@CCP Just wondering where we are at with the current state of Wine? The 2.* versions seem to crash the client. I have asked in other threads, but it feels like you guys are just brushing us off. Help us help you! Inform us about what issues your seeing or not seeing but hear about so we can see about testing for you.
I am also experiencing trouble. The game seems to freeze and crash randomly. I‘m a little bit sad because I have no idea how to fix this issue. There is a myriad of combinations of configurations in the launcher preferences.
Since I feel like I’ve tried a lot of combinations of things with client settings to get something more stable, I thought I’d see what all the details are the others are using. Currently I’m still often crashing at gates - jumping into and off of primarily (though not exclusively).
Here’s what I’m about to try next. Note that I’ve tried the latest 1.9.17 and 1.9.10 already (among other versions and settigns)
Persistent wine related crashes since update … usually when processing large volumes of data … opening cans full of BPO’s nostalgic trips to captains quarters for a last photo etc …
heres the pastebin from the minilogger … https://pastebin.com/WGQAxauq
Yep I’ve continued to try different versions and some crash less than others, but they all seem to crash. Tried the Latest winehq-stable among others in the stable, winehq-master and ccp-master branches.
I can’t tell that “run with dx9” makes any difference one way or the other. Can only hope that when something blows up due to session change crash that CCP will replace it…
Your logs indicate you are running out of memory - the main cause of crashes under Wine. Running at lower resolution helps, and/or lower quality settings. This isn’t so much a question of available memory in your machine, it’s the 32bit address space limit of running a 32bit process. There is some memory overhead of running under Wine when compared to Windows, and that is enough to push the client over the edge sometimes. The Retina displays on Mac also encourage high resolutions - maybe we need to start limiting the maximum resolution.
I run potato mode on my computer, and jumped one of my alpha accounts like 7 jumps and didn’t have any issues. So the undock and jumping didn’t seem to crash it anymore.
Would that load use be related in a way to the massive “cancer” of prior upwell structures not being well optimized!? Cause six months ago, I had no issues. Then we started this thread when problems started to arise, which CCP had just upgrades to the 2.* wine family back around July (maybe a little earlier). We have had a few improvements to the wine as well as to the optimization of the Upwell structures since then, (thinking out loud) which would lead to it not wanting to crash our computers do to the ram limit!
@CCP_Snorlax With CQ gone, and the client being able to move to 64 bit (thats what the dev-blog was saying was a major hold up), will WINE support that or are the Mac users still going to get left behind?