Okay… I am going to have a crack at this one last time.
Most of that not relevant here.
And your “fair concept of game play” clearly clashes with my own (and a few others here). So whose opinion carries more weight?
Someone who has been here for only a few weeks and wants to make dramatic changes to what the game is based on their own notions of how it should be? All because they failed to research and utilize the mechanics currently in place?
Or people who came to the game and stuck around because of what it is now?
Maybe so. But I can easily point out a few other commonly used tactics that arguably make even less sense and are possibly bigger “glitches” in the game. Some of these have even been paraded around by the DEVs themselves as “ingenious use of the mechanics.”
(all of the above abuse game mechanics to get into warp faster and more reliably avoid danger)
Jet can spam for decloaking
Citadels being set up just out of range of a hostile Citadel
The list goes on and on and on.
Most of these have been around for years. Most even have the DEV’s blessing.
And none of these things were intended to even exist when the system was designed.
No… see… the ECM you tried using isn’t allowed because it is an Area of Effect weapon. Meaning, it will hit everything within range of you, friend or foe. That is why you can’t really use it in high-sec (note: technically you CAN… but it would require that switch your safety button to red and risk hitting someone not involved in your fight… which will result in the police nuking you).
Warp Disruptors and Stasis Webs are targeted modules. Meaning, they can only apply to one target at a time. No one else is involved.
If you had a “regular” ECM (which are targeted modules) then you could have used that against one of the people attacking you.
Regarding the rest of it; yes, there were things you could have done to mitigate the risk and/or get out of the situation you were in.
But they all more or less require planning ahead of time.
Things you could have done:
- Gone to a different trade hub: Yes, Jita carries the most stuff at some of the lowest prices… but what is more important? A 10 to 20% difference in price or your ship remaining in-tact?
You have other market options. Amarr, Dodixie, Rens, Hek and many more small “local hubs” scattered here and there.
- Used a different ship to go shopping in: A battleship is a combat ship. And a slow one at that. Using a hauler is often faster and, if you lose it, you still have a battleship to go back to.
- Make bookmarks on stations you frequently go to: Creating one right next to the station structure will allow you to warp directly into the station’s docking radius with no variance in where you “land.” This allows you to dock securely.
Also make sure you have an insta-undock bookmark (a bookmark 150+ km away, directly in front of where you exit the station). This allows you to warp away from hostiles sitting on a station and then warp to where you want to go. But beware, because hunters also know this trick and may try to head you off on the gate.
- Warp Core Stabilizers: These will negate 1 “point” of warp disruption per module.
Please note that Warp Disruptors will apply 1 point of warp disruption and Warp Scramblers will apply 2 points of disruption. And Heavy Interdictors can utilize a specialized module that applies "infinite disruption."
So don’t rely on these too heavily.
- Have multiple caches of stuff around the map: By keeping multiple bases of operations, you can ping-pong around the map to more “quiet” places. Jump Clones are handy for this.
- Use a different character that is “unaffiliated” with your main character for shopping: This throws people off your “scent” and can give you greater peace of mind.
- Stay in an NPC corporation: This is pretty simple. No one can declare war on you in these corps. But you do pay an 11% tax on your activities. Consider it a “no war fee.”
So what would you say if you found out that the DEV’s like it this way?
That there is no “overlooked programming logic” involved.
That things are designed to be unfair.
There. Is. No. Designated. Safe. Area.
Please point to me where in the game it says that High-sec was meant to be “safe.”
No… don’t use the “other games do it” line. No, don’t say "common sense says it should be."
EVE is not like other games. My “common sense” differs from yours.
As for the tactics and being a newbie… sometimes, the simplest and most mundane tactics are the most effective means of "winning."
And if it works… why change it up? “Don’t fix what ain’t broke, yo!”
And whether your are newbie or not is not relevant. You were flying around, in a big expensive battleship, with expensive modules, during war time, in a trade hub known for being prone to violence. That is like someone wearing gold clothes in Bangkok and expecting not to be mugged.
Plus, alternate characters are a thing here. That makes character age not a good metric for IDing newbies.
Dude… ever heard of role playing? They are playing the part of the “villain.” And they actually do a pretty good job of it because well… everyone hates or mocks them.
And yes… extortion is totally allowed and even celebrated here (by players and DEVs alike).
I personally used to do that with Starbases when I was a 6 month old nubbin!
My corporation would find a nice starbase on a moon, declare war on the corp it belonged to, asked for a ransom, and if they didn’t pay my corp and we would shoot it down and loot whatever was left behind.