I’m not talking about supers. Regular caps only.
More fights. That’s what would happen. Double jump range and you halve the number of jumps it takes to reach content.
There’s still fatigay so it’s not going to be like it was when super fleets could traverse all of New Eden in minutes. More to the point, if you double jump range, there will end up being more capital escalations because you’ll have more stuff in range.
But Old Pervert, you perverted old coot, that means they’ll hot drop on us poor subcaps more! No, they already drop on you. We hear you whining about it nearly every day. Will they be as keen to hot drop you if they know that their less-than-blue neighbours can drop them before they can evac? Maybe, but it’ll certainly increase their risk.
Capital umbrellas are already big. They’ve already got systems covered. Increasing jump range would increase this coverage, but that’s an academic concern only - the space they want covered is already covered.
If you increase jump range, you make it easier for neighbours to punch in deeper against each other. Dread bombs are disposable, supers are not. Giving them extra range offers the ability to punch in deeper and counterdrop suicide caps.
If you increase jump range, neighbours can drop regular caps on each other more frequently. Which ultimately means more dead capitals.