When shall we expect an increase in the number of different items in the trade hub of Dodixie?

That is not what I “insinuated”, what I suggested was to add more space to Dodixie as being one of the main trade hubs and to upgrade its looks - as it was done with Jita - to match its trade activity in order to “keep it real”! This space increase could be done for all the other three main trade hubs in high sec and if there are any in low and null sec, with the total number probably less than a dozen, and is not going to brake the game. Considering that for 20 years since the game has been out the amount of storage on a single hard drive has probably gone up by at least 10 times, and that there are many tens of thousands of stations in the game, the extra memory that this dozen of stations would require would be negligible compared to the total memory storage allocated for all stations so they can all have their 1000 stacks and shouldn’t cause any technical issues.

Containers are not a good deal, it makes zero sense to put stuff in the containers so we can organize our inventory when the filters are doing the exact same thing but much better, much easier and have more functionality, and on top of that are not buggy as the containers, You are here defending their use but you know very well that it would be so much easier if what I’m suggesting gets implemented.

By using filters I can organize my inventory better and with less hustle than I can with containers, and here you are saying that I can’t organize my stuff?!?

Let me add one more thing to the list of the container shortcomings - Items that are inside a container can’t be used for refitting if the refitting is done with the refitting management window! It seems that what containers do is they “shield off” the items they contain for some of the activities that would normally use them if they we were in the item hanger! In addition to this little container nuisance, those that have been taken of the previous fit don’t go automatically into their corresponding containers they go into the item hanger which means they have to be shoved inside their container! None of these issues exist when using filters! Considering that the containers can be set to have a password access and the limitation they impose on what the items can be used for that tells me that their original purpose wasn’t to organize the item hanger of one character but to organize the storage of a corporation and then someone realized they can be used for the personal hanger which is really an overkill, like buying a password protected heavy steel safe to organize ones underware!

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you can shift click your active ships to always have a dedicated window in your station with the filters avail ; same you can shift click your item hangar in compact and list mode to only have the cans visible in a list so you can move them quickly from your active ship filtered items.

IMO a bigger issue is that you can’t sell from cans.
I reported this bug IG and made a post here since I can’t see my reported bugs

I think cans are a better solution because they reduce the amount of items you have (need to stack them) and therefore imrpove the DB performances.
However with mutaplasmids they went backwards, as it implies a lot of creation of different non stackable items.

Not a bug

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There IS no “more space in Jita”

Yes, like I said.

The upgrade for Jita was in the looks, I said that ALL FOUR main trade hubs need to have a space increase not just Dodixie.

It looks to me I write one thing you read something entirely different different, a clear sign my discussion with you is useless, so no need to continue it.

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Hold on a second, are you telling me that every time I open the item hanger a DB request is sent to the CCP servers and they have to pull all the info and send it to my computer?

No, I’m saying that forcing people to have 1000 items in an hangar reduces the amount of lines returned by the DB request and therefore the time required to transmit those data to your client when you log in or dock.

This is your OP. You’re talking about NUMBER OF ITEMS and then talk about “1000 stacks”. Now explain how I am the one getting it wrong.

why wouldn’t they store the info of the items locally and have the game send a DB request to update the tables only if there is a change in the items due to moving an item from the hanger to a ship or container, selling an item, reprocessing it, trashing it, etc. but not for viewing them, sorting them, filtering them and even stacking/unstacking them?

What ?

The game sends the updates only after the initial one, the local assets are cached on your client.
However everytime someone docks, the DB is queried, so with the frequency of people loging in/ docking, the DB request time grow linearly with their average items owned.

Therefore, limiting that quantity per container allows to limit the average items, and so the time per request.

I have easily more than 50,000 separate items in my hangar (BPs don’t stack):

I can’t imagine what a disaster that would be using filters. Cans are the only way to go for those in my profession.

Mr Epeen :sunglasses:

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You are talking about constrains that mattered 15-20 years ago, today none of them should considering the speed of internet, the speed of the computers - I highly doubt that CCP servers run on one processor - the use of multithreading and that most likely CCP uses SSDs instead of hard drives which should speed the process of the database requests, the data retrieval, the transfer of data etc. also I’m only asking for this increase to affect at least the 4 main trade hubs and possibly extended to the other secondary trade hubs, and not applied to ALL stations in the game, I don’t see how changing that for a handful of stations out of tens of thousands would be so detrimental to the overall performance of the game.

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The limit to DB queries size is still a constraint.
You don’t want to have unlimited data size regarding user interactions.
Sure it may be increased if DB perfs have improved. But there still needs to be some.

Its not a constraint at the system server but at the DB level. You can move an item if there are less than X in the destination - does not matter if that destination is in a hangar in a trade hub, another station or somewhere else.

Don’t confuse trade hub with regional market. Dodixi hasn’t been a hub for over a decade and at this point jita is the only hub left

This is a global limitation regardless of where you are, no container can store more than 1000 stacks of items, its the reason i have to have multiple corpse storage containers even in jita :frowning:

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No, they can store more, but you can’t place more items when its full.
Typically when you use a blueprint, it’s removed by the game (not by you !) so you can place more items, and when the job ends the BP is put again by the system. And you can have cans with more than 1000 item like that.

Dodixie is the system in Gallente space, where I can sell and buy ANYTHING I need, and that fits, at least for me, the definition of a trade hub! Also according to any trade statistics about EVE I could find, Dodixie is the third busiest of all the 5 “MAIN TRADE HUBS”, apparently they are 5 not 4 as I thought, in the game and this category includes Jita, so if Jita is a main trade hub and Dodoxie is in the category “main trade hubs” as Jita is, then Dodixie is a main trade hub too!

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Dodoxie isn’t even close to Jita and its not uncommon now to not be able to find what you need. especially when it comes to niche mods or ship skins. The were hubs at one point long long ago. some people haven’t adjusted to the fact that they just aren’t anymore. They are the primary markets of their region but they are no longer hubs.

I think never, but don’t take my word for it.

You said it yourself “niche” items, of the kind that few people are interested in buying and unlike the vast majority of items that get purchased in the amount of at least a dozen a day, for these “niches” only a dozen or even less of purchases are done EACH year, therefore you can’t use this silly “niche” argument to refute the fact that Dodixie is a major trade hub, which is not my opinion but that’s what the numbers say! Dodixie might not be as busy as it used to be back, according to you, then but it is still busy enough to be more active than all the rest of the stations that are used for trading and are outside of the “main trade hub” category!

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