Why not CCP just cancel all High Sec area?

Oh BOO HOOO HOO :rofl:

They dont.

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If I could wonder out loud about the people doing the popping, the post would be mightily flagged for the same reason they would do the popping over and over and over.

We need to be able to mine ice or ore within the comfort in knowing that we are able to do so in somewhat protected systems free from extortionā€™s like the null system rentals by large Corporations.

Jita

WYWF

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Man, what a tease ā€¦

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A bit rude and frankly unnecessary.

I havenā€™t sworn at you. The fact that you feel the need to descend into accusatory language and thinly viewed swearing just makes any argument you might like to make pretty weak to be honest.

You probably need to grow up a little too.

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Be mindful that some changes bring the opportunity to ā€¦ change games.

ā€“Gadget is just sayinā€™

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Which is complete ā– ā– ā– ā– ā– ā– ā– ā– . The argument stands on its own merit, not on which parts of our vocabulary is used.

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Of course if you fail to communicate the argument, because it gets lost in the chosen vocabulary, then the argument never had a chance to stand at all.

ā€“Gadget likes spice, but too much can ruin the meal

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Absolutely!

But weā€™re not speaking of absolutes, are we? There is a ā€œrangeā€ within the chosen vocabulary which can be used to make any ā– ā– ā– ā– ā– ā– ā–  argument spicier without drowning the argument, no?

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Youā€™ve got part of a point here, you just bunged it up with the ā€˜highsec dudesā€™ assumption.

Everybody, in general, stops playing when the game no longer supports their playstyle. Many FW players quit when FW became Robo-Farmville. NullSec players quit in droves for Blackout. PvP players quit in large numbers when Crimewatch 2.0, jetcanning and logi support flags were changed. I expect many traders quit when the new trading changes came in.

The problem here is not what high-sec or any other sec does. The problem is that CCP keeps thinking they improve the game by removing things players want to do and replacing them by manipulations to make players do what CCP wants them to do. Which is, general, play in a way that their data-mining says leads to more subs and Plex sales.

When CCP finally gets it through their head that offering players more of what they want and letting them choose how to play a game they find entertaining is the actual path to increased income, we might see some improvements.

I donā€™t recommend holding your breath until that day arrives, however.

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I disagree. Offering players more of what they want may very well be the worst CCP could do for the game. Players want to earn more ISK, mine more ore faster, want more safety and more powerful ships, more SP, cheaper subscriptions and more kills, etc, etc. If it were up to the players, the EVE universe would be broken after a few months of terrible choices.

Iā€™m glad CCP is not offering what the players want, but is offering what CCP thinks the players need, and can offer us a challenging relatively balanced sandbox. Sure, itā€™s not perfect, but it would be magnitudes worse if we could let players choose how to change the game.

Players tend to mostly think about game balance from the perspective of their own playstyle, instead of the general game.

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Iā€™m a new player, total noob, never had anything to do with the EVE, started playing few days ago, you can bash me all you want, I dont mind.

But even if I wanted to go out of the High-sec (right now I donā€™t) itā€™s impossible. I would die right away. I was killed twice in 3 days. In order to go out of high-sec to low-sec and null-sec I need time for my skills to improve (both my skills as player and skills of my character) and time to make money. Its hard to make money in High-sec. Old farts are like greedy corpo that kill all competition before that competition can even emerge.

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It all depends on how much you think you need. Set your own targets, forget about how much more anyone else makes and find out how to make the very most of the ā€œtrashā€ others think is useless.

Then accumulate it in vast quantities.

If you put yourself into the mindset of ā€œjust a little bit more ISKā€ and ā€œjust a little bit SPā€ before you do anything more interesting and difficult, you will never end up doing those things. Nothing prevents you from getting a cheap exploration frigate with a quick alignment time, scouting some 0.0 or low-sec connector gates with a disposable alt, and then going somewhere to hack a few sites, right this second.

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I belive I know better what gives me more fun as a player. Stop this boomer talk.

You want new players to risk all what they have (and harm their progress) to lower their chances to ever become a competition. The less competition, the more old farts can make. While you yourself hide your own ships worth bilions and trilllions.

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Not true.
Iā€™ve been skilling up looking forward to move to nullā€¦ Iā€™m not moving TODAY because Iā€™m not ready to PVP successfully ( of course I could get blown up again and again again and again until Iā€™m ready but whatā€™s the fun in that ? If I want that I can get blown up in hisec as well as in low/nullsec, thatā€™s not the point of moving to lowsec ) and donā€™t have the isk to get me ships and modules that would facilitate my being in nullā€¦yet.
Unless youā€™re suggesting I mine in a corvette or venture and do PVP in a shuttle in nullsec ? Get blown up for 500m3 of Jaspet or spend every isk I earn into getting ventures thatā€™ll just get popped in 30sec.
I have better schemes for my isk and personal time and they donā€™t include wasting either of them.

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Define successful PvP.
Because most decent null groups will have a day 1 alpha skill plan that will make you an effective part of a PvP gang in 24h. And also tend to have a PvE isk making plan for null also that should get you anom running pretty fast.

Yes you wonā€™t be flying Capitals anytime soon, but you are limiting yourself by insisting ā€œI canā€™t do it till I have x skillā€ @Namaros also.

This isnā€™t telling you what to enjoy, itā€™s pointing out that an assumption you have made is wrong.
Ok, if you are literally a day 1 new player, maybe spend some time dabbling around a few options first, but that isnā€™t about character skills, that is about exploring play styles before committing.

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Not getting blown up and getting to blow up/pod my attacker would be one definition of ā€œsuccessfulā€ Iā€™d subsrcribe to.

What if I donā€™t want to join a Corp. this soon in my time in EVE? What if I want to explore other avenues before I commit to a group of people who will depend on me ? What if I want to play solo? What if Iā€™m SO anti-social as to not want to play with others ?

I donā€™t care about capital ships. Theyā€™re too expensive and some need fuel that cost 400,000,000 a unit ( ! )
Iā€™m not limiting myself, Iā€™m simply limited by the time it takes to get into a decent ship ( I want to fly a T3 ship with cloaking device ) because the skill system wonā€™t allow me to fly it nor will it allow me to use the modules needed for it.

I made no assumptions, simply observations based on my short experience with the game.

Exactly. Iā€™m exploring playstyles in hisec and lowsec, training in combat against NPCs, mining while defending against NPCs, evading PVPers, learning PVP from different sources, scanning, analysing, learning, understandingā€¦ until I have the confidence, the isk, the ships and the modules to apply what Iā€™ve learned and put it into practice.
Then, when I DO lose ships, itā€™ll mean the person I fought was better than me, not because I donā€™t have the skills/experience to fly the ships Iā€™m flying.

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