I also find it baffling how the defenders of weaksauce highsec ‘PvP’, which is actually just ‘GfP’ (ganking for profit), don’t see the difference between “spin doctoring a situation to make it seem they way they want to believe it is” and “observing the actual facts and behaviour patterns of high sec GfP”.
Yeah well if you picture High-sec ‘PvP’ as brave banditos running sorties against fat rich farmers against terrible odds, I suppose you could pretend that’s the case.
Since high-sec GfP is actually a bunch of bored, rich, multi-boxing, multi-alting vets looking to score a quick bit of excitement, salt and loot by using throwaway gank-ships to take on easy and defenseless targets before getting blown away by Concord and suffer no significant loss whatsoever, in fact they normally make a profit on it, then your statement is revealed for the pile of wishful-thinking, spin-doctored BS it actually is.
It’s just a mathematical transaction with the odds in the gankers favor all the time. They are almost completely safe until they find their weak pinata to gank, because they aren’t generally free kills and the economics of ganking gankers don’t lead to a net profit.
If EVE were actually a game of important choices and consequences, gankers wouldn’t be allowed to gank with impunity endlessly. Gankers would eventually have to face serious and permanent consequences. Systems would be worked out to make the process a little less “Scan cargo, decide if profit from gank is worth more than gank-ship, if yes, gank. Repeat.”
Look how the PvPers screamed and cried about Crimewatch 2.0, when for a while they thought their ganking might have actual consequences. They wailed about it for months, and EVE enjoyed it’s best year ever… until a few dedicated gankers figured out how to do the math and went right back to ganking, and the opportunists followed them. Player population stats have been all downhill from there.
Population numbers, destruction charts, and activity rankings are “facts”. Those facts all say high-sec is gankers paradise, and places where gankers are actually in danger, such as Null Sec and Low, are islands of relative calm.
“Playing as a criminal in highsec is playing Eve on ‘nightmare’ difficulty”, now, that’s just an opinion. A spin-doctored, biased, exaggerated opinion at that. So yeah, next time you’re baffled by the ‘obvious facts’, you should check first if they’re actually facts.