It’s dying reeeeaaaally slowly. But seriously, it’s this sort of BS that makes it more difficult for a newbie to settle in to the game. That and the whole “come join us, we do everything” corps.
I think pubbie corps get their members killed, but new players don’t have to join them. Everyone is free to make their choice.
No, Chicken Licken has been saying the sky has been falling since forever, and here we still are.
Chicken Licken???
Aren’t you the Vampire girl??
im thinking of fried chicken here…not something more vampy snack like here.
LOL i see what you did there…
Those eyes, almost yellow trying to suspect bait me huh?
Eve has too many unfinished ideas and features that cause people to lose interest over time
- Mining: It is slow for an individual and people don’t have patience or time to sit in an asteroid belt for 8 or 10 hours and certainly not the 40+ hours just to get the materials for a single Battleship (not including the items you have to get from moon goo).
- Industry: When abundance ended and scarcity started and changed the blueprints with the idea that High sec, Low Sec, Null Sec and WH space would suddenly start trading with each other to produce stuff. I am sure that was a primary cause of the decline in people doing industry.
- War: The war system in Eve has never been good, not sure there is a good solution, but let’s say it doesn’t inspire risk taking for small groups. Any corporation/alliance under 100 active members can’t really deploy a structure, even if those members are willing to defend it, the playground bullies of Eve will just come and stomp on it or take your lunch money, so why deploy structures, too much hassle.
Last point, we get all excited about getting new ships added to the Game for the first time in a while, while the Upwell ships was reasonably good, the Deathless ships which from looking over the in game stats look really good, but they a put behind a multi billion ISK item wall that only a small group realistically has access. They may as well be tournament ships (at least in the beginning). My point is that stuff like that can really put people off playing or investing time in a new feature or ship.
Better question…
What is causing Eve players to complain on the forums about Eve dying, when it is obvious to all that is not the case.
Cheer up OP. It may seem one way to you, but in reality Eve’s playerbase is starting to grow again. We have had some great patches and more to come next year!
Why would you even bother? More time effective and fun to buy plex then get some catalysts, gank some miners and steal their stuff.
It’s people who rarely log in to the game starting threads to rile up other people who rarely log into the game.
The more you know.
Mr Epeen
Yes. 100% agree. I’ve seen that happen in other games as well. People who go on forums and don’t even have an active account or something.
Love the name btw, Mr Epeen lol nice
There were a few good posts that deserved a reply, but I think I can sum it up.
The lack of challenge.
For the old farts like me, it was about outsmarting your opponent. That was the challenge. Not fighting NPCs. New farts (any of you who had kids can smell the difference ) don’t seem to want that and CCP trying to balance it just doesn’t seem to work.
Oh, whales rule, player count suffers…
I’m curious as to which challenges you feel have been removed?
There’s still ganking and wardecs in high sec, gate camps and blob summons in low, gangs owning and patrolling WH space, Null fights etc. There are more ways to earn ISK now I guess, but then, everything is 3-10X more expensive so that seems appropriate.
What challenged you 10-15 years that isn’t present today?
I also have a corp history, just pointing out what can happen.
No I didn’t. I decided that I didn’t want to be in a corp full of alts. Some have been good and I still have them on my friend list.
So yes I have an attitude, real members over alts.
This exact same thing happens in another game I play. Everyone makes their own 4/8 man team to run all the high end dungeons, then never interact with anyone.
There used to be a queue system so you could jump in a group with others to try the run, but then players realised that by making their own team they didn’t have to wait, or hope others knew what to do.
Too many alts doesn’t help a game, or it’s players coming in to try it.
Its called old age, gets to us all eventually
Now I’ve just got to create a corp with that name.
WD’ing null blks. Small corps.
That… seems like a really small, niche list of interactions to claim has ‘removed challenge’ and is harming EVE. And in fact, pretty sure small corps and null blocs are still there, so can’t see how they’ve even been ‘removed’.
The reason I ask is because I’ve had multiple people over the past 5-10 years tell me EVE has been ‘dumbed down’ or is ‘too easy’ or ‘caters to casuals’ or ‘CCP removed all the challenges that made EVE great’. And whenever I ask what they’re talking about, I get one or two items out of a list like this:
Jetcanning, ORE mining ships, SP loss on death/medical clone updates, warning messages at jumpgates, Safety settings in high sec, learning skills, “ganking was made harder” (whatever that means), Rorquals, Citadels, or “back when wardecs really used to work and led to lots of great fights”.
Most of which are fairly irrelevant, or just plain nonsense, or were awkward pointless mechanics, or apply to one tiny facet of the game and which are balanced off by some other change.
At any rate, until somebody comes up with a better reason for “all challenge removed so EVE isn’t really a harsh game anymore and it’s only the harshness that made it popular”, I guess I’ll have to consider that whole line of reasoning to be just rose-colored glasses looking ten years back with cloudy memories.
If there’s a real reason EVE lacks the challenge it used to, it’s probably because the game is stacked full of ancient vets with billions and trillions of creds, massive alliances owning everything they see, Youtube videos and guides showing every detail of every possible game mechanic, and gamers who know how to Google before they try something new.
EVE can’t go back to being the game “it used to be” because the world and the Internet and the tools and the gamers aren’t what they used to be. And whatever slow pace EVE is dying at is mostly because all old games die. And they die faster if the dev team can’t keep the game updated and interesting.