I know what you mean. at the moment you sit out there in a (venture/endurance/prospect) - (Procurer/Retriver/Covetor) - (Skiff/Mackinaw/Hulk) and all you can do is when an gank is happening, wait and die. - what means you must scout to scan and to have an eye on the local every time to avoid any contact.
Because as soon as they are next to you, you are screwed, and you most definitely loos a ship. (risk an hand full destroyers, reward of an huge killmails of hundreds of isk + loot)
and why is that, it’s because CCP decided Mining can’t be PVP, so all you can do is being pray waiting for an gank.
but mining isn’t teamplay ither, you can park an alt in an boosting capital, but that’s it.
and the situations are limited too, in which it is an good idea to undock an capital to boost you. so I’m 100% with you, making ships easier to kill would mean less opportunities to go out mining.
So, what I would change in less words, making AFK Mining more risky, with an Modul you must activate to reach the same tank of today. So if the gankers involfe to target afk miners, they form up less DPS what means more chances to survive. But added with more Drone power. Because the Skiff/Procurer can’t hold against beltrats at the moment what they should be designed for, that means in 0.0. (so that ship needs rethinking)
added The mackinaw (retriever) with just an large cargo is obsolete, because you want to go for max yield, what means Hulk(Covetor) or max tank what means take the Skiff(Procurer). With an boost to logistic drones, it would have an role in anti gank scenarios and with an fleet hangar it could support others whit its larger cargo hold.
To conclude, al what you can do is parking some Skiffs to make it difficult to break the tank. And wait till someone brings an fleet which is big enough to break it anyway. But whit my mentioned changes these gankers might show up more often, like belt rats. More frequently but not always as many to one-shot a skiff. Because the skiff would become sketchy. Is it played or is he active. Are there others to bring shield support. Or is there any risk of getting ripped while trying to approach.
Ganking would become an PVP action like everywhere else in EVE, and with options like to not always have to put an boosting capital on the table which is worth around 2-15mrd it is more likely to do a fun mining fleet. Because Mining is like ganking, if what you can lose exceeds what you can earn, you rethink twice to undock. Which just means less content for you, and less content for those who went out to look for something to shoot at.
All I want to say, is an boosted venture isn’t able to target all rocks because of its limited targeting range, the hulk isn’t able to scan al rocks it has in mining range, the prospect is an bad scout and a bad mining ship, if you don’t go for gas alone, the procurer and the skiff are breaking the game with its tank, but are not able to handle 0.0 belt rats because of targeting range and damage.
Combined with 2 Boosting capitals which are still designed to fit into a role, which they are strongly nerfed to be no option in solo mining.
And coming back to:
Would just mean, nobody looses ships, so nobody needs to rebuild them, than there is the next question, why mining in the first place?
To finish this post, CCP has 2 options to solve this issue, 1. makeing miningships much cheaper, to correct the risc reward issue, or 2. to give them a pvp role to let them keep up whit its market value.