Why do people dislike people who gank

i deleted this 3 times
because i was afraid of bragging to much
anyway lets go

today i received a eve mail thanking me for the good fight from a new bro and saying that was rare in his opinion
btw I’ve receive this kind of mail more than a couple of times

but why a dude would send a mail to other that had the intention of killing him and in this case in fact killed him?

let me talk about the fight itself and explain …

i was in a destroyer , my common fit cost close to 20 million , saw 3 t1 frigates on a small complex
my thought process … well i bet i can kill 2 , frigs in low cost 10/15 mil , i will get 2 solo kills for 1 -3v1 loss mail and be isk equal , in the better case i kill them all … i killed 2 , 3 guys a bunch of times in EVE BUT…

entering a complex is way dangerous than being INSIDE one , because you land at 0 on the beacon , people inside can be at any distance for the beacon, my destroyer have 6k ehp , i was aware that things could go bad and i would simply die , depending of their distances and fits , i don’t use any kind of Intel except dscam

the reality … i entered , 2 slashers 1 tristan , locked the slashers because they were in my web range , killed 1 , next , killed the second , them i was almost dead , but i need to change ammo to hit the tristan ,to far away , there was a chance because i can kill him in seconds , big error , changed to gleam instead of aurora , died , at the end i got 2 solo kills for a 1v4 loss (a kiki entered in the last minute and shot me , i didn’t even notice ) , i was like 8ish million isk negative , their frigs were very cheap 6/5.5 million each

why he like the fight ? most people blop , i entered outgunned , he died but he got a kill , they win , if they were in coms i bet they scream and had a blast

i wish i was isk positive but i payed 8 million for 2 solos vs a 1v4 , fine to me, so i provided content , i was happy they were happy

why im telling that , i don’t thing there is such a thing as FAKE pvp , is like the true scotsman fallacy
ganking is PVP , f1 monkey shenanigans is PVP etc

but there is meaningful pvp and meaningless pvp
fun pvp and boring pvp

fun and meaningful pvp is the one you can tell a history , you remember and with luck you even receive a nice eve mail

o7 to the brave new bros on the FW

8 Likes

Great story, its funny how the best fights happen, one time stands our for me and many will not say its pvp.

The gankers bumped a freighter off a gate we saved it from the first gank, the battle then started pissed off gankers had to kill that ship. The battle went on for about 40 minutes, they attacked us a number of times to try and stop us but 3 ganks later they give up, the guy we saved said that was the most intense gaming experience he ever had he loved it. The amount of people trying to kill him and save him the insane amount of exploding ship.

It’s what eve is about and we where very lucky to win and not fail :face_with_hand_over_mouth:

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At what point did the pilot return to his keyboard during the battle?

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I don’t hate them. I think they’re opportunists.

Why are you directing that at me? I just said nonsense about them being hated because their targets are lazy.

You could stop ganking…

I didn’t accuse you of hating gankers (because your meaning, above, was clear). My question was a general one; so you can now calm down.

As for their being opportunists, yes, that is sometimes the case; in other situations, they spend a great deal of time identifying targets. This is not opportunism.

I’ve been collating information on a particular set of targets for not far short of a year, x123xxx, so the encounter will by no means be an ‘opportunist’ one!

No. Criminal acts should not automatically generate officially endorsed licenses to kill (but they do…).

If you want revenge on the scallywag, board your ship, load your ammo and hit the trail!

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Seriously? You want to make ganking even easier?

If death was as permanent as it is in the real world, I’d agree with you. Among capsuleers in New Eden, I don’t see any good reason why it shouldn’t work the way it does. You pick a fight and kill someone, they have the right to try and avenge themselves against you. But there’s still a limit on that.

No! I want to make taking revenge more interesting.

Yes Omnis, but they don’t need a kill-right in order to urge them to action. Many gankers have a sufficiently low security status to make a kill-right frankly unnecessary.

For the rest, do your homework, gather your friends, pay a mercenary service…

Kill-Rights indeed :smirk:

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Utterly ridiculous!!! Kill Rights work as intended (mostly). A lot of gankers fix their sec status, so you want victims to “commit a criminal act” to exact revenge? You must be trolling.

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I?

I think kill-rights are a legacy feature, much in need of review/reform/recycle. I have said elsewhere that the whole Crimewatch system also needs attention, of which kill-rights form a part.

But this has nothing directly to do with people disliking gankers, so I’ll leave it there.

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The biggest problem with ganking is that the gankers them selves are super safe.
Take for instance a tornado on gate, you cannot bump it off the gate you cannot tackle it and to 1 shot it you yourself will be concorded and loose equal value.

As soon as you agress them or activate a kill right they jump the gate warp to station and stay docked until they are out of aggressive timer.

And if they are not in a tornado they are in a million isk catalyst which is not even worth hunting because of the super low value. You are forced to spend a lot of time isk and effort to do very little damage to them so at that point why even bother.

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After the 1st gank and we had repped him back up haha

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Make up your mind

Crimewatch is horrible. Not because I think that criminals shouldn’t have consequences, but because it’s simply insufficient in its intent.

We need additional status layers for various types of actions. For example, simple can theft in space shouldn’t confer a universal suspect flag; it should only flag you to the owning character/corporation (which is how things were before Crimewatch).

The act of actually attacking someone is what should confer a suspect flag, which means everyone around can pile on you if they want to. However, a criminal flag should only be conferred if the target of the attack doesn’t defend themselves and activates a distress beacon that summons CONCORD, or is killed before they can either respond to the attack or activate the distress beacon. By removing the timed kill trigger component from CONCORD, we can allow for gankers to be engaged by other players in an actual battle. I actually think that without activating the distress beacon CONCORD shouldn’t spawn at all (effectively allowing AFK targets to be ganked freely), but in practical terms I don’t think such an idea can be “sold” to CCP.

Additionally, any act of theft or aggressive PvP (meaning not PvP done purely as self-defense, like for example fighting back during a gank attempt), should flag the player’s corporation as war-eligible. So if you gank, you become war-eligible. If you aggro suspects, you become war-eligible. In a perfect game world, this would even apply to actions like bumping, though that would be difficult to code.

5 Likes

this sounds fun

im impressed by the fact that the hauler wasnt afk, good for him who didnt miss the show, must have been a great experience for him

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There is another way to deal with tornado gankers :thinking:

And like winter it’s coming

Uh you can gank it super easy. Gank nados got no tank bruv.

Fly in fast and hard under the guns, and there is nothing they can do. And they won’t wanna waste a shot on low value targets.

So either they gonna warp off or you’ll kill them.

See, this is what I mean. Most people do not understand PvP here.

And catas are super easy to counter, if you’re paying attention.

They have become very slippery of late, maybe because we have been killing them with kr, they see us and switch to a tank or gank up with other gankers to attack us.

Adds to the fun

People will resort on bots then and the ones who are already running bots (gate to gate autopilots on high sec) will add a few lines of code and if the shields drop the bot will activate the distress signal.

Also then the attackers can bring 20 Tornados and one shot the target and warp off as suspects?
Kinda crazy right… it would be just like low sec.

I thought of something else, the player could hire different corporations as rescuers, they could be DPS, logi, boosters, anything… even a Bowhead with a spare marauder in it… players should be allowed to bring anything subcapital + anything from ORE. This mechanic if not well put together could be exploited and people could use this for hauling, for teletransporting stuff around… problematic!

So you could set a rescue team and once you land there it would be a free-for-all pvp with no CONCORD. This rescue team should have some way of getting there, kinda like a cyno maybe.

This response fleet could be composed entirely by players and if there aren’t enough players as the number of attackers than the rest of the defenders would be generic NPCs. If there are no players then only NPCs would come.

Kinda like the Trauma Team in Cyberpunk 2077.

I think that if there’s an illegal attack against a member of a corporation that should give the right for that corporation to declare war against the attackers. That’s all, let’s not overdo, making it fully war decable is too much.

Kinda like a kill right but war right… one week of war.
This would also bring a new style of baiting that could be very… VERY interesting!