What has happened to this game?

Correct, because by the time the new player has caught up (which is possible) they won’t be a ‘new player’ anymore. I see no issue with that.

After playing for a few years I’m slowly transiting from new player to veteran player. I can fly a lot of T2 and T3 subcaps now and recently even a couple of capitals. Some more years and this one-time-newbie can fly pretty much everything.

New players can achieve what veteran players have, but it will take them time (or money) to do so and by the time they have caught up in SP, ISK and player skill they’re not new players anymore. And that’s OK. The game has been designed in such a way that new players have time to gain player skill in effective yet cheap ships while training SP to fly the more expensive ships.

Even better, because EVE is designed in such a way that it doesn’t take long to specialise in one specific thing, a newbie can fly specific ships at a similar level to specialised veterans in a much shorter time. The only benefit of the veteran is that they can fly a lot of things well, while a specialised newbie can fly only one or a couple things well if they go this route.

Yep. Asking people to support their claims with evidence rather than anecdotal whining is ‘whataboutism’.

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He was talking to me, and i replied to him.

You are the ‘random player’.

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So what does new players stop from capitalising on upcoming changes? The game is still undergoing massive changes, as we can see from the effect of for example scarcity and the industry changes on the game. As long as CCP keeps developing the game as they do now, players (inculding new ones) will be able to capitalise on those changes to make ISK.

And trillions of ISK aren’t even needed to enjoy the game. With ‘only’ billions of ISK you can fly the majority of ships EVE has to offer and any player can make billions of ISK if they spend some time. Even new players.

Newbies can do so as well, but they’ll be missing the player skill to keep those expensive ships alive.

As I see it, a newbie is lacking in a few things compared to veterans in EVE:

  1. SP
  2. ISK
  3. player skill and knowledge

You can buy the first two if you’re willing to spend more money on the game. But a newbie will still miss the player skill and knowledge to make good use of that SP and ISK.

I agree, enjoying the game is great.

Sounds like you’re not just a veteran but a bitter veteran at that.
“Newbies cannot catch up”
“I see no appeal to the game”
“no longer an old MMO with potential”

blah blah blah

New players can transition into a bitter vet day one if they listen to you. No need for SP, ISK or player skill and knowledge! All that’s needed for a newbie to become a veteran is an unhealthy dose of bitter pessimism!

You’re wasting you time, I’ve already stated on multiple occasions that the stats in the CCP Rice presentation are flawed and set up to portray a specific result. However Daichi Yamato and a few others here refuse to see it because that will negate their claim of High Sec Suicide Ganking on new players promotes player retention.

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If you’ve got some better data, let’s see it.

Why don’t you deliberately twist the words of the ‘magic moment’ again?

That’s just it.

What information are you, OP, DMC or anyone else providing?

Sincere question: other than baseless accusations of CCP cover ups, pure conjecture and anecdotal whining, what information or ‘facts’ are you offering?

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This is my frame of mind after adding in potential loss if or when moving shipments of self mined ore.
I have jump clones just waiting with the right implants where I pencil in eve activities where I am fine to produce from those free blueprints. Though I do allow them to build up and also watch the market sell prices of the finished ships before carrying out the day or so to produce,

In closing I just want to say that I don’t think I am alone on this.

:yawning_face:

No words were twisted. The stats on that presentation show there’s an issue and CCP Helmar’s statement of ‘Help them understand why it happened’, ‘Help them to quickly recover from the loss’ and ‘Help them to get revenge’ say’s it all.

Greetings Princess, your petty isk advancement request was approved and will be deposited after restart.
Frostpacker apologize for the delay.

Now that’s how a new player gets ahead in this game!

Aiko is going straight to the top!

:rocket:

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So you didn’t twist ‘first ship loss’ into ‘ganking’?
And you didn’t twist ‘magic moment’ into ‘players quitting’?

And I’ve just realised how frequently you do that. In this thread and previous threads. You look so hard for something that validates your view that you so very often misinterpret what is actually being said.

Still waiting on your data.

I wish that was all you do. Or perhaps i wish you were more consistent. You’re more than happy to let people with zero data argue the opposite as fact. Instead you jump on anyone presenting the only data we have.

Too much tribalism.

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Good, because a newbie who can achieve all that in half an hour won’t have much reason to stay - will they?

I only present that data because it is the only data.

Like here you are accusing me of denying information because it doesn’t agree with me:

But can you tell me what information i have denied? Can you quote me?

Can any of the people that liked the post? @Dracvlad @DeMichael_Crimson

And I’m sure you have data to support that.

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You ignored the flaws because it suits you to do so.

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It takes about 12-18 months to reach peak EVE PvP skills for someone who’s focusing on being competitive, which is roughly equal to the amount of time it takes to become fully proficient in one or two races, outside of some specialty ships. Past that point, once game mechanics are memorized and familiarity with ships and items is established, personal skills are the only deciding factor in conflicts.

If you define veterancy as having trillions in your wallet, ownership of a bunch of super-capitals, and a leadership position in a major alliance, well, that’s just you. Not all veterans want (or even have) those things.

You can believe it to be as minimal as you want, but fact of the matter remains it’s a quarter to a third of all destruction in the game, which is the game’s sole economic driver. Creating impediments to production isn’t the same thing as driving the economy - it produces a much different set of effects.

Fundamentally, you and your buddies are in the wrong game. This is Game of Thrones in space, and not a cooperative factory sim. Stuff gets destroyed, replaced, and people fight over the ability to destroy and replace it faster. You’re welcome to stay here if you want, but trying to change EVE into some kind of nu-gamer cooperative PvE experience isn’t going to be a stance that’s universally accepted. Ganking is here to stay, because CCP is aware that your “cure” is worse than the disease. And they don’t need you to tell them how to manage their business.

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…but this is nonsense…

…I’m the new player, and the people I kill have been playing longer than me.

Ganking improves new player retention, because it is the mechanic by which new players can DUNK on lazy fat bittervet losers.

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Wow, talk about being obstinate.

First ship loss is the ‘Magic Moment’ of when a new player decides to stay or quit.

Helmar’s statements in that presentation say’s it all.

Help them understand why it happened.
Help them to quickly recover the loss.
Help them get revenge.

Those statements should give you a clue of what he was referring to.

This part is missing by the way, in regards to hisec ganking, just in case gankers decide to misquote and deflect.

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I lost the overview of this thread, but I see you are referencing to this argument.

Just leaving the tread here, in case you need it.

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I like the first part of this because it is exactly what I feel, but removing ganking is perhaps too much for me, though I understand why you say that.

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