What makes EVE feel like a joke of a game to you

Only a couple Skiffs die in highsec each day and most die due to wars:

Meanwhile hundreds of individual Skiffs must undock thousands of times a day and make it back safely with their ore. They are incredibly safe.

We get it. Eve isn’t for everyone. Not only can some people not handle losing to another player, some people’s egos are such that they can’t even deal with the possibility of losing to another player. Others, can’t handle losing anything even to NPCs.

If you find yourself in one of those categories or even if you just don’t find Eve very fun, perhaps it isn’t the game for you. Loss is always a possibility in this game and a major part of it is therefore to take steps to avoid it. If that isn’t fun to you, why are you even playing?

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I don’t actually play this game. As a full loot pvp aficionado, I’ve been waiting for the game to get better for years but it just seems to get worse. I’ve always been strongly opposed to anything that makes a game easier but in EVEs case in this case it is probably needed. Not only because players often don’t learn about suicide ganking until it happens to them, which is the wrong way and bad game design given the potential for huge losses, but because it is used as a griefing outlet as we can see in the screenshots in the OP. If suicide gankers actually had some significant costs or risk associated with what they do then it might not be so ■■■■■■■■ and far from what you would expect for preying on newer players.

It is really astonishing you have all these glaring issues and some people still are going to refuse to pull their head out of their ass and see any fault with the system.

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Right back at you.

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Haven’t you been living on these forums for several years now? Must suck to be you.

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Well longer than you, clearly. You gonna directly answer anything or just rant? Gotta get that blood pressure higher. Hows the ulcer btw?

Because…? Lol you got nuthin.

Go back to pressing F1 in safesec

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Sure bra, sure you do. What I don’t get is why you are constantly crying on the forums of a game you don’t like and where all the players are so much below you. Can you name some of those games. I bet we find your tears on their forums as well.

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I find suicide ganking a fine mechanic in EVE. If it didn’t exist the game would be much more boring. Suicide ganking is in fact the thing that made me stay in the game. In the beginnings when I started out I soon realized I need a toon for separate things. He was popped in his shuttle when autopiloting to the system I needed him in. I lost luckily only the time to put him autopiloting onwards, but the feeling of being in a universe where I actually interact with other players grew immensely from the experience.

In addition I was contacted by the ganker who sent me some isk and helped me out on how not to get ganked atleast in a similar fashion.

Suicide ganking is almost the only mechanic that makes it interesting / exciting to fly in hisec. Without that mechanic it would be all too easy to just use autopilot to get the loot through to Jita for cashing.

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I see very few that will claim this game is perfect. It is true that the CrimeWatch and other safety mechanics stifle player interaction, escalation and retaliation. One can imagine that there is a better criminal system that will allow players in highsec to compete over resources while still providing some safety for newer, solo, and casual players.

But what is the real joke is that your solution to these problems is to make highsec completely safe. I see no way in which that makes Eve more like the harsh full-loot, PvP sandbox game you claim to want it to be. All it does is turn it into FarmVille in space where everyone is always a winner and the only semblance of competition is who can multibox the most miners.

You are right though, Eve isn’t as harsh a game as some imagine it to be. Your stuff is always perfectly safe in an NPC station so you always have absolute control over what you risk. Maybe that is part of the success and longevity of Eve over the collection of failed full-loot games out there - I won’t claim to know. But I do know that extending that perfect safety of stations to mining ships actively gathering resources isn’t going to make Eve a better game.

You certainly have spilled enough words over a game you claim not to play. Frankly, I find the cognitive dissonance you display a little disturbing. How can Eve simultaneously be both too harsh and unbalanced that you feel the need to ask the developers for a safe space to grind your resources but yet also too safe and full of carebears? I have no idea what game you think you want to play, but I am pretty sure it can’t actually exist.

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You will probably not believe this, but often those “few more catalysts” are just not available, or rather, the players to fly them aren’t.

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Agreed… if 15 people suddenly show up in your mining system (you are in an out of the way place, right?) then dock up and investigate.

Easy-Peasy.

–Rock Smiting Gadget

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I dont think any smart gang is gona jump 15 people all at the same time. Its 1 guy with 14 on the other side of the gate…

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And the Skiff also has options to counter this:

  • Be under Logi.
  • Be under an on-grid shield boost.
  • Pay attention to D-Scan/Local.
  • Infiltrate the gankers.
  • Counter-gank at the gates/stations.

The Skiff pilot has a lot of options on the table - some more situational than others.

–Gadget likes options

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If your usual system normally has a population of 5 pilots (other than youself), I would be concerned if I saw double that population no matter how they showed up. Knowing your neighborhood is important.

–Cautious Gadget

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Lol your brave. I used to get hyped up if I see one more than usual.

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This is a good post, I like this post. Great job, OP!

excuse me

pfffffffff HAHAHAHAHAHAHAHA

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Biggest joke is that even when this game is 15 year old this game is full of small but annoying bugs.

  1. Not having next gate on route automatically selected when jumping into new system. Happens quite often 1 of 20 jumps and it is very very annoying. You expect to have next gate automatically selected in Select Item window but instead it sometimes shows the gate you arrived from instead.
  2. Jumping/Docking action cancel. Happens rarely maybe 1 of 200 attempts but it can be deadly, ship arrives to gate and just sits here or arrive close to station and just sits here doing nothing.
  3. Killright activation circle showing up even when that said killright is no longer valid. This has caused lot of stress to me.
  4. Certain ships (Gnosis) are plagued with bug of modules going offline when undocking on low capacitator.
  5. Target fails after warping in. Possibly can happen anytime, but those times it failed for me it was after warping in, the targetting circle shows up, counting time to the target and when it hits zero it says targetting failed. And no, this has nothing to do with the target warping off or something, this happens against structures as well.
  6. Drones sometimes not being colored in space/overview at all. Happens randomly, usually just 1 or 2 drones from group are not colored.
  7. Permanent refreshing of personal assets at Jita. Impossible to scroll down in this window to see your items as everytime it is refreshed (and it is refrested every second for whatever reason) it cancels the current scroll progression and moves the list at start. Extremely annoying.
  8. Unexistant (at the moment) ships showing on overview at 0m after undocking. Happens more frequently on low-end computers. Clears out after a while usually, sometimes docking and re-undocking is needed to fix it.
  9. Private citadels briefly showing up on overview when jumping into system.
  10. Inconsistencies in capsule/loot after ship getting killed on overview - sometimes it shows up as last item no matter you have it sorted by distance and thus should be at top. Sometimes it shows top correctly. Very annoying.
  11. New contract assigned notification doesn’t show up when logging in, it will show up briefly but when clicking into notifications the shortcut to the contract isn’t there and it is needed to go into contracts menu manually. How many times I missed contract from other player because of this. Especially when linked with the Black Screen of Doom that happens when you log in into space it is very easy to miss it.

Is CCP not aware of these bugs? They exists for the 2 years I play EVE. Or are they just incompentent to fix them? For a game 15 yeard old, this is the biggest joke to me. And thats just a few bugs that I recalled just now. I am sure that if I gave it more thoughts I could expand the list to twenty points at least.

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HTFU!

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As above a DCU 2 in place of the cargo expander would have effectively doubled the DPS required; furthermore a cargo expander on any barge or exhumer is about as much use as tits on a bull. It was shitfit and the person who thought the cargo expander was a good idea should go back to flying Ventures until he figures out the multiple reasons why it wasn’t.

The small shield booster is also a hilariously bad fitting choice, any effect on his tank is nominal, because the rest of his shield mods and rigs are an attempt at a buffer tank with plenty of hp; it probably takes 10 minutes to rep the shield up from 33% FFS.

Yes they do, every ship is destined to explode, it is your job as a capsuleer to try to prevent that from happening; besides if they don’t explode there’s no demand for replacements, destruction being the engine powering the economy.

Victimisation my arse, if someone chooses to play the role of a victim that’s on them.

It’s not cost free, their ships don’t magically appear out of nowhere, nor do the people required to fly them. Equipment purchases and man hours are costs.

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Hit them to disrupt and fall back. Theres no need to destroy the gang or even engage long, just the time for your miners to pay attention to the world around them.

Hmm… I may have been fuzzy i was just stating probably murkily that if you wait until there is 15 neuts or reds in your system to move you messed up. As a raider you try not to show your force until a target is tackled when you are roaming. There is normally one or more amazing scanners/probers who are the tip of the spear and rest follow through for the kill. Well … thats how some do it.