet have never been ganked (edit: and have never successfully participated in a gank)? Iāll leave that for the paranoids to unequivocally decide. Correlation = causation, most certainly.
Oh wait, I forgot I canāt joke in serious threads. Carry on!
No, itā just āa lotā. So yes, I didnāt write what you said I did and you canāt even honestly just acknowledge it.
Iām sure there are a lot of members in those groups that also just krab. No problem with that either. They have a lot of members, so itās no surprise that a lot do multiple things and a lot specialise. No one needs to claim stupidly, that a lot somehow means very close to all.
I know many who have left the game due to the gank fest that started with The Privateers.
Too many have either drank the koolaid CCP has been dishing out or have had their heads in the sand.
Interesting you should mention players leaving because of the Privateers, considering that the gameās population was skyrocketing during their most active period of operation between 2006 and 2010. And back then, CCP was still using their original āEVE is a cold, harsh universe where you will die a lotā marketing copy.
Lucas, one thing is clear, CCP is not listening to you. So you can interpret and re-interpret the data all you want, any way you want, but look at the facts. CCP doesnāt agree with you.
Ok, so why are you even here? CCP doesnāt listen to you, you acknowledge this, and you feel there is no hope for the future. So itās time to move on, right?
Itās just, why waste your time? You could go express opinion elsewhere, why spend years crying in the forum of a game you donāt like? Youāve lost, youāve failed, accept it and move on to something you enjoy more.