Where are new characters getting killed?

Why would anyone think new characters are a good proxy for new players? That is hopelessly naive.

Data is interesting if legit. Conclusions are dubious at best.

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Because sub-optimal data that you DO have is better than the best data you DON’T have.

You’re right that new players and new characters are not the same. However, since new players are very likely to be playing new characters, it is possible that some of those new characters are new players. You’d need to adjust for this.

–Gadget uses what she can get

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I went around looking in Minmatar space, by far the largest of the populations of noobs… and I found it is quite easy to end up in low sec in their space. If you head to Rens, the trade hub for the Minmatar, within 3 jumps is FW space, 4 jumps is low sec, and 6 jumps Null.

You can easily as a noob end up lost and in low/fw space or end up on your way to null. Seeing as most noobs dont even know how to read the map in game, and even I at times have problems keeping track of junk on the new map.

There needs to be a better tutorial for the map, or just a better map option than the one currently in game. I like the information it gives, I just dont care for all of the 3D graphics…

Exactly, and if the weekly sample I see in Rookie Help chat is anything to go by, then indeed there are many new players arriving in EVE all the time.

Just a few days ago someone asked ‘Is it me or are there a lot of new players starting EVE at the moment?’ (had a couple of particularly busy days in Rookie Help at the weekend).

While not all new characters are new players, all new players are new characters.

Lots of new and returning “new” players.

My favorites are noobs who get lost in WHs. I have done it, I think everyone has done it at least once… and I think it should be a part of the tutorial.

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Points for effort but for less than a week-old characters? Seriously?
I mean that’s pretty much running through character creation (twice because you fucked up the first attempt), the tutorial and maybe doing all the career missions once for a casual gamer.

Such a poll for less than 3 or 6 months old characters might be interesting… for a week its just… well… statistical anomalies and really nothing to work with.

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TBH, if an actual new player makes it to the 3 or 6 month marks, I wouldn’t consider them new anymore. Still a little green? sure, but they’ve already made the decision to stick around.

The timing of the decision to be an EvE player (rather than just trying it out) is the key. I would suspect that the average decision time would be in around 6-7 weeks. Yes, this is a WAG, but it’s based on listening to chats and personal observations. I would love to see CCP’s exit survey data for those who chose something along the lines of “I don’t like this game”.

–Curious Gadget passed her 3 month mark years ago

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I agree that if you had stats on % new characters that are new players then you could argue that this data tells us about new player behavior.

We have never had such data and, given that we know returning players have been a large portion of the recent alpha surges, we have reason to be critical of any claim that suggests we have experienced a large uptick in the number of players who have never played EVE before.

Given the limitations and known confounds, the epistemologically virtuous thing to do would be to stay true to the actual measured variable --which is interesting in and of itself-- even if its not surprising. I created 2 alts not that long ago whose sole purpose is to plex FW in stabbed frigates. I get paid to generate tears and whine threads. Win-Win

I think one of the key things to remember is that where they died is not necessarily a reflection of what they spend their time doing.

At least in my experience (and we get a lot of tales of woe and linked kill mails in Rookie Help chat on a daily basis) the people who die in Low Sec poked their head into Low Sec for a few seconds and got it bitten off.

WTF I got killed!?!
Who killed you?
I thought Concord are supposed to protect me?!?
Link the killmail?
How do I link a killmail?!?
(explains, reads Killmail)
Ooh, you went to Low Sec?
Did I? … What’s Low Sec?

The people who die in Wormholes just decided to jump into one with no idea what they were getting themselves into, with no exit bookmark, and either got blapped or self destructed their Pod because they couldn’t get home any other way.

The 7 day period is too heavily weighted towards the ‘made a Rookie mistake’ death type imo. A longer period (6-7 weeks as suggested by Gadget above, for example) would be much better.

There is one reason for players to be killed in low sec that I do not believe has been listed…

Seeking lower prices.

I know when I first played, I wanted to be an industrialist. I needed Trit for the first few items I was trying to build. Not understanding or knowing of Jita, I looked in my local region, saw cheap Trit a few jumps away, bought it and was off. I totally ignores the pop-up warning when entering low sec and promptly lost my Badger Mk2. (Yeah it was a long while ago).

My concern is how well the NPE explains the market hub locations and such. Having become a bit of a low sec gate camper of late, I can definitely see similar events happening where we kill a newer player and on the Killmail a mod or two is missing which could be filled cheaply in low sec passing through our location.

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Non-existant at present.

Unless Rookie Help chat is considered part of / an extension of the NPE, in which case we explain the way the market works and link the hub locations daily.

I did the same thing. It was my first death, and took place in Egghelende. I can’t remember what I had purchased.

When it happened, I was told older players sometimes seeded items in lowsec stations hoping to lure inexperience players to those stations.

It seemed plausible, but I’ve no idea if it was done deliberately or not.

But, I agree, bargain hunting is likely.

Heh, we both know what will happen then :wink: . The usual carebears will just shift the mark where the data would actually matter and where the result will turn completely on it’s head a bit further.

There is no amount of data that will convince a crackpot that his idea of reality is completely wrong.

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Sadly belief persistence is actually a thing.

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Well if that is what you really want to believe then… :smirk:

I really should read the forums more frequently.

I call BS on your “statistics”!

Why only 30days???
Why only chars < 7 days old???

I call BS!
BS!

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I still remember how I finally got hooked on eve many years ago after trying the tutorial a few times with lackluster feelings…

I was buying minerals low and selling high in a crapy little badger. I saw a big profit spread one dip into low… I knew it was risky but the score seemed worth it to me. I made it in, docked up, bought the tritanium and got ganked on the way out!!! It was a heart pumping moment when I knew my poorly calculated plan backfired!!! But I was in love nevertheless. Determination filled me to make sure that never happened again. The hooks were in! Ive been a fan of eve ever since…

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Good times. These are my favorite moments in the game.

I know most of my early deaths came from trying to buy/sell something on the market only to realize too late, that the item in question was in a low sec system. That happened less and less after I found the market settings to avoid such things.

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Head was updated with a larger data set and a bit more granularity. Enjoy.

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