WoW had an amazing incentive for players to feel rewarded.
EvE Online does not truly have that. It makes players feel punished, Particularly new players who, for instance, warp into low-sec their first few weeks, to meet carrier hot-drops for the sake of a few Gnosis.
EvE Online is akin to stock-market psychology. Attracts many, burns out masses, retains select few psychos.
Look at the average response that old-school EvE players give new-bro complaints. Even well-articulated, factual complaints. It’s pathetic, and this game has dug its own grave and deserves it.
As a player from 2007 - I am waiting for this P.O.S nepotistic company C.C.P to be bought out, in the same manner, that Activisoon./Blizzard was, for the game to MAYBE be reborn into something new.
No one wants to truly move to Iceland to work - or work from some garbage remove “extension location”
And the Koreans never figured it out anyway. Waiting for the sell-out.
You’re kidding. Iceland has for several years come second in ‘quality of life’, behind Norway. Unlike the US…parts of which now make the average 3rd world nation look like paradise.
So had a day to sleep on it, and I think some of you are right about too many corps.
From my pov. The reason I don’t get into things is because I want to try and earn everything myself, and corps I would just use for info, but even info in this game or the best videos. Nothing beats hands on training.
Hands on training cost isk and time. So a new player who has tons of mmo options now wondering if the time invested to learn all these systems, to lose a ton of isk and risk things just to learn.
Not only that, but the timer on skills, has this mobile feel to it. Yes I know eve did it before all that, but from a new player aspect. Having to wait days to be a barrier on something does not feel as good, as grinding and earning something. Well that is to me.
So this game has a bunch of small things that add up, but how to fix it? Well that is making the fun things counter it, and makes people want to do it. But, from what I seen of the pvp…the fun stuff does not seem worth it. That is personal taste.
I do follow threads like this and was even before you tagge me, but I appreciate the heads up just the same.
I think the dichotomy of thought is that if we ‘fix’ what is holding this game back we will also lose the lightning in the bottle that it IS. It would be lunacy to drop the current population in hopes that we will find a better one just over the hill. For that I would recommend that you read the fable of the Dog and His Reflection-Aesop
Comparing Eve to WoW is not an apples to apples kind of thing. Saying it would be great if Eve did WoWs numbers is self evident although I might question whether the community would be as strong, then. Making the conclusion that Eve needs to be more like WoW? No.
Totally off-topic/no apology:
The list of countries in which I could now reside and still receive my full GB state pension and all its annual increases includes:
Iceland
Jamaica
Bulgaria
Liechtenstein
But not:
USA
Guyana
Australia
South Africa
In this case, ‘Quality of Life’ is an unlikely decider. Makes me wonder.
Hail, Citizen!
In my travels about the sub-forums, I’ve heard a few people speak of having similar aims. They seemed to be self-starters of one sort or another, either PvP or Industry.
A common theme was ‘making your way by setting and achieving goals’ (and spending carefully). There was talk of involving others only when really necessary, and then in a spirit of mutuality.
I suppose you could do this anywhere in New Eden, but the choice of those people I mentioned, was Lowsec. It appears to be tailor-made for the hardy (and hard-nosed) pioneer.
This doesn’t answer your implied question, but might give you something to think about. Good Luck!
Ya, like do you feel the game teaches players like myself and gives them all the tools to get better?
So lets say someone attacks you in low sec. And you die, does the game help you understand why? The game has so many variables to the combat, that it feels like learning from your mistakes is not only costly but also hard too. So when you die you don’t understand why. Was that ship just that much better? Could I have done something better? Why was I stuck in place? What weapons did he use, and how could I counter it.
Looking it up, it tells person you need so and so skill. and oh this item that is more isk and time on training.
I really don’t have a answer to how to make it better, as I don’t know enough of the game.
Laughed. I don’t think you’ve been around this game long enough to know where the reason of the use of the word come from, to begin. Piss off you half-pint pilot
There are more than a few people that know I play Eve IRL. The game’s reputation is what keeps them away. It’s not the PVP aspects or the stories of grief, but how time consuming it is. I’ll even tell them that they can play right straight away, and still be factor. There’s so much to learn aside from skillpoints. How to dscan, how to probe. Even when I tell them that, it becomes more about a matter of time.
I think the last event (Doctor Who) was well-designed for people that would only have maybe twenty minutes to an hour to play. Buy a thing and jump to the instanced site. Curious to see if more events like that will pop up or if they will even design sites that are a part of the core game.
Full-fledged computer/console games aren’t designed to be played for twenty minutes to an hour. Sounds like the people you know should stick to mobile phone games or casual indie games on consoles.