By my definition of carebear, it is a fundamentally incompatible play style with eve.
Carebears (and that includes null bears) ask for more safety more rewards and more automation. And they’ve done so until they broke the economy. They broke it. They aren’t breaking it, they already broke it.
Scarcity and trigs are a correction.
So no. There is not room for all playstyles, because some players out of greed and/or ignorance broke the economy.
“Not wanting to PvP” is not a playstyle.
There is no room for debate, because it is not a playstyle.
It is as much a playstyle as “playing afk” is a playstyle.
This is just carebear ■■■■■■■■ I’ve read too many times over the years.
Keep that meaningless ■■■■■■■■ wannabe individualism to yourself.
This game is not “live and let live”. If you don’t believe it,
ask CCP and look at the triglavians.
This game is “■■■■ off and die.” and your role is to not die.
Within this “not dieing” you’re allowed to do whatever the ■■■■ you want,
to whomever you want,
just like everyone else.
You want to take this freedom away from us,
for the sake of those who do not wish to play the game as it is meant to be played,
and you’re using “sandbox” and wannabe individualism as excuses.
And you’re a liar!
You exactly want this game to be broken down to suit your entitlement.
You are not entitled to opting out of being PvP’d.
There is no room for those who wish to do so.
Not wanting to play this game according to its rules it NOT a play-style!
If you don’t believe it, look at what CCP is doing.
Sure it is. I “avoid” PvP – as in, I dodge it when I can by trying to outplay someone before the engagement even starts. That’s a playstyle.
Of course, I also accept it when it comes to me. I got outplayed. It happens. I don’t want to be protected from PvP; that’s the crucial difference. Eve has always placed that onus in my hands and I like it that way.
“Wanting immunity from PvP” – that’s another story. That’s not something I can endorse, and it’s not something the economy can handle. That breaks the game.
I agree with Sol, you’re still technically engaging in PvP.
The irony here is that your viewpoint actually predisposes you to doing well in PvP, so you might want to reconsider your aversion to proactively engaging in combat at least to some extent - it can end up serving your greater goals.
Where it up to me this “zones” crap would have been thrown out a long time ago. Every system would have high, low, and null in it, based on how close you are to the central hubs of commerce in said systems. So if you go out too far, the space cops won’t bother, but they’ll take the report in the form of the do-baders getting a sec status hit. And further out, nobody can hear you scream. Like null. Even further than that? No more local either.
This zones thing was a bad idea.
As for highsec. If we had to have one I would make it a noob starter zone where only players in empire-owned NPC corps can shoot at each other at any time. That’s so everybody gets the PVP on DAY ONE. You see that’s the point, right there, where you can prevent someone from becoming a krab or bling-yachter or even a gankbear.
Get everybody used to getting punched in the face early on.
Well, no, they don’t. But you’d have to look at actual datas to reach an actual conclusion, right?
Ship kills is not enough to tell you if a place is safe or not, and I’m sure you can figure why having one single system being heavily camped in a game with 7000+ systems is not good enough to prove that “Null Sec in general is safer than High Sec in general”.
Oh, and also don’t forget that a lot of ships who die in High sec are actually Null sec players trying to move things because the trade hubs are here. It doesn’t mean that living in High Sec is dangerous as a whole, it means that transporting valuable goods in a trade hub is dangerous.
Huh… Welcome to Eve. Log in. Spawn. Get instapopped by “noobs” who’ve been doing the same ■■■■ for 17 years. Spawn again. Instapopped again.
Spawn again.
Instapopped again.
Spawn again.
Instapopped again.
Spawn again.
Instapopped again.
Are you having fun yet? No? Try spawning again.
that’s on the administrator, extended support for NT4.0 ended 16 years ago. The last service pack was 19 years ago.
That being said, sure, I’ll bite that some print servers still run NT4.
If it’s rock solid stable, buried in a wall and running so quietly people forget it’s even there until the printer stops printing for no discernible reason other than the fact that the processor finally burned out or a hard drive failed (like the Netware server that was shut down after 16 and a half years of uninterrupted uptime), there’d be no reason to upgrade.
As for crying all day long, it’s hardly exclusive to carebears, CCP can’t make the slightest change in the game without having bunch of peeps moaning about it, that’s just reality… sad but what can you do
As soon as you undock a ship, you consent to PVP, voluntary or involuntary. The nature of the game pits us against each other. It’s hard to say that the game itself does not have an inherent element of PVP.