@CCP Just wondering where we are at with the current state of Wine? The 2.* versions seem to crash the client. I have asked in other threads, but it feels like you guys are just brushing us off. Help us help you! Inform us about what issues your seeing or not seeing but hear about so we can see about testing for you.
As we have gotten a new game patch, Iāve decided to check the status of the 2.* branch of wine again.
I have been able to warp, dock, jump gate, change ship without suffering a crash.
Upwell structures are cancer for my potato mode graphics - Docked Iām getting like 55-60 FPS. Undocking sees like ~3-35. Getting about the same when I am in space - Warping bumps me up to ~55 FPS.
I am also experiencing trouble. The game seems to freeze and crash randomly. Iām a little bit sad because I have no idea how to fix this issue. There is a myriad of combinations of configurations in the launcher preferences.
What branch / version are people using that isnāt crashing a lot (if any)? I just came back and itās pretty unplayable on the default CCP latest stable
Since I feel like Iāve tried a lot of combinations of things with client settings to get something more stable, I thought Iād see what all the details are the others are using. Currently Iām still often crashing at gates - jumping into and off of primarily (though not exclusively).
Hereās what Iām about to try next. Note that Iāve tried the latest 1.9.17 and 1.9.10 already (among other versions and settigns)
I also had session change problems with the āccp-masterā Dev branch so I changed to the āwinehq-stableā branch using the āLatestā wine version and the game has been 100% stable for me.
Iām not sure what is worse with this version over ccp-master but everything seems smoothā¦what is the trade-off?
Persistent wine related crashes since update ā¦ usually when processing large volumes of data ā¦ opening cans full of BPOās nostalgic trips to captains quarters for a last photo etc ā¦
heres the pastebin from the minilogger ā¦ https://pastebin.com/WGQAxauq
Yep Iāve continued to try different versions and some crash less than others, but they all seem to crash. Tried the Latest winehq-stable among others in the stable, winehq-master and ccp-master branches.
I canāt tell that ārun with dx9ā makes any difference one way or the other. Can only hope that when something blows up due to session change crash that CCP will replace itā¦
Your logs indicate you are running out of memory - the main cause of crashes under Wine. Running at lower resolution helps, and/or lower quality settings. This isnāt so much a question of available memory in your machine, itās the 32bit address space limit of running a 32bit process. There is some memory overhead of running under Wine when compared to Windows, and that is enough to push the client over the edge sometimes. The Retina displays on Mac also encourage high resolutions - maybe we need to start limiting the maximum resolution.
I run potato mode on my computer, and jumped one of my alpha accounts like 7 jumps and didnāt have any issues. So the undock and jumping didnāt seem to crash it anymore.
Would that load use be related in a way to the massive ācancerā of prior upwell structures not being well optimized!? Cause six months ago, I had no issues. Then we started this thread when problems started to arise, which CCP had just upgrades to the 2.* wine family back around July (maybe a little earlier). We have had a few improvements to the wine as well as to the optimization of the Upwell structures since then, (thinking out loud) which would lead to it not wanting to crash our computers do to the ram limit!
@CCP_Snorlax With CQ gone, and the client being able to move to 64 bit (thats what the dev-blog was saying was a major hold up), will WINE support that or are the Mac users still going to get left behind?
And the wine problem is getting worse ā¦
cannot run a single client on low graphics at the moment without Wine blowing a gasket
simply opening the fitting window or joining fleet is causing shutdowns https://pastebin.com/hytA5qtC
If you let me know how to send the .dmp files I will do it ā¦ but currently unplayable