Player built stargates i mean jump bridges scratches head.
Pro active? Aside from posting on the forums to communicate with CCP and communicating directly with the CSM, what more can I do? It’s not my game, and if CCP wants to change direction (or stop development) or whatever, what can I do but stop logging in?
This isn’t a democracy where I can demonstrate or vote or even run for office. The best I could do would be to perhaps devote all my efforts to becoming super wealthy and buying the company, but realistically all I can do is post my thoughts and vote with my wallet/attention.
As for change, I don’t especially need any as I like the game. I bought into CCP Seagull’s vision as a nice direction to take the game however, but that seems to have bogged down somehow with player-built stargates and new space to colonize still a year or more away as it has been for like two years now. Maybe it really is just a year away and if so now is the time to rile us all up with excitement for where the game is headed. If they have just abandoned/indefinitely delayed it as I fear from what Aryth says, then we deserve to hear that too and tell us what other new things CCP has decided to work on instead.
Maybe that hypothetical new stuff will be even better, I don’t know. But I do know that unlike 4-5 years ago, the target CCP is aiming for has disappeared into a murky haze with no end or goal in sight. Parting that haze at Fanfest with some specifics on their vision and revised time frame would go a long way to regain some confidence in the direction the lead developers are taking the game, for me at least.
So to be specific, what I would like CCP to do is give me an update of their top-level, long-term development plans over say, the next 3 years, and reaffirm their goal of space colonization or, if things have changed, what their new plan/vision is for New Eden. I don’t know what Ima wants, but all I want is some clear communication of what is going on there at CCP as from the outside, it looks a bit like they have lost their way and are mostly now grasping at straws with short-term efforts aimed to juice player numbers (or monetize them more) with no focus on a long-term goal.
CCP has done that many times before, and yet failed to deliver on them.
Ima expressed a similar interest in space colonization, and that as one of her actual specific grievances (albeit refusing to reiterate it when asked for specifics.)
What do you mean with this “colonization” thing?
Can you paraphrase it or provide me with what vid I need to watch to see what that means?
Why is colonization of new space so very important to you?
CCP has consistently been doing this for over a decade.
Very little stated at Fanfests, ever materializes.
This is no surprise, and nothing new.
Why does this anger you, and Ima, now, more than before?
Same here to be honest.
I’ve played this game for years, made billions in highsec Incursions and had couple of PVP alts for fun. Bombers bar was fun, there was always something to kill in HED-GP. Stuff was living, there was things.
CCP even did couple of live events, lore was coming along. There was hush with sleepers, etc… They were talking about project legion or what it was called (PC version of DUST) which would be part of EVE. But somewhere along the lines it just went to hell.
First of all, life slowed down. The warp changes, the jump changes, all of that slowed down EVE. Then other games started being popular as well, due to fact that you could do some quick matchmaking and off you go. EVE became even more stagnant.
If I want to play EVE I need to set 30-60 minutes for PVE and 60-120 minutes for PVP. And that is it, prolly not even smoke / bathroom break in that time. Or I can play something else where I have more flexibility with my time. This is also a bit tied to community, but overall EVE is like that, you commit time and if you need a break during fleet you will be left behind with a very tricky way to catch up with others.
What EVE needs is speeding up things. Allow jumping in Highsec, increase time needed to accelerate and decelerate in warp. If I want to join with my battleship to a friend running a mission 15 jumps out, don’t make him wait 30-45 minutes for me to arrive. If I want to join a PVP fleet 10-15 jumps out in frigate, I should be there in 5 minutes, 6-7 minutes in cruiser, etc. Power projection should be sorted in other ways, create some new mechanics, create damage mitigation, I don’t know, something, put a cap on how much damage in PVP can be applied to a ship, whatever. Just don’t slow the game down.
Also, all the bots and the scripts, and local channels and what not. Something needs to be done with it, otherwise EVE remains just a game I used to play a lot, but lately I either don’t have time, or don’t have any of my old contacts playing for pretty much same reasons - space is to big, travel time is to long, joining up to do stuff takes to much of our play time and so we just opt to play something else.
I am still hoping CCP will figure some things out, maybe check even further than CMS, set up some time, look at starts to see players with large quantises of ISK / PLEX / PVP kills / fleet time who recently went to 10 minute login each 2-3 weeks and talk with them. See why they left the game, reconsider what can be done, where to focus, etc…
I am still plexed for next 7 years on this account, so for now skills are training, here and there I copy / build JF or two, but overall I play now less than 2 hours per month. If I didn’t had plex for couple of years of time, I wouldn’t be paying for EVE for sure.
That hardly makes you a target demographic for CCP, in terms of revenue.
No matter what CCP does, they wont receive a cent from you for the next 7 years.
No offense, but guys like you are what will kill this game.
Except you are forgetting one thing. For 3 years I held 10-12 man fleets for incursions few days per week. I don’t do that anymore. Only 1 more person beside from 20ish man group is still plexed / paying for it. Rest have let their accounts expire.
That is 18 subs gone there.
Bombers bar has also lost lots of members, even more, so that is a lot of subs. ETC…
And my plex isn’t injected for the 7 years, it is injected for 1 year which is duration of my skill queue.
And why would I be killing game? Providing content for years for other players, making them ISK, joining in PVP fleets, blowing stuff up, etc… Aren’t you a bit ahead of yourself saying that I am killing this game?
How much have you paid CCP in cash, in all the time you have played?
16 euros, so I can get that dev licence thing for single sign on because I also make tools for corps.
On top of that, EVERY single plex I bought somebody gave CCP 20 euros for it. So, you could say I’ve net them 2.000 euros just with this account + all the others I’ve had.
We can calculate that CCP before tax made at least 5.000 euros on me personally + that is not all the other people who were playing this game with my group / corp for years.
And that gets us to the final point why I am rarely seen online, community is becoming way to toxic. You are seeking conflict with me for no reason beyond some personal agenda (maybe you get off from it, I don’t know).
EDIT: I am done replying to trolls like Salvos, I get it, you need to say something on each topic so you can get kicks out of it. Good for you, but I am not hijacking this topic to keep bickering with you. I am all up for healthy argumented discussions, but one liners and half pulled out quotes are not worth continuing conversation.
So in all your years in EVE, CCP has earned exactly 16e from you.
What a deal. CCP must really kiss your buttocks for that enormous contribution.
Clearly it is guys like you that will save EVE.
Eve died when Erotica1 was banned.
Up to that point, the game was a sandbox.
When Erotica1 was banned, you knew political correctness was seeping into Eve. And political correctness is cancer. Everyone had to start behaving and watch themselves. Boring…
Are you refuting Erotica1’s ban?
Just to clarify things further:
The “vision” leading to Incarna was called “War on Impossible” and it was intended to expand EVE into a complete SF simulation by stretching CCP to the max. It failed dead cold with the issues leading to Incarnageddon.
After the failure of “War on Impossible”, CCP took 2 years to rethink itself, restructure and develop a new plan, which by lack of a better name, we call “Rubicon Plan” as it was introduced shortly before the release of Rubicon expansion.
The Rubicon Plan aimed at giving players greater control over their environment, including the ability to travel to new space with new mechanics and content. Another goal was to replace Dominion Sov with a better alternative, latery known as Aegis Sov or Fozziesov for the masses.
So, what appened? Dominion sov was replaced with mixed success, and Rubicon hsa been releasing new tools (strucutres) so palyers control their environment. Unfortunately, in a way that should not surprise people aware of CCP’s “specialness”, Aegis Sov was supposed to remove the universally disliked structure grind and replace with something else, but the new Upwell structures have effectively become the new dispute points and structure grinding still is the only drive of massive battles.
So, Rubicon has been delivering but for the “new space” part, but it has come with some of the issues attached to Dominion Sov. And the price to add all the Rubicon content has been to backburn highsec and PvE, which is very likely to be costing CCP more players than they may earn with the Rubicon plan.
Actualy the slow deployment and need of tweaking of Rubicon structures causes the impression that EVE development is stalling, and that is aggravated by the transition to F2P. F2P, by the way, happened probably because of the diminishing population and Hilmar’s drive to bail out and sell CCP to investors old and new, so a lot of effort went into making up 2016 financials until it was apparent that no buyer would come in 2017, VR was stalling and with it the potential interest of new investors in a company with one aging product and a host of failed projects and small successes.
I refute!
For me personally, if you don’t sub then you should not be allowed to play the game. Plex should have never been used to pay for acc’s in the first place, this method is killing this game. CCP has made exactly 16 Euro’s from you, you traded virtual isk for game time made in game. No real world cash left your hands to pay for years and years of game development and game time. CCP needs to bite the bullet and sort this miasma, we call plexing out.
this method is killing this game.
And has been killing EvE for over a decade!!!111one
–Faux-incensed Gadget
That’s BS.
If you can’t make a game profitable on a subscription you have a huge problem.
Its why these games which launch with subs go f2p because the sub period is the investment clawback and then the f2p is brought in to compensate for the low quality content.
EVE’s problems are insidious not huge and sweeping. It’s a collection of small problems bleeding vets out and creating a sub-culture of weak people who never learn how to play the game.
I was talking to some guy who died in a -ready for it?- MINING MEGATHRON. This is a person who has learnt literally nothing about the game other than how to endlessly upgrade his metaphorical raven, I remember reading CSM minutes back in 2012 and 2013 complaining about this problem and it still has never improved.
I watch Preacher on YT talking about how WoW has the same issues due to low skill floor. In my humble opinion, mining missions and mining opportunities need much less focus and advertising for newbies. I’m sure that mining has killed more accounts for EVE than all other factors combined. People cry about ganking but honestly thats a tiny % of players getting ganked vs those wondering why they work a second job.
Makshima Shogo hit the nail on the head i miss the old days, back then you had to earn it, no hand holding, no Skill injectors, Etc.
This thread:
Actualy the slow deployment and need of tweaking of Rubicon structures causes the impression that EVE development is stalling, and that is aggravated by the transition to F2P.
I’ll agree with this. It isn’t true that CCP hasn’t made any progress on their Rubicon goal of space colonization, it is just taking so awfully long, and worse, the bulk of the structure work isn’t adding new features or gameplay, but just replacing the existing gameplay of POSes with a slightly better version. So while I am sure the new stuff has been implemented in a much cleaner and easier to support way on the backend, the front-facing benefits to the players over POSes are marginal (at least so far) so development feels like it has stalled even if things are going on behind the scenes.
So while I am sympathetic to the challenges CCP face replacing features to get to a place they can realize the big new vision, it still is frustrating to see CCP experimenting with new features (and monetization) and claiming in the CSM minutes that development calendars are “wide open” when we are apparently still years away from Observatory Arrays, Player-Built Stargates and the new space at the core of CCP Seagull’s 2013 plan, and even the new stuff they have implemented isn’t complete or has problems.
Some real communication on where we are going and when we will get there from the captain of the ship would be nice.