Then give highsec and lowsec sanctums, R32 and R64, and the full industry bonuses that Nullsec gets. Why should High sec and lowsec have the same risk as nullsec, but so much less reward?
None of the risk, all of the reward, and it created entire alliances filled with risk-averse twats that are used to getting everything handed to them – half the reason why the curent era of stagnation exists (the other half are the devs who prioritize and privilege nullsec with the ability to continue doing so).
The only other thing that even comes close to the zero risk high income piece is C6 WH farmhole stuff, but that is still second as it takes a good bit of work to set up, and and is very limited on how many people can gain from them due to limits in site spawning that do not exist in NS.
No, it was the opposite.
We fought to keep asset safety out of WH space because we could clearly see how detrimental it would be.
And it took the thick headed devs a while to realizing that we were serious about it.
And, once again, several years later, all of the bad things that we were saying about asset safety have come to pass.
That’s yor good right but then you should not be able to profit from the good production or refining bonuses in 00 or you have to take the risk to move it there if you want to build something with that stuff
And to say something is not gonna happen is just because a lot people don’t see the advantage of the content and the ecosystem health.
If they really make it more rewarding to live in 00 why there should be also not more risk in losing the stuff.
There’s already more than enough risk in null sec, created by players. Now, if only CCP would stop removing players from null sec (traveling, living, working, be in space) via insta travel and insta rewards and instanced PVE, there would be even more risk.
Not at all it’s still high sec with bubbles and cynos I guess you live even more dangerous around jita then living somewhere in 00 but the rewards there are higher
I am too tired to actually talk about it further because I am positive CCP is not going to touch asset safety for a long long time. They saw what happened when they did the abandonment with citadels mechanic, and it won’t go beyond that.
People (INCLUDING ME) got angry over it. I was like 2 weeks late coming back to EVE to move my 1 incursion vindicator I have moved on since then but still.
This is just beating a dead horse as old as the mechanic itself.
I am not so convinced. Nobody can betray math forever, it might go for a long time, especially with devs as stubborn as the CCP ones. But inevitably the economic crash will follow the inevitable asset inflation.
I really don’t want to “punish” anyone or “take away” stuff from anyone, but a mechanic that basically enables the players in nullsec to harvest & produce stuff forever and enable them to magically beam it all away if danger arises simply can’t last forever. The amounts of assets the players amass (especially capital fleets and production mats) will rise to a point where even CCP will realize that this asset stockpiling game becomes pointless.
I know people will cry and howl and claim that CCP is ruining the game for them when the nerfs to Asset Safety will come, but they will come at some point. Maybe in a year, maybe in two years. Maybe later. But they will come. Changes to this system are imho completely inevitable.
Would then have to deal with the problem of force projection imo. If asset safety is removed the big guys will fly across the universe to pillage the small guys stuff.
This already happened.
CCP’s solution was to drastically raise the cost of manufacturing those ships.
Now, it costs 5x as much as it used to to build one, and takes 5x as long. It did nothing to change the NS stockpiles, and everything for prohibiting smaller groups from getting into or using capitol ships.
Titans got only slightly more expensive, and super carriers remained about the same in the grand scheme of things – aka, the nullsec exclusive items were barely impacted. just a shaft to lowsec.
or eve continues to degrade in player count. I’d prefer asset safety get addressed, but technically there are other things that can happen.
if you want to put up a citadel in enemy territory, and then load it with 100 dreads…you wouldn’t magically lose none of them when you decide to not protect the citadel from a larger force. They all get magicked to safety, and then you can try again ad infinum only losing a single structure each time.
and when it is that same story for both sides of the “war”, it’s complete stagnation where nothing changes.
you know what he has a point though this like blueprints should still have a 50% chance to go into asset as there just peaces of paper not a massive ship