literally 1 system falling gives more effect than falling of the 100 of the backyard ones. Its more severe for every player who stayed in High sec and played there because he was just the casual gamer who liked to be a small cog in EVE universe, paying sub, flying with his raven and had some hard made ISK he spent on faction modules to pimp it out a bit. I dont think anybody likes when you demolish his home, and high sec was like a home to them. They may fight initially, then they will see thru it.
then the problem is not the space its the pilot they just need to be awake and not go down the pub while their orca is chomping on rocks in space or their pod is on ap to jita
you do realise we are already free to shoot by anyone ,anywhere at any time if you cant be bothered to shoot us then whats the problem. Further High sec is the hardest space to work in as a âcriminalâ low and null are easy by comparison and we go there for our holidays to chill out.
This is getting a little off topic, but I do find it a little baffling how so many people donât see this obvious fact.
If nullsec is the âmost dangerousâ space for farmers and resource generators, that it must be the easiest place for hunters and predators of them. Conversely, if highsec is the safest space to do industry or PvE, then it must be the hardest place for those that consume these non-combatants to operate.
Playing as a criminal in highsec is playing Eve on ânightmareâ difficulty. You have to deal with one-side aggression mechanics, infallible, tireless NPCs, and guaranteed loss to even try to PvP with someone. People are entitled to their thoughts on hunting non-combatants and non-consensual PvP in general of course, when someone declares that highsec is somehow an easy place to do this always amuses me. So many things in Eve are much easier than being a successful criminal in highsec, and it is much easier to engage in PvP with other players everywhere else in the game.
Oddly enough, it wasnât the devs who killed City of Heroes. They were still actively expanding and growing the game. It was their Korean overlords, apparently for cultural and efficiency reasons.
Pedro, youâre all over the place with errors and assumptions on this topic. Youâre normally a lot less erratic in your posts. I think your enthusiasm for this latest change is blinding you to the obvious.
Just as an example, the paragraph quoted above basically boils down to: âThe changes arenât important because if they had always been that way, they wouldnât even be changes.â Thatâs the most circular reasoning Iâve seen in a while.
Youâve made a lot of other poor reasonings in this topic, I wonât point them all out because itâs counter-productive to the discussion. Letâs just say that âthis is all working exactly according to CCPâs plan and is great for the game and shows CCP knows what theyâre doingâ is the fluffiest of fluff statements to be basing your evaluation on.