This is insighftul and merits more attention. The easier it is to mine in Highsec, the more isk will be earned by bots, and the harder it will be for new players to compete in the market. Consequently, anyone who cares about new players should support ganking, as it’s the only way to weed out bots. The more challenging the game is, the more difficulty bots have. If we want to help new players, we should want the game to be challenging enough that new players can outperform bots.
I bolded the important bit:
If they had implemented a limit on the number of wardecs you can have, combined with a limitation on being able to leave a corp that started a war (to hop into a new one to circumvent the limitation) this would have solved the vast majority of issues.
If you limit the number of wars a corp can have (the exact number isn’t relevant right now but lets set it at 5), then you will not have enough content to “feed the machine” of massive wardec groups. And at the very least you can’t really do frivolous wardecs going “lol it’s x mil who cares, we’re rich anyway”. This would mean that the big wardec groups would dissolve into smaller entities, ones that (to a degree anyway) can be dealt with.
Now what would instantly happen is that the same wardec people would just hop corps to circumvent this x war limitation and nothing would actually change and it would still be terrible. But if you put restrictions on leaving a corp that STARTED a war that would make it very difficult or even impossible for wardeccers to use that escape route.
Perhaps make it so that if you’re in a corp that started war leaving it would take 7 days. Perhaps leaving would be possible but then you’d have a cooldown timer of 7 days before you can join a new one. Whatever the limitation is ON PEOPLE WHO ARE IN A CORP THAT STARTED A WAR, it will all result in making wardec groups much and much smaller.
See this is the thing, I’m not going “lol make wardecs EZ and all focussed on what I want”. I actually thought of the implications of a change like that and because I actually have experience and understand this part of EVE I went “yeah that would be terrible so lets restrict that”. I’m literally advocating against myself because I understand that it would be crap.
Rather than a hardlimit, another option would be non-linear pricing:
First Wardec: 10 million
Second Wardec: 30 million
Third Wardec: 60 million
Fourth Wardec: 100 million
Fifth Wardec: 160 million
Sixth Wardec: 260 million
Seventh Wardec: 420 million
Eighth Wardec: 680 million
They also need to detatch wardecs from structures.
Station timers are not good content.
or better yet make all upwells and PoCo;s in empire space(hs and LS) require starbase charters as fuel…the avg cost should be 180 units per hour.
Isk rarely is a restricting factor and just as how ships shouldn’t be balanced around their cost I don’t think it would be a good idea that would actually work.
But that is to miss the fact that the place where it matters most is right at the start, in the first week or two of a new player’s experience. Of course we all want Eve to remain hard and niche for experienced players…but I don’t think ‘suck it up…its a niche game’ is going to maintain those totally noob players who might have stayed on had they comprehended the game a little better.
On the other hand, those who’ve been in the game 6 months or more and still want the game made easier probably would be better off leaving.
CCP need to strike the right balance, and focus more on the complete noobs and less on the longer term whiny people who will probably never be happy.
The start of the game is horrendous. The starter tutorial it nothing but 1-2 hours of boring verbal diarrhoea that explains very little nor does it entice people to play. For proof of this just watch some hapless newbie streaming his first day on Twitch, they’re literally bored to death with the endless yapping.
Other than “click approach” and “click this to do pewpew” the tutorial teaches them nothing, it doesn’t explain anything about the lore of the game nor its backstory. It’s really just another “we know better than the original devs and we didn’t even read the source material”, like you see so often these days.
The career tutorials have been improved upon over time, while that has been very helpful it’s not really an actual fix because they never touched the core issues it has, some of them which could easily be fixed.
An actual new player who, without help, tries EVE for the first time will waste his first 1-2 hours on stuff that has nothing to do with EVE and the next 4-5 hours on things that make no sense to them at all and, and this is even more problematic, is boring AF.
You would still see your own stats, of course, and you’d be able to track them with some personal tool - same way you track transactions with jEveAssets, evetycoon, etc. How would you feel about exposing your market PVP activity in a public board?
Many people use the status to identify whether a potential target is a challenge or not. I use it often to see what fits a target may be flying…which only shows up when they’ve had a loss. It is vital in-game information.
Glad you brought it up. Metagaming is also a scourge. Just fly a ship and see what happens instead of preparing the perfect risk-averse counter.
What is ‘killing the game’ is not killboard…but precisely the entire ‘leave me alone…I want to do my own thing without interference or anyone even knowing’ mentality that you convey
This is basically “play the game the way I want it or GTFO”. Well here we are - people are GTFOing because they don’t want to play your way.
I don’t even
Very much. It’s completely understandable to be overwhelmed by EVE even if you knew up front it was going to be “different”. If one adapts that’s great, if one doesn’t accept the base premise then just move on.
Why do you keep spouting this rubbish, do you think you know what every solo player thinks?
I have fun when I log in, if I didn’t (and I suspect others are the same) I wouldn’t log in every single day.
So quit trying to speak for us all, or presume how we feel. Unless of course that’s where you got to?
Experience of observation over the past 15 yrs, soon to be 16yrs
Well…people sure as hell wouldn’t see me buying any red herrings. I mean, what’s that got to do with a person’s combat record ?
Says who ? Eve is entirely a game driven around information. That information needs to exist in the first place. If someone cannot cope with the fact that everyone can see they have 79,281 ship losses…that is their problem, not a game problem.
No, it’s play the game the way it has already been played for two decades. You are the one with a ‘play it my way’ attitude.
YOUR experience, while valid, is not everyone’s experience. We’re all different and play games for different reasons and have different issues, likes and dislikes. Some people don’t want to play solo for whatever reason, some people like playing solo for whatever reason. Some people might not do well in crowded/loud/busy situations, others might thrive there.
Whatever it is, we’re all different and what works for me might/will not work for you and vice versa.
dont quote me out of context…
I said from Observation, thats the key point not just the word experience.
Edit: Remember the thread topic is What is Causing EvE to die, dont make this personal.
That’s still your experience. There will be more people in EVE who like big groups (that’s why big groups exist) but that doesn’t mean there isn’t a part of the player population who can’t or don’t want to be part of a big group, or even as small one.
Telling people that playing solo is bad and will make them miserable is one way of making (certain) people leave the game.
I pointed out way earlier that the thread topic is a logical fallacy known as a ‘loaded question’. The topic includes an implicit assertion that Eve is actually ‘dying’. No evidence has been provided to back that assertion. Really, the thread title ought to have been ‘Is Eve Dying ?’
I’d answer ‘no’…but then I’d also ask ’ compared to what ?’ . When was this glorious, non rose-tinted, halcyon days that we’re comparing with. Was Eve really glorious and halcyon back then ? And all manner of questions of that ilk.
I never said that
i will admit to implying or saying that however, cause its true…EvE is designed for Tribal/Society/Group gameplay…
If a Solo player does not quit, they do eventually try to lobby for stuff to be done to the game to benefit solo only game play…which is detrimental to the core of the game itself.
I know you have seen those attempts as well as I have, prove me wrong.
Part of them will, part of them won’t because they perhaps even like the idea of being a solo in this challenging environment. The problem is not people who want or have to play solo, the problem is people who have main character syndrome.
what does that word salad even mean in the context of replying to what i said?
You said this:
Which is simply not true as a factual statement. SOME will but others won’t, “being solo” isn’t a determining factor. Just like how lots of people who DO join big groups “stop having fun” doesn’t mean that stating “people who join big groups stop having fun” makes sense.
You’re making absolute statements about something that is nuanced.