What's Holding This Game Back?

Call of Duty

Bro you canā€™t even get a match within 20 minutes in CoD.

20 minutes to an hour is plenty of gaming for lots of people. I think maybe youā€™re not being dense on purpose.

Yes, and a single nippleā€™s worth of cocaine is plenty for lots of people too. What exactly is the moral of the story here?

Is that a common measurement for cocaine these days? Man, these kids out there living their best life

In answer to the OPā€™s question , the standings system .

It gives a negative psychological impact to the main pvp activity missioning . I know you can use tactics to circumvent its effects but the fact when any npc entity fields ships for combat missions and fails they blame the player not themselves , kind of sets the tone for the whole problem .

If standings werenā€™t an issue I think EVE would have took of more as a pve game with pvp opportunities.

It also imo insidiously teaches players the wrong attitude , well I fielded ships for combat and I lost so must be the other parties fault obviously I should hate them ā€¦

I never even implied that. WoW is huge! I want Eve to be.

Have they? They just replaced the old grind with new grind that is safer, more rewarding and not in the sandbox anymore. They replaced the grind where everyone could freely interfere and interact with the people doing it with grind that is instanced, doable in safe space and dishes out more ISK while at the same time requiring a little bit more SP because of more fake-risk. In order to move people over to these new grind-fests, they make the old grind less rewarding and more annoying (anom timers, rorqual click-tedium, active carriers, etc).

CCP is replacing the grind that does not reward them easily with grind that rewards them with little to no effort from their side. Thatā€™s clearly visible in the kind of new grind that we got (abyssals, pop-capped k-space sites, drone beacons) and their release quality (the number of bugs and lack of finish is astounding). CCP doesnā€™t hate grind bears. They just hate those that donā€™t pay them extra money in addition to the sub. And they do everything in their power to replace those with clueless, mindless whales. Quite successfully, I might say.

REDNES

The game certainly provides the tools youā€™ll need for improving your play. Between them, EVE University and CCP also publish guidance in using those tools.

Any information not covered by those entities resides in the experience of the players themselves, and you will need to use any method which you find helpful in Real Life to access such material.

I misunderstood your post, Citizen. When you die - anywhere in New Eden - there is no detailed pop-up explaining why you died or how specifically to avoid dying in the same manner in the future. I donā€™t know any game which does this, but EVE is particularly good at leaving you floating in mid-space with not a clue as to what just happened.

I was blown up in Lowsec very shortly after beginning my EVE career, but I knew because of reading guides (I was reading one when I got killedā€¦ :grinning:) that Lowsec can be dangerous for new players, particularly new solo players. Iā€™m still here thoughā€¦

I treat EVE like a school subject. I am determined to learn the bits which apply to me in encounters, whether through EVE University, CCP, YouTube. My efforts have been rewarded, perhaps yours will be so too?

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Many veterans of the game donā€™t see it so differently from the newbies, but most of them are on r/eve joining the complainers there. (Thereā€™s also a lot of helpful vets there still BTW, who will answer gameplay questions with great tips.)

A lot of the old guard now have less time to play, which also puts them in a different gamer demographic that is more aligned with newcomers. (Maybe they got married, or they just spend more time working, etc.) This is an inherent weakness of this type of game model.

Then you also have great PvP players who already got annoyed many years ago, when the game threw more busy work at them.
I can see how many null sec players didnā€™t like how passive (automatic) moon mining got turned into time consuming, active mining. Not cool when you could previously just get by, doing what you loved (fleets) in a computer game that you pay for.

When you look at the game as a whole, a lot of it is band aid for problems that come from mixing water and magma (gated progression and PvP).

You should not have any reason to have plex on a ship. You have a plex wallet for a reason.

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Itā€™s really the ganking and lack of character appearance. I have even had friends in the past proclaim that they donā€™t like eve because you play a spaceship instead of a person.

There are still reasons to have plex outside the wallet. I see them for trades on contracts and sometimes people give them away as prizes and other times they get them for corp mates.

You can put PLEX in your PLEX Vault (even in space directly from your ship cargo hold, so even if you loot it as part of a giveaway or from a wreck you can secure it almost immediately without docking) and once youā€™ve docked up in a station where you want to spend it (on a contract or whatever) then you pull the PLEX from your PLEX Vault.

Literally you never have to move them by ship or have them in a shipā€™s cargo hold.

And yet there are people like myself for whom ganking has the reverse effectā€¦it makes me all the more want to stay in the game. Sort of Khan syndromeā€¦and even if I end up with the same fate as Khan, Iā€™ll have had fun in the process.

I donā€™t care so much about character appearanceā€¦though there is a certain psychology behind it insofar as that pic to the left of every post almost certainly does affect how one perceives the poster. Even in virtual worlds we take our cues from what people ā€˜look likeā€™.

To me, the biggest Eve problem that nobody has mentioned is how things appear vastly more expensive than they actually are, because things are measured in millions or billions. Over on another MMO Iā€™ll happily spend the equivalent of Ā£3 or more on some hair that will probably only get worn onceā€¦yet in Eveā€¦ā€™ Oh my godā€¦thatā€™s 250 million ISK ! '. It seems more than it actually is.

Well the people I was thinking about wanted to see their character because thatā€™s how normies tend to look at games. Theyā€™re the character, more so in a mmorpg. I believe part of the reasons people grow attached to ships is due to that. The ship replaces their character in a sense.

I read that at some point there had been a plan to have actual avatars be able to roam around stations. I think that was a great idea, but then I suspect it would have got rejected because Eve is a de-humanised environment almost by design, and being able to sit in a station and have tea and scones with the people who just ganked you might not fit with that ā€˜dangerous universeā€™ theme. I dunnoā€¦I quite fancy that space bar scene from Star Wars.

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This is one of the few good points. Not having an avatar you can actually control and view is very jarring for most gamers, it creates a dissonance that many people have issues with and itā€™s completely understandable.

I donā€™t need to control my avatar, I just need it to be able to do the Caramelldansen.

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