Whats the alternative to playing eve?

It sounds like you are looking for the Self Torture tower.

Can you guess which character is me? (Hint: look for the ponytail).

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I bet you’re the one holding the Scythe.

I know I’m not gonna make it past my 3 month omega time, I’m just riding along and making the most of the forums.

Nah, I’m a Highsec girl.

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I’ve been playing solo for a long time, there’s been no torture.

I think your issue might be that you’re a newb in veterans clothing

Not sure why you are aggressive, maybe because you are a poor excuse for a poster and you jealous I got way more attention than you on the forums… Who knows.

Not to mention the idiotic post you made, how do you do the group content solo? YOU ARE SOME ACE PILOT CHAD…

These dudes, they see me rolling, they hatin’, calling me a noob is no offense, it’s a fact, but I guess to your level of intelligence must be an acomplishment.

If you gonna roast somebody, do it right loser. Now go get your alts and flag the post, mr. solo.

What a state

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I mean, no shame calling the ISD, when you recover from that, try editing your post and writing a proper sentence.

Your mistake was calling me a veteran alt, don’t compare me to your kind… Got it? Offend me all you want, but never forget, we are not the same.

Now go call ISD, I regret nothing, best post of my life!

Tell me you’re drinking alone on Saturday night without telling me you’re drinking alone on Saturday night

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Hey, leave me out of this. :stuck_out_tongue:

I like drinking by myself while i hug my bouquets. love

:rose:

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People still think it provides some sort of unfair advantage but for those of us that have been playing.. a while.. its just a way to quick skill another toon on same account isnt it?

For new players well.. to pay for the sp to get to my level (over 200mil sp) is probably the only way your gonna get there fast enough to be able to compete.. and it costs the same as my monthly sub for the past 20 years i think so.. not an unfair advantage; just those that are willing to pay and those that are not… but even proper nubs with the sp are at a disadvantage to those with experience so…

I dnt know why people are butthurt about it tbvh, shooting nubs isnt exactly engaging most of the time…

I just wish the ship design wasn’t so cookie cutter. You have small, medium, large, and extra large ships. All “balanced” so that small ships are effective against them all. A Dreadnought is 2 miles long and should have small medium large and XL weapons all over it.

A tiny destroyer has 7 small weapons, but a Dread only has 3?

Anyway. Realism fails there.

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One of our guys in the corp is having trouble with this.

Their argument is that we are provided blueprints and conduct research on those blueprints but cant change anything about them. The plethora of originals arent really original. they are copies of the same exact ships and the research isnt really about the ship at all. It’s about making the machines that build the ships slightly more efficient.

If our characters are the smartest beings in the galaxy, why can’t they design or change designs of ships?

My argument is that it’s purely a game mechanic situation.

It doesn’t really make sense that a frigate can kill a battleship or even a few to kill a dread or carrier. You’d think the larger ships would be able to accommodate defensive measures at an order of magnitude, yet for balance purposes that shouldnt be balanced in the first place, it’s mandatory.

Bigger ships have more power, more structure, more armor, more everything. It’s like luke blowing up the deathstar without using the force to find a premade vulnerability. It wouldn’t have happened. So why is it in eve? I can see a team of frigates taking out a battleship as plausible, but I do not see how frigates and destroyers can take out dreads or carriers. Yet in eve, they do.

What do you mean, ‘small ships are effective against them all’?

Small ships are hardly effective against larger ships. Their damage may apply perfectly but they barely dent larger ships due to dealing less damage than larger ships. The main and often only way small ships can deal with larger ships is by bringing a larger number of small ships to fight the large ship.

And saying ship design is cookie cutter because there are only four sizes is heavily oversimplifying all the roles and unique strengths EVE ships have.

2 bombers and an interdiction is all it took to take out that carrier.

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The real question is “Why do we need to go find blueprints?”

We have giant spaceships and space stations, but no computer with a database that can store every single discovered blueprint?

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You can try and fluff it up as much as you want, but that kill mail that you were provided proves my case. Three small ships took out a carrier. No carrier should be taken out by small ships. Well… they wouldn’t in a REAL space game. A carrier should be akin to an Imperial Star Destroyer.

I mean… a typical T1 ISS holds 72 Tie Fighters according to one source. It’s smaller than the Nidhoggur.
ISS: 1,600 meters
Nidhoggur: 2,188 meters

Yet the Nidhoggur can only launch 5 fighters. (I’ve never seen fighters used nor have I used them obviously, but I can’t see them being nearly as effective as 72 tie Fighters)

And a dreadnought only have 3 guns? It should be a feared colossal monstrosity! Seeing one of these roll up should instill fear in everyone! Imagine 3 XL guns pointing at your Fortizar, 10 large guns pointing at your ship, 30 smaller guns pointing at any approaching small ships… THAT would be a Dreadnought. Not simply having 3 really big guns- no more - no less.

A Dread should feel like having an entire fleet of ships all rolled into one.

And a Battleship? That should feel the same way, but to a lesser extent. I served 8 years in the United States Navy. I know quite a lot about the strengths and weaknesses of ships and how versatile they can be.

An Aircraft Carrier can hold up to 90 planes with additional helicopters and support planes. That’s fighters (air to air), attack (air to ground), helicopters (Search and Rescue), EWAR (you know what they do), submarine detectors, and communication planes commonly called “Big Eye” to pick up and extend radio communication allowing those planes to cover a large area away from the carrier itself.

In addition to that, the carrier has several deck defenses that can track and destroy incoming missiles from a good distance away as well as several short range defenses (like the CWIS mounted gun and several manned guns all the way around the ship- .50 Cal and M60s.

The Battleships were packed to the gills with large and smaller guns as well as smaller auto-tracking CWIS mounts.

So no. Try as you might- I’m not seeing the firepower or versatility in Eve Online space ships that I see in real life ocean ships.

Feel free to detail out all of the versatility though. Maybe I’m missing something.

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Bombers are a unique case.

Didn’t I say that Glenduil was heavily oversimplifying the roles and unique strengths of EVE ships with his generalization?

Well, bombers are glass cannon frigates with the damage output (and application) of battleships with their torpedos, which are a battleship-sized weapon system.

Still, two bombers and an interdictor shouldn’t be able to simply kill any Carrier, this Carrier must’ve been awfully fit and without support.

Oh and while this is not Eve related, since I’m talking about carriers, they’re very sturdy ships that are almost unsinkable.

The Lexington CV6 during WWII, was reported sunk at least 4 times and was STILL launching and recovering aircraft. It would be seen returning to the battle time and again still operational- even with a kamikaze plane sticking out of the Island! It was given the name “Blue Ghost”. It suffered massive damage over all, but never sank.