Why is the Repair Systems skill a two-edged sword?

  • Murasame Masamune: “Holding everything constant, if I run reppers forever and increase this one skill, I run out of capacitor quicker and my fits become less cap stable”
  • Everyone: “Yes, so don’t do that, theres half a dozen ways to not run out of cap”
  • M.M: “It’s a downside!”
  • Everyone: “No, it isn’t”
  • M.M: “It objectively lets you consume more capacitor in the same amount of time!”
  • Everyone: “Yes”
  • M.M: “That is literally a downside/punishment/negative!”
  • Everyone: “No”
  • M.M: “It objectively is a downside!” (repeat as necessary)
  • Everyone: “No, as you can always decide to run the repper intermittently to match the slower speed before”
  • M.M: “I wish I had some way to raise the skill but choose to run the repper with longer duration”
  • Everyone: :face_with_raised_eyebrow: “That’s precisely what we just said…”
  • M.M: “You’re ignoring me: it literally consumes more capacitor and therefore it is literally a downside”
  • Everyone: “It can consume more capacitor in the same amount of time but that alone is not a downside. It’s only a downside for fits and piloting styles where you run modules turned on forever.”
  • M.M: “You keep ignoring it consumes more capacitor in the same amount of time! You all have an ego!”

:roll_eyes:

The dude is staring at one tree and the rest of us are trying to show him the forest.

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