Actually, I think you guys already got your carrot. Enjoy the special ice mining sites with special Christmas drops. There’s your carrot. Have fun!
The cute thing is that you took the 3 seconds to load up my zkb to determine I live in nullsec, but couldn’t spend the half second more to see when the last time I was ever in an F1 blob was.
Nevermind the fact it was all irrelevant to the discussion at hand.
The point is, whatever “carrot” you’re thinking of right now is based entirely off the bloated krabfest time between 2016 - 2019 where players had alts upon alts afk krabbing in anomalies, rorquals planted next to rocks for hours on end, munching without worry. While no one is saying it, that’s what you want again, a simple, low effort, low attention way to make isk without having to play the game.
CCP’s already taken steps to remove that stuff by making it more difficult to krab with little to no input. So whatever “carrot” you think is coming, you should be ready and willing to accept that it won’t bring EVE back to the krabfest it was a couple of years ago. But I know you krabs won’t and will whine about whatever carrot CCP ends up bringing out because you can’t just alt tab away for 20 minutes and make a bunch of isk anymore.
I bet its exploding ice.
Or Mining Lasers that can target modules.
Isn’t the new ESS a carrot? Under the right circumstances one can earn more by ratting than before.
The increase in payout for roaming by plundering ESS banks could be seen as a carrot too.
Unfair plane! Some people using carrot as stick!
Go eat a book Scoots, you might learn something.
Evil space hamster ate mah carrot
That is specifically not what I said. I referred to expansions such as Apocrypha and others which date back 10+ years in some instances as great examples of the type of carrots that I personally think have been great for the game:
- Introduction of WH space blue loot, t3 parts.
- Introduction of Relic and Data sites and refinements to the mechanics and loot over several expansions.
- Incursions as part of the expansion of the same name.
- Into the Abyss - abyssal sites and loot.
You’ll also see I’ve argued for the removal of null sec ratting anoms in favour of some kind of abyssal type sites which cannot be afk’d and are pitched at t5 level so players are losing just as many ships to the pve sites as to pvp encounters. That’ll help keep pve players engaged whilst also helping with the economy.
Stop strawmanning what you perceive (incorrectly) to be someone’s position and leave your lack of emotional restraint at the door.
Arent all of those things done for the payout rather than the act?
My favourite part of Apocrypha was the Turret animation additions and the Maller design pass, plus the awesome launcher music and video with the Maller showing off its firepower
SOV null anoms are a symptom of a wrong approach. You shouldn’t kill rats for their bounties, killing those NPCs should just be a means so you can do your industry and harvesting business.
Like, make pirate Azbels spawn everywhere, and unless removed, they’ll spew out rats patrolling the system every so often. Hackable like other upwells and so whoever scouts and probes them can sell an item to their alliance as proof of contribution for scouting, have them drop other stuff as proof of destruction. Make alliance reward players for the value of removing roaming NPCs from mining systems. And give null back all that junk they need to produce locally so there isn’t just “people with JFs” and “people without”.
Put the rare Sotiyo ontop and make them undock dreads and supers to make the system harvestable again. Give loot to match the challenge.
The point of anoms was rather to snatch a ratter and pray a manageable defense fleet is forming, and people are already past that in favor of a neat fight against the local gate camp waiting for ESS robbers, or folks going straight for the ESS pocket.
Bashing NPCs shouldn’t be of intrinsic value, out in null where no empire cares, it should just be a means to do your resource harvesting/processing uninterrupted.
Make money in empire space, harvest and build in null, not that weird distribution we currently have.
He’s a carebear. What else would you expect?
He’s not playing for playing’s sake, he’s just another addict.
It’s beautiful, but we’ll never see something like that. And not just because it would take a lot of effort to implement, but because most people wouldn’t be able to wrap their minds around such a level of supply chain complexity. Think of what people do when they play EVE today: most log in, and “make some iskies lol” or “mine some rocks lol” or “go pew pew lol”, and it’s all very linear and served up in easy-to-swallow, bite-sized chunks.
Now you’re going to tell some miner that they have to clear out an enemy outpost before they can grind their rocks? They already complain that rats occasionally warp in on top of them when they “aren’t interested in combat”, not to even speak of the players. Most people wouldn’t be able to handle such an EVE. They can barely handle EVE as it is now.
And thus, CCP keeps things as simple as they can. Miners warp to belts, target rocks, and ore appears in their cargo holds. Ratters warp to sites, target NPCs, and money appears in their wallets. PvPers go on “roams” twice a week at 7 PM, warp and sit around some gates, and then go home. It’s all very predictable, and intentionally so, because CCP understands that most people don’t want to think, and in fact many aren’t able to even if they did.
In a perfect world, we wouldn’t even be able to distinguish between a player and an NPC.
I’m neither, I unsubbed my accounts about a month ago now and I’m sure you’ll have seen from ZKB that I haven’t played properly since July time. My drive to post threads like this is to promote open discussions as I think CCP are heading off in the wrong direction.
By all means disagree, but you’re going to have to do better than name calling and using stigmatisation to promote this weird notion of one demographic of player being more worthy than another, that’s just churlish / petulant.
A quick review of Solstice_Projekt reveals a poster with access to a decent sized grammar checker who thinks his ideas are superior.
That’s quite on purpose and not really hard to pull off considering many people around, including yourself.
You, the guy who is offended by the word “kid” coming from a stranger on the internet.
You, who talks about respect, while having none and obviously not deserving any.
What a carebear thing to say.
Congratulations.
Sure. It’s not weird, though. It’s perfectly understandable,
if you were willing to figure it out. You’re not. Which is okay.
And if you’re not a carebear … well … that’s okay too.
Well, that’s a fact, even if you don’t like it. You’re not willing to understand that, which is fair,
and that’s none of my business anyway. Doesn’t change anything about it, though.
The one who constantly cries, like about not being able to make ISK easy,
cries about not being able to make ISK AFK, cries about others trying to shoot him,
cries about others actually shooting him, cries about not being able to play isolated,
cries about rewards not being high enough …
… etc. etc. …
… simply isn’t actually a good player and very likely not a very bright person either.
At least not in EVE. I’m sure they’re all great in their games where they can feel like heros …
… which are also easy enough to play so they don’t even remotely get to feel like the losers they are.
If that’s too hard for you to understand, then so be it.
Yep, it really happened. I gave you a like. 2020 has all sorts of surprises, including me agreeing with your post. The carrot should and hopefully will be about interesting (and attention needing) gameplay, not mind- and effortless isk piling. Leaves the question on how ccp should make mining etc more game and less mind numbing punishment.
This happens all by itself when people start fighting for resources …
… because carebears aren’t going to have any of that.
PvP miners will take their places, waiting and baiting.
Mining is actually fun when done correctly.
- Mine the roid of the other guy. When he switches, you switch as well. It pisses them off.
- When they’re full, start bumping them for the ore as ransom.
- Steal from jetcan miners.
- Gank miners who are close to full.
The problem of mining being perceived as boring solves itself when the environment allows for it.
It’s just being perceived as boring due to all the carebears ruining it for everyone else.
All that is true (and I’ve done some of the things you listed). Other than that (and mining in fleets and in systems with cloaky campers or no Local) the act of mining itself was what i was referring to (hang still or orbit, let modules cycle and wait, you know what I mean).
Even scooping up space dust and having to actually pilot a ship through a dust cloud or accretion disk would have a higher entertainment factor than staring at a rock until it disintegrates. Wasn’t there some talk about “ring mining” years ago ?
They have that in ED. Its more hands on and attentive than EvE’s by a long shot but I dont think its much less boring. Crappy rats are a bigger threat, but as flying ships in ED is actually enjoyable, I suppose it could be argued that the constant boring monitoring of drones, hotspots, mining charges etc is offset by being able to jump in an onboard fighter or turret or just dogfighting them.
I think that there may be too much (or to little) RTS DNA in EvE, esp. mining.
I mean, on one hand EvE does a fair job of doing a Skirmish Level Homeworld style game, but without quite the same freedom to deploy, build and most important in logistics; strategise your operation in the field. Its the cost of having every craft be player-operated, and a good group can be Mothership, harvesters and defense fleet, but the scenario rarely exists in my experience where it can be done practically or for any real benefit or even positive outcome.
On a small scale, I mean.