Yes, we are aligned on root problems.
I don’t think I’m aligned with this. I can see how you think it is a “natural” “progression” to go from highsec, to lowsec, to null/WH. I don’t think this is realistic. I think it’s completely made-up, unenforceable, unnecessarily restrictive, and in fact a downright disservice to rookies to convince that that “this is the way to progress”. It is not. Eve Online is a sandbox: just go and do. There’s no barriers to zones like in Albion Online, or other MMOs. Nothing stops a 2 month old character from trying to live in NPC nullsec, or WH space (Hence why I brought up the pair of new players I bumped into and blew up one in jspace).
Fundamentally it is about freedom to do “anything” versus freedom from others “to be on-rails”. That is what I see as the fundamental philosophical difference. There are no rails, and players should have maximal opportunity to do things and not be told “you can’t” by vets. That I consider toxic behavior by veterans.
The difference in these approaches is quite evident: many people think to achieve the goal of “being prepared for on-rails progression” is therefore to make Eve Online safer. This follows the same mindset that I called “inapplicable” and “festering” and I directly relate the two. These calls for safety often look like “punishing gankers”, or moreso, removing them from the game completely. These calls for removal on the forums is usually rooted in a toxic griefing “haha I got them to quit the game by calling upon CCP Games to change the mechanics” kind of mindset. While I understand why they have the underlying human emotion towards gankers, it should be (and would not be toxic if it were) kept in game.
There’s already large swaths of high sec would-be rookie pirates and veteran pirates of high sec that went the way of the Dodo bird. There was a lot of dancing-on-graves, and when people think of the “toxic Eve Online community”, I think of the remaining players that danced. Not the unsubbed, logged-off, bored players whose high sec engaging gameplay was eliminated.
This is why such mindsets continue to get pejoratively labelled as “carebear”. The pejorative is earned because history has shown, repeatedly, that making Eve Online safer caters to very toxic, self-righteous, proudly-pacifist mindsets that cannot and do not survive anywhere else in Eve – as these players try to rectify the outside, wider gaming culture that is completely inapplicable and incongruous here. Because this mindset can only survive in high sec, it’s like a cancer that people feel needs to be pushed into other areas of space: by definition they are (proudly) weak so they have to rely on CCP Games to provide the mechanics that let them survive elsewhere. No.
(Edit: This is also why they hijack the “but think of the newbs” banner often – rookies are by definition weak, so they Trojan Horse their agenda with this banner. I don’t currently believe you’re doing this, but it is often a very fine line to discern)
The more realistic answer IMO is to lean into Eve Online’s strengths: more PvP. Let rookies get used to losing ships regularly. Let them learn how to learn efficiently, so that they internalize the 8 golden rules (including “never fly what you can’t afford to lose”). The action is the fun part, the social part, the part that gets emotions fired up, and the part that gets people to log into tomorrow. Not the same mission as yesterday (and the day before (and the day before (…))).