What makes EVE feel like a joke of a game to you

EVE = Everyone Versus Everyone

A simple formula to consider when you are in New Eden.

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In your usual championing of the status quo, you missed the fact that it isnā€™t always a new player who loses nothing. Did you miss the part about where I said, " I could just as easily been a new player hauling all my worth that I had been saving up for months."? You really think this is a good way for people to learn about the games mechanics?

What can be learned from being ganked is that EVE is a good game if you like suicide ganking and zerging. Here you have a group of people who are allowed to grief and victimize newbs and other non-combatants while paying no real penalties, and who canā€™t be retaliated against in any meaningful way as they are always flying cheap disposable ships. It is no wonder that ganking has grown so much.

The link you posted even makes EVE feel like an even bigger joke. https://zkillboard.com/kill/67641398/ As you can see in this tanked yet ganked skiff, even if you are sacrificing to tank against suicide gankers, all they have to do is bring more players who are willing to throw away a catalyst for them and you can kiss your expensive ship goodbye. ā€œWhat a great game!ā€ is what that skiff pilot is surely thinking.

Throw in multi-box ganking. How many alpha catalysts can you F1 with? This is your high sec metagame.

This is really all fine?

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Yes it is all fine. It is absolutely easy to make yourself 99.9999% safe in highsec with only minimal effort. If you canā€™t figure it out on your own, feel free to ask in the forums or chat channels. EVE has a pretty welcoming community to people who are willing to learn the game.

There are hundreds of thousands of players who figured this out already and have no issues playing the game. If you have such a hard time, then maybe EVE is just not your game, or you just donā€™t have what it takes.

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Sorry, but nobody needs to read your irrational senseless opinions that are in blatant ignorance of the facts. Try not to be so rabidly biased if you want to be taken seriously.

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I personally have never had an issue with people suicide ganking each other in Hi-sec. It seems a legit tactic for the game I suppose.

What I do laugh at is when a flashy red flys by me in Hi-sec. Concord is supposed to be this futuristic response force that blows my ship up in 3 secs (even a battleship) arrives in 5 secs from anywhere, but simply cant do anything about the -10 guy driving through Hi-sec. Again more unrealistic mechanics for the sake of appeasing players.

The problem has never been the mechanic, its the mechanic of not having to ever really repair concord status.

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Of course it is. You donā€™t learn how to play chess by not losing a few pieces or couple game. How else does one learn a competitive game other than to play it an be beaten a few times? Better to have learn from some inconsequential losses early than some catastrophic one a few months or even years in.

And that is what Eve is. It is an unbalanced, open-world and full-loot sandbox that makes little-to-no effort to balance the sides of a fight. Thus bringing more and ā€œzergingā€ is a core feature, as is direct piracy and the taking of stuff of other players. The game is balanced somewhat, especially in highsec, to make some space for smaller groups and solo players, but even there the core idea of the game still applies.

So I would say CCP has been largely successful at implementing their vision and leave space for non-combatants and more industrial-minded players to play the game.

If a group wants to pay the excessive cost to gank a tanked Skiff (that kill was actually anti-tanked with a Cargo Expander) in highsec, that is up to them. It almost never happens, but if one Skiff is lost out of the thousand that mine in highsec everyday, things are fine. If they were never lost, there would be a problem.

Avoiding being ganked is trivial if you are willing to spend some effort. But even if you do your best, there is always the chance you will be outplayed by someone who wants to explode you. Your stuff is 100% safe in a station, so as long as you fly only what you wonā€™t notice losing, you can play this game without worrying about zergs or pirates.

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The facts are that EVE is a video game with certain game mechanics, which are incredibly easy to avoid altogether, yet you seam to have a serious problem doing so,

Look, there comes a point when someone has to accept that maybe not everyone is good at every game. Maybe try something simpler?

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So its totally fine with you that the way some newer players learn about what suicide gankers get away with is by potentially losing several months worth of loot?

Gotcha.

1 cargo hold expander makes it ā€œanti-tankā€? :rofl: How many more catalysts do you think they would need to overcome whatever could be put in that slot if any?

I can see you are completely full of excuses and denial.

I wonder how inflated those paltry player numbers are with alt accounts. Good thing for EVE it has no competition.

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The Skiff you linked was most definitely NOT tanked, not properly anyway. Everyone and their dog knows that 99% of high sec miner gankers fly Cats and only use kin/therm ammo, so thereā€™s no need to tank for anything else. A DCII in the low, T2 shield extender rigs, and kin/therm specific active shield modules overheated can overcome pretty much any high sec gank. In any case, if you see the 20+ cats it would take suddenly enter the system, align and warp out.

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Indeed. The game has all the possibilities to make this a non-issue. Even more, this is what actually gives purpose to those different ship hulls.

But people like the OP are not here to learn and play the game. They are here with an agenda to change the game because it does not fit their narrow view of an MMO they are used too from other games.

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If he had a DCII instead of a cargo expander it would have taken twice the fleet

See, you actually donā€™t even know what you are crying about. The tools are all there. You refuse to use them and cry for complete safety instead

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Itā€™s perfectly fine with me that some players lose several months worth of loot to other players. That is a feature of the game.

If there was no way to avoid it, you might be on to something. But there isnā€™t. There are several dozen or more ways any player, even a new player, can use to avoid losing their stuff, or all of their stuff. While I donā€™t think it would do much, I would not even be against a reminder when undocking with large amounts of stuff that Eve is a full-time PvP game stuff and you might lose it as was suggested by the CSM.

Players are suppose to lose stuff and take each otherā€™s stuff in this game. It is centred on loss. There is no reason to bubble-wrap new players away from this core game play.

It is by definition ā€˜anti-tankā€™. The trade off of a cargo expander is it reduces your hull HP and makes you easier to kill.

That number of catalysts would have been insufficient to kill that Skiff if it fit a DCUII instead of a cargo expander and that seems to the be the most that ganker brings to fights. Perhaps he could have rounded up some friends, but you donā€™t have to out-tank all the gankers, just be more tanked than the miner next to you unless you have made things personal.

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It was tanked reasonably enough, and it was a skiff. It would only have taken a few more catalysts had he fit whatever ridiculous tank you see in your 20/20 hindsight.

Try asking yourself why skiffs even need to be blown up in high sec. They donā€™t. You guys really think victimizing these high sec players is doing something worthwhile? to curb inflation? Really?

In the cost-free form that most SG is in, it is providing a safe space outlet for the worst of gamers. It isnā€™t hard to see that this is a net negative.

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That wasnā€™t what I was asking.

Do you really have to play word games because you donā€™t want to admit fault with the game? That is sad. What is the point of debating someone who canā€™t be reasonable?

If you want to ignore the issues and pretend like everything is fine and working as intended you can do that but donā€™t expect people to not hold the facts and CCPs track record of failure up as an example that your blind faith is misplaced.

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Because this is a competitive game. If Skiffs were just immune to being attacked in highsec, what game play would be left? Fitting choice wouldnā€™t matter, paying attention wouldnā€™t matter. At that point you might as well just give everyone a daily stipend of ore instead of wasting time forcing them to undock in something that is invulnerable.

Skiffs are very safe. They mine a little less than the alternatives but are very costly to gank in highsec, especially if they are properly tanked and almost never die because of that. The miner in that killmail made a choice to try to eek out some more profit by going with a yield module instead of more tank and was called on his choice. Why should those that fit tank be punished by letting that choice go without consequences?

Eve only works and is interesting because not only your choices can have consequences, but you are affected by the choices of everyone else. The really good bits of Eve cannot be min/maxed completely as the other players in competition with you will adjust plus there is the fact you can actually lose.

I get that this makes Eve not a game for everyone and can be especially hard on new players. But the solution isnā€™t to kill the best parts of Eve - the competitive game - so new players canā€™t lose. CCP has tried that for years and only managed to eviscerate parts of their game and drive existing players away while completely failing to better retain new players.

The solution is to better educate players on what type of game and teach them to be better at the game they are playing and ignore the selfish calls of farmers and carebears to fundamentally change the game so they canā€™t ever lose. We have had a taste of where that road leads and it isnā€™t an interesting, or probably even viable game.

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I donā€™t get how you can say this. You are in high sec and in a skiff so you are sacrificing yield for safety multiple levels there. You are making a choice and all other choices still exist.

His module choice is a moot point because you just add a few more catalysts and you have the same result. You think that player is going to feel confident with any amount of tank? Meanwhile SGs are getting away with murder and griefing newbs. Open your eyes.

Face it. Its a joke of a game with trash like this and I canā€™t blame anyone for not wanting to play.

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Itā€™s actually a game. Your version of Eve where Skiffs are 100% safe in highsec just makes it a pretty screen saver.

Actually, itā€™s already pretty close to that. A tanked Skiff is around 99.99% safe I would guess. That means you win 9 999 out of the 10 0000 times you undock to collect ore even if you treat Eve as a single player game and ignore local and dscan. Isnā€™t that safe enough?

I guess not for some players.

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How do you hide 12+ Catalysts on DScan?
Why are you using a Skiff when a Proc would do?

Your strategy is a joke, mate.

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Where do you get that made up 99.99% safe? You just need more catalysts, dude.

It doesnā€™t happen very much. That is your argument? Tell that trash to the guys it does happen to.

Weak.

The right move more often than not is to play a better game where you donā€™t have to deal with inequity and garbage mechanics. You status que champion EVE defenders arenā€™t doing this game any favors in its continued decline.

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I told you to play another game the whole time. Glad you finally take my advice.

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